Comparison

Pegfall vs Reactor

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Pegfall

Engage in a one-handed pegboard roguelite where strategic aiming and ball physics defeat enemies. Build your deck with orbs and cards, overcome challenging floors, and permanently upgrade your abilities in the workshop. Offers various game modes and accessibility features.

Highlights
  • One-handed pegboard roguelite gameplay
  • Physics-based aiming and ball chains
  • Deckbuilding with orbs, cards, and relics
  • 10 chapters and 200 floors
  • Endless, Daily, and Weekly modes
  • Permanent upgrades in the Workshop
  • VoiceOver accessibility support
Features
Read full description

Pegfall is a one-handed pegboard roguelite. You face an enemy on every floor. Each turn you pick an aim and fire your balls; every peg a ball touches hurts the enemy, and a long chain of hits fills a combo bar for bonus damage. When your balls run out, the enemy strikes back. Brace turns a ball into a shield. Beat the enemy to go down a floor, then pick a reward: a new orb for your deck, a card or a relic. Your health starts low. It grows from heal pegs on the board, from skipping a reward, and from permanent upgrades you buy in the Workshop with the essence you earn by playing. PLAY WITH VOICEOVER ON iPHONE Accessible play turns on by itself while VoiceOver is running. The board is built around one Aim control, with Status, Board summary and Last result next to it. By default, swipe up or down on Aim to move through five named directions, from Far left to Far right, and hear the likely first hit. After that, physics decides, and the game tells you when bumpers or bouncing walls can change the path. Double-tap to fire. When the balls stop, you hear the damage and what is left on the board. Board scan reads the board from top to bottom. While aiming, Magic Tap starts it and a second Magic Tap stops it. Optional aim sounds and the Aim practice lesson, whose practice shot costs nothing, help you learn. While Accessible play is on and VoiceOver is running, an interstitial ad can appear at most once every three minutes, and only after a button you press. You hear a warning first and "Ad closed" after it, and the game waits until then. VoiceOver play has been tested on iPhone. If something is hard to reach, please tell us. ▸ READ THE BOARD, THEN SHOOT A dotted line previews the start of your shot, up to the first two pegs it hits. After that, physics takes over, so the planning happens before you fire. ▸ A CAMPAIGN THAT ENDS — 10 CHAPTERS, 200 FLOORS Every chapter is its own biome and ends on its own boss, and deeper chapters add new board rules. Each chapter resets your build; only the last relic you took carries over as an heirloom. Leave mid-run and continue from the start of that floor. ▸ BUILDS THAT STACK 20 orbs, 23 relics, 40 cards and three characters send each run in a different direction. Take a curse when the floor asks for one. ▸ THE BOARD FIGHTS BACK From the sixth floor of every chapter, the pegs you spend erode. From chapter 3, pairs of pegs are wired into circuits whose discharge goes straight through armour, and some bosses bring hazard or void pegs onto the board. ▸ ENDLESS, DAILY AND WEEKLY Dive without a floor beneath you, take the same daily board as everyone else, or race one shared weekly board with a single attempt. After a Daily, Weekly or Endless run, join the optional online leaderboard with a nickname. No sign-up. ▸ GET STRONGER AS YOU PLAY Spend essence in the Workshop on permanent upgrades to starting health, damage and block, and on themes, ball skins, faces, ball hats and sound packs. Unlock Dark Depths tiers. ▸ BADGES AND BALLS YOU CANNOT BUY Your achievements are badges on your Profile. Three of them unlock a ball that is not for sale: Racer, Summit and Abyssal can only be unlocked by playing. ▸ THEMES AND SOUNDS IN THE SHOP The Iznik, Bosphorus and Sakura themes (try each first), the Music Box sound theme and melody packs your pegs play (listen first). ▸ MADE TO BE PLAYED BY MORE PEOPLE VoiceOver play on iPhone, VoiceOver labels and spoken purchase confirmations throughout the Workshop and the Shop, clear combat feedback, special pegs marked by more than colour, Reduce Motion support and 44 pt touch targets. Special thanks to accessibility tester Matheus Rheine, who helped shape VoiceOver play. ▸ MOBILE-NATIVE True portrait, one-handed, free to start. No energy timer and no premium wall. Monetization: optional rewarded continues, a Remove Ads purchase that stops interstitial ads, themes, looks and sound packs, and essence pouches. Essence also comes from playing.

About

Reactor

Features
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Twelve turret slots ring a glowing reactor Core. The swarm descends from three lanes — dead center and both flanks — so a lopsided ring gets punished. Drag two matching turrets together to merge them a tier higher, place them where their roles line up, and hold. Reactor: Core Siege is a merge tower-defense roguelite you actually play — no auto-battler doing the work, no timer holding your progress hostage. SKIP THE GRIND — NEVER THE RANK Most strategy games sell you power and call it fair. This one splits the two cleanly. Your own runs are yours to speed up however you like. But the Daily Descent is wallet-immune: every player gets the identical date-seeded board, it is 100% ad-free, and nothing you buy can touch it. Your result there is your merges, your placement, and your Overclock timing. Nothing else. Money can buy your time back. It can never buy your rank. New in 1.1: a daily Game Center leaderboard where everyone climbs that exact same board. THE LOOP Waves descend toward the Core. Merge turrets from tier 1 up to tier 6, mix the three roles — Striker, Support, Splash — around the ring, and slam Overclock, a burst cooldown, on the right beat. Between waves you draft one of three cards: a new turret, a relic, or a lane modifier. Clear, draft, push deeper. Run it at 1x, or flip to 2x when you know what you're doing. WHAT'S IN IT - 12 turret types across a T1-T6 merge ramp — rockets, plasma, lasers - 3 turret roles: Striker, Support, Splash - 10 relics that bend the rules - 6 lane-modifier cards - 8 enemy types, from Scuttlers to Void Elites - The Warden Core — a boss every 10 waves with three telegraphed attacks: Core Slam, Ring Sweep, Static Snare - A 30-node, two-track prestige tree — 10 session nodes plus 20 prestige nodes - An 8-rung ascension ladder, Warm-Up through Impervious - A daily Game Center leaderboard + achievements — the ranked, wallet-immune surface - A blueprint collection to complete - The date-seeded Daily Descent, with a streak worth protecting EVERY RUN CAN PLAY DIFFERENTLY The prestige tree doesn't just hand you bigger numbers. Most of the prestige track unlocks new turrets, new relics, and new lane modifiers that widen your draft pool — so a run weeks in draws from a deck your first run never saw. HONEST PRICING — NO SUBSCRIPTION The whole game is free, and there is no subscription. Optional rewarded ads speed up your own progress if you choose to watch one. Prefer none at all? Ad-Free Forever is $3.99 once and it's yours for good — not a rental. There's also a one-time Starter Pack ($0.99) and a Spark Pack ($4.99) if you'd rather skip ahead in your own sandbox. No loot boxes. No spin-to-win. No countdown bundles. And none of it reaches the Daily. PRIVATE AND OFFLINE Plays fully offline. No account, no sign-in, no server watching your runs. Your progress lives on your device. Merge the ring. Time the Overclock. See how deep you can hold. — Questions or feedback? Email dark2torch@gmail.com — we usually reply within a day or two. Privacy Policy: https://moathothman.github.io/ExploringIdeas-legal/coresiege/privacy.html Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

Screenshots

Pegfall4 screens
Reactor4 screens

Verdict

The call

The clearest difference is update cadence: Pegfall at every 4 days against Reactor's every 2 weeks. Pegfall also leads on device support (3 vs 1) and iOS requirement (15.0 vs 17.0). On price, ads and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Pegfall sells 10 one-off in-app purchases and Reactor sells 3 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.

UpkeepUpdate frequency

Pegfall ships an update every 4 days, Reactor every 2 weeks. The most recent releases landed on November 5, 2026 and October 31, 2026 respectively.

Scorecard3 real differences · 7 level
Pegfall versus Reactor: the parameters behind the verdict, then further details
ParameterPegfallReactor
PriceFreeFree
Rating4.5 (23 ratings) — better—
Positive reviews83.3% of reviews—
Number of ratings23 — better—
Update frequencyEvery 4 days — betterEvery 2 weeks
AdsYesYes
In-app purchasesYesYes
MonetizationFree with in-app purchases—
DevicesiPhone, iPad, iPod — betteriPhone
Requires iOS15.0 — better17.0
Further details — not scored
Size91 MB19 MB
Age rating9+9+
Developersuleyman gokhan birkinMoaath Othman

In-app purchases

10 purchases

Pegfall

One-time10
  • Sakura Sakura Melody Pack$1.49
  • The Entertainer Melody Pack$1.49
  • Arirang Melody Pack$1.49
Show 7 more
  • Kâtibim Melody Pack$1.49
  • Clair de lune Melody Pack$1.49
  • Odeon Melody Pack$1.49
  • Remove Ads$6.99
  • Essence Chest$9.99
  • Essence Vault$14.99
  • Supporter Pack$24.99
3 purchases

Reactor

One-time3
  • Starter Pack$0.99
  • Ad-Free Forever$3.99
  • Spark Pack$4.99

Questions

Is Pegfall free?
Pegfall is free to download, with in-app purchases available.
Is Reactor free?
Reactor is free to download, with in-app purchases available.
Do Pegfall or Reactor have ads?
Both Pegfall and Reactor show ads.
Which is updated more often, Pegfall or Reactor?
Pegfall ships an update every 4 days, and Reactor every 2 weeks. Most recently, Pegfall was updated on November 5, 2026 and Reactor on October 31, 2026.

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