Bolo 2000 vs Memory Dash
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Bolo 2000
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Drive a tank through an overgrown alien maze. Find the six enemy bases, punch a hole in each one, and get out before what's left in there finds you. Bolo 2000 is a modern arcade game built on the bones of a 1982 classic: pure twin-stick handling, a scrolling maze, and explosions that fill the screen. LOCAL MULTIPLAYER โ UP TO SIX PHONES Same Wi-Fi, no account, no server, no room code. Open the game, drive your tank into the START pad, and the match begins when everyone is standing in it. Every base in the maze has to come down and nobody can clear it alone, so you work together โ with friendly fire on and three lives each, and the match ending when one player still has a life left. The alliance is real, and it is temporary. Nobody is the host, either: if someone's battery dies or they walk out, the game carries on without them. TWIN-STICK, NO COMPROMISE Drive with the left stick, aim and fire with the right โ independently. Hold the fire stick to lay down a stream while you keep moving. A paired hardware keyboard works too. FOUR SPECIALS, ONE TAP EACH Stockpile charges and spend them when it matters: โข TELEPORT โ warp straight to the furthest surviving base. โข INVINCIBLE โ eight seconds where nothing can touch you. โข RAILGUN โ rounds that fly through walls, armour and base shells alike. โข NOVA โ a blast centred on your tank that you alone walk away from. THE MAZE FIGHTS BACK โข Sentry drones orbit every base, and break orbit to hunt you the moment it falls. โข Crawler trains wander the corridors at random. They never shoot. They don't have to โ touching one kills. Shoot one from the tail and every car is its own kill in the chain. โข Gates slide open and shut across the corridors on their own timers. โข Boss fortresses every fifth sector, ringed by rotating shields, shooting back. โข Night patrols every sixth sector: the field goes black and your headlight is raycast against the walls, so the beam stops exactly where the wall does. SHOCKWAVE CHAINS A shot that hits a wall leaves a burning shockwave. Fly another round into it and the explosion walks back down your own bullet stream. Powder kegs chain off each other. Clearing half a sector with one well-placed shot is entirely possible โ and so is killing yourself with it. CLEAR THE SECTOR, THEN RUN With the last base down, an exit portal opens on the outer wall and the radar switches to point at it. Everything still alive comes with you. CHAIN, SCORE, CLIMB Kills that land close together multiply. Game Center all-time and daily leaderboards, plus achievements. The Daily Challenge hands every player the same maze and the same difficulty each day. MAKE IT YOURS Colour-blind palette, left-handed layout, CRT scanline toggle, difficulty and maze-complexity dials, and a retro soundtrack that changes with the sector type. Free to try for ten minutes. One optional unlock opens the full game for good โ no ads, ever, and no timers dressed up as gameplay.
Memory Dash
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A sequence of symbols appears for a few seconds. Remember it, then run through the gates in the right order. Tap left or right to change lanes, that's all there is to it. The further you get, the longer the sequences and the faster it goes. Level 10 is much harder than it sounds. THE DAILY CHALLENGE Every day there is a new pattern, the same one for every player in the world. You get unlimited tries, but the leaderboard only tracks one thing: how many you needed. The first player to make it is shown to everyone. In the game: - runs that last about 2 minutes - one worldwide challenge per day, with a leaderboard and badges - win streaks to keep alive by coming back daily - the end screen shows the sequence and exactly where you went wrong - works offline, no account needed - no personal data collected How many levels can you survive?
Screenshots
Verdict
The clearest difference is in-app purchases: Memory Dash at none against Bolo 2000's 1. Memory Dash also leads on iOS requirement (15.0 vs 17.0). On price, update cadence, ads and device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Bolo 2000 sells 1 one-off in-app purchase. Memory Dash asks for nothing beyond the download.
Bolo 2000 ships an update every 4 days, Memory Dash weekly. The most recent releases landed on October 21, 2026 and October 8, 2026 respectively.
| Parameter | Bolo 2000 | Memory Dash |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 4 days โ better | Weekly |
| Ads | No | No |
| In-app purchases | Yes | No โ better |
| Devices | iPhone, iPad | iPhone, iPad, iPod โ better |
| Requires iOS | 17.0 | 15.0 โ better |
| Further details โ not scored | ||
| Size | 10 MB | 28 MB |
| Age rating | 4+ | 12+ |
| Developer | Anton Popov | Yawen DABA |
In-app purchases
Bolo 2000
- Full Unlock$2.99
Memory Dash
No in-app purchases
Questions
Is Bolo 2000 free?
Is Memory Dash free?
Do Bolo 2000 or Memory Dash have ads?
Which is updated more often, Bolo 2000 or Memory Dash?
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