Pegfall vs Crashout City
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Pegfall
Engage in a one-handed roguelite where you aim and fire balls to hit pegs, damaging enemies and building combos. Progress through floors, collect new orbs and cards, and permanently upgrade your abilities in the workshop. Features include a campaign, daily challenges, and endless modes.
- One-handed pegboard roguelite gameplay
- Aim and fire balls to hit pegs for damage
- Deckbuilding with orbs, cards, and relics
- 10-chapter campaign with 200 floors
- Endless, Daily, and Weekly game modes
- Permanent upgrades in the Workshop
- VoiceOver accessibility for iPhone users
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Pegfall is a one-handed pegboard roguelite. You face an enemy on every floor. Each turn you pick an aim and fire your balls; every peg a ball touches hurts the enemy, and a long chain of hits fills a combo bar for bonus damage. When your balls run out, the enemy strikes back. Brace turns a ball into a shield. Beat the enemy to go down a floor, then pick a reward: a new orb for your deck, a card or a relic. Your health starts low. It grows from heal pegs on the board, from skipping a reward, and from permanent upgrades you buy in the Workshop with the essence you earn by playing. PLAY WITH VOICEOVER ON iPHONE Accessible play turns on by itself while VoiceOver is running. The board is built around one Aim control, with Status, Board summary and Last result next to it. By default, swipe up or down on Aim to move through five named directions, from Far left to Far right, and hear the likely first hit. After that, physics decides, and the game tells you when bumpers or bouncing walls can change the path. Double-tap to fire. When the balls stop, you hear the damage and what is left on the board. Board scan reads the board from top to bottom. While aiming, Magic Tap starts it and a second Magic Tap stops it. Optional aim sounds and the Aim practice lesson, whose practice shot costs nothing, help you learn. While Accessible play is on and VoiceOver is running, an interstitial ad can appear at most once every three minutes, and only after a button you press. You hear a warning first and "Ad closed" after it, and the game waits until then. VoiceOver play has been tested on iPhone. If something is hard to reach, please tell us. ▸ READ THE BOARD, THEN SHOOT A dotted line previews the start of your shot, up to the first two pegs it hits. After that, physics takes over, so the planning happens before you fire. ▸ A CAMPAIGN THAT ENDS — 10 CHAPTERS, 200 FLOORS Every chapter is its own biome and ends on its own boss, and deeper chapters add new board rules. Each chapter resets your build; only the last relic you took carries over as an heirloom. Leave mid-run and continue from the start of that floor. ▸ BUILDS THAT STACK 20 orbs, 23 relics, 40 cards and three characters send each run in a different direction. Take a curse when the floor asks for one. ▸ THE BOARD FIGHTS BACK From the sixth floor of every chapter, the pegs you spend erode. From chapter 3, pairs of pegs are wired into circuits whose discharge goes straight through armour, and some bosses bring hazard or void pegs onto the board. ▸ ENDLESS, DAILY AND WEEKLY Dive without a floor beneath you, take the same daily board as everyone else, or race one shared weekly board with a single attempt. After a Daily, Weekly or Endless run, join the optional online leaderboard with a nickname. No sign-up. ▸ GET STRONGER AS YOU PLAY Spend essence in the Workshop on permanent upgrades to starting health, damage and block, and on themes, ball skins, faces, ball hats and sound packs. Unlock Dark Depths tiers. ▸ BADGES AND BALLS YOU CANNOT BUY Your achievements are badges on your Profile. Three of them unlock a ball that is not for sale: Racer, Summit and Abyssal can only be unlocked by playing. ▸ THEMES AND SOUNDS IN THE SHOP The Iznik, Bosphorus and Sakura themes (try each first), the Music Box sound theme and melody packs your pegs play (listen first). ▸ MADE TO BE PLAYED BY MORE PEOPLE VoiceOver play on iPhone, VoiceOver labels and spoken purchase confirmations throughout the Workshop and the Shop, clear combat feedback, special pegs marked by more than colour, Reduce Motion support and 44 pt touch targets. Special thanks to accessibility tester Matheus Rheine, who helped shape VoiceOver play. ▸ MOBILE-NATIVE True portrait, one-handed, free to start. No energy timer and no premium wall. Monetization: optional rewarded continues, a Remove Ads purchase that stops interstitial ads, themes, looks and sound packs, and essence pouches. Essence also comes from playing.
Crashout City
Experience a fast-paced roguelite arcade runner where you thread through traffic, collect coins, and smash through obstacles. Each run offers a unique challenge with randomized zones, upgradeable car abilities, and unlockable vehicles.
- Roguelite arcade runner gameplay
- Randomized zones and hazards
- Crashout Meter for smashing through traffic
- Late dodge rewards
- Upgradeable car abilities
- Unlockable vehicles and paint jobs
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Crashout City is a fast-paced roguelite arcade driving game with three lanes and a road that never stops. Put your reflexes to the test! Thread through traffic, grab coins, and push your run as far as you can. Coins and dodges fill your Crashout Meter. When it’s full, the rules change. You stop dodging traffic and start smashing through it. SEVEN ZONES. A DIFFERENT RUN EVERY TIME. Drive through Neon City, Sunrise Ridge, Dust Canyon, Wild Forest, Downtown, and Snowy Village with an upgrade bridge connecting them all. Each has its own skyline, color palette, soundtrack, and hazards, with the order randomized every run. CRASHOUT Fill the meter and become something the road cannot survive. For fifteen seconds, you’re invincible. Traffic becomes debris. Every lane is yours. DODGE LATE AND GET REWARDED. Barely escaped a collision? The game notices. Last-second lane changes and close calls charge your Crashout Meter. Chain them together, push your luck, and turn near misses into momentum. BUILD YOUR DECK Rip open upgrade packs and enhance each run. 3 tiers of rarity, each growing in power ensures every run gives you a different build. Want more? The Pack Store sells upgrade sets that add new cards to the pool, each one levelling up twice as you take it again. BUILD YOUR GARAGE Discover unlockable vehicles and paint jobs out on the road, or expand your garage with additional rides available for purchase. Every vehicle has its own specs and abilities, and the more you drive it, the stronger it gets. Level up your rides to unlock new perks and build your perfect garage. NO SIGN-UP. NO WAITING. JUST DRIVE. Welcome to Crashout City.
Screenshots
Verdict
The clearest difference is in-app purchases: Crashout City at none against Pegfall's 10. Crashout City also leads on rating (5.0 vs 4.6) and review sentiment (100% vs 88%). Pegfall's advantage is ratings volume (25 vs 8). On price, update cadence, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Pegfall sells 10 one-off in-app purchases. Crashout City asks for nothing beyond the download.
Crashout City holds the better App Store score, 5.0 against 4.6. Both are backed by a comparable volume of ratings — 25 and 8 respectively. Written reviews point the same way: 88% of Pegfall's written reviews are positive against 100% of Crashout City's.
Pegfall ships an update every 5 days, Crashout City every 3 days. Both last shipped on November 10, 2026.
| Parameter | Pegfall | Crashout City |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (25 ratings) | 5.0 (8 ratings) — better |
| Positive reviews | 87.5% of reviews | 100.0% of reviews — better |
| Number of ratings | 25 — better | 8 |
| Update frequency | Every 5 days | Every 3 days — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 15.0 — better | 15.1 |
| Further details — not scored | ||
| Size | 99 MB | 60 MB |
| Age rating | 9+ | 9+ |
| Developer | suleyman gokhan birkin | Pebbles Media LLC |
Customer experience
Pegfall
Crashout City
In-app purchases
Pegfall
- Sakura Sakura Melody Pack$1.49
- The Entertainer Melody Pack$1.49
- Arirang Melody Pack$1.49
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- Kâtibim Melody Pack$1.49
- Clair de lune Melody Pack$1.49
- Odeon Melody Pack$1.49
- Remove Ads$9.99
- Essence Chest$9.99
- Essence Vault$14.99
- Supporter Pack$34.99
Crashout City
No in-app purchases









