Direhollow vs Labyrinth Rogue
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Direhollow
Experience a faithful mobile remake of the classic 1980 roguelike game. Navigate unforgiving dungeons, face a complete bestiary, and strive to claim the Amulet of Yendor with true permadeath. Enjoy the authentic ASCII graphics and a free, fair gameplay experience.
- Faithful remake of classic roguelike
- True permadeath with save deletion
- Complete A-Z bestiary
- Loot and identify mechanics
- Authentic ASCII graphics
- Touch-first controls
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Direhollow is a faithful mobile remake of Rogue — the 1980 game that started the roguelike. The same Dungeons of Doom. The same A–Z bestiary. The same unforgiving permadeath. Rebuilt for a phone: touch-first, free, and true to the original. We modernize the shell, not the rules. THE REAL GAME, ON A PHONE The same seeded dungeons, the same monsters, the same merciless math — with a 3×3 move pad, pinch-to-zoom, a tap-driven pack, and saves that actually survive a phone call. WHAT YOU'LL FIND DOWN THERE • True permadeath — one life, one seed. The save is deleted on death. No reloading an earlier turn. • The full bestiary — the complete A–Z roster, depth-ordered exactly as the original intended. • Loot & identify — per-run appearances for scrolls, potions, rings, and wands. Learn them, or risk them. • The Amulet of Yendor — descend to claim it, then climb back to the surface alive. Few will. • True ASCII — the authentic 1980 glyph grid. No tiles, no remix. The terminal classic, on a phone. FREE, AND FAIR No pay-to-win. No energy timers. No reloads sold back to you. The whole game is earned — exactly as it was in 1980. ——— "Rogue" is used here only descriptively, to say what kind of game this is. Direhollow is an independent work inspired by the BSD-licensed original; it is not affiliated with or endorsed by any trademark holder.
Labyrinth Rogue
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A proper old-school roguelike you can play anywhere - no internet required. You are the "@". Descend into a labyrinth that is newly generated every run, fight what lives there, gather what you can carry, and push for the depths. If you fall, that is the end of the run - start again from the top. That tension is the whole point. [FEATURES] - Fully offline. Install it once and play anywhere, anytime - Defeat enemies to level up; enchant your weapon and armor to grow stronger - A 12-slot pack. Drink, read, throw, equip, identify - every item is a decision - Beware cursed gear: put it on and you may not be able to take it off - Hunger matters. Run out of food and your HP drains away - Blunder into a Monster House and a whole room of enemies wakes up at once - Thumb-friendly D-pad controls, built for phones - Autosave. Stop any time and pick up exactly where you left off [TWO DUNGEONS] - Normal Dungeon: ten floors down to the legendary Amulet. A run you can finish in one sitting. - 99-Floor Dungeon (paid): a long descent toward B99. Rings with permanent effects, plus rare weapons and armor, appear only here. Play it in a spare minute or settle in for a long run - however you like.
Screenshots
Verdict
The clearest difference is in-app purchases: Direhollow at none against Labyrinth Rogue's 1. Labyrinth Rogue's advantage is update cadence (every 3 days vs fortnightly). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Labyrinth Rogue sells 1 one-off in-app purchase. Direhollow asks for nothing beyond the download.
Direhollow ships an update fortnightly, Labyrinth Rogue every 3 days. The most recent releases landed on October 12, 2026 and October 6, 2026 respectively.
| Parameter | Direhollow | Labyrinth Rogue |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (4 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 4 — better | — |
| Update frequency | Fortnightly | Every 3 days — better |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Free | — |
| Devices | iPhone, iPod | iPhone, iPad, iPod — better |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 71 MB | 2 MB |
| Age rating | 9+ | 12+ |
| Developer | HYMEL VENTURES LLC | Munehiro Kageyama |
In-app purchases
Direhollow
No in-app purchases
Labyrinth Rogue
- 迷宮ローグ 有料版$0.49








