Comparison

Trench Attack vs Neverstill

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Trench Attack

Features
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Dig in. Build your line. Choose the moment to charge. Trench Attack is an accessible PvP strategy game set on a stylized modern battlefield. Tap covered tiles to expand your trench, uncover building blueprints, and turn the ground beneath you into a working base. Every decision reshapes the fight. Secure gold-producing tiles, complete barracks blueprints, and field the right troops for the battle ahead. Your units deploy automatically, while you control the key tactical choices: where to dig, what to uncover, and when to launch an all-out charge. Field specialized soldiers - from riflemen and rapid-fire troops to snipers, grenadiers, mortar crews, and incendiary units. Unearth a unique hero who returns to headquarters after being defeated, then send your force back into the action. FEATURES - Dig tile by tile to expand your trench - Uncover complete blueprints to construct buildings - Generate gold and build barracks to reinforce your army - Command a varied roster of soldiers with distinct combat roles - Deploy a unique hero and time decisive charges - Win by bringing down every enemy structure before they bring down yours Dig smarter, build faster, and break through the enemy line.

About

Neverstill

Pilot a drone to defend a moving train from waves of monsters. Upgrade your train cars and drone with salvaged resources to survive increasingly difficult challenges. Decide when to end a run and bank your progress, or push further for greater rewards.

Highlights
  • Drone piloting and combat
  • Train car upgrades
  • Resource management
  • Wave-based survival
  • Run banking and progression
  • Strategic car fusion
Features
Read full description

Fly the drone above the train and defend it from all the monsters trying to wreck it. The armoured cars fight on their own. But you are the thing that can support them, and you can only be in one place at a time. Fly the roof. Overcharge the car you are standing over. Stomp the boarders off the deck. Drag in the scrap and upgrade the cars and drone at the stations. TWELVE WAVES TO A TERMINUS the line asks how long you want to keep going. Pull in and bank the run, or run on into the next division, where everything that was hard is worse. There is no last stop, only the one you chose or lose. THE TRAIN Laser, mortar, tesla, shield, flak, carrier. Three of a kind in a row unlocks pierce, chain, salvo and reach. Three of a kind anywhere can instead be fused into one car a level higher, a railgun, a jericho, a gatling, which costs a single coupling instead of three. Breadth or depth. You cannot have both. THE DRONE Whatever car you hover over fires harder and faster. Scrap only magnetises to where you are. Boarders only come off under your boots. Nothing you do is free, because everything you do is somewhere else. THE STATION Goods on plinths, a board shows what a repair costs, and a lever marked DEPART sends you back out. Buy a car. Bolt a module to it. Decide what the train is for. THE DEPOT A dead run still pays. Bonds buy the shape of the next run, never power inside this one. A warranty costs thirty and buys you a single derail. After that it is percentages. WHAT IT COSTS Free is the whole game: every wave, every car, every module, the depot. A couple of the cars and modules are earned by playing rather than handed over, and none of them are for sale. The Line Pass is one optional purchase. It clears the hoardings, opens the difficulty ladder past the first line, and unlocks the deeper depot ranks. A one-time unlock, not a subscription. Nothing behind it changes the balance of a free run.

Screenshots

Trench Attack4 screens
Neverstill4 screens

Verdict

The call

The clearest difference is update cadence: Neverstill at every 3 days against Trench Attack's every 9 days. Trench Attack's advantage is device support (3 vs 1) and iOS requirement (13.0 vs 16.4). On price, ads and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

Trench Attack ships an update every 9 days, Neverstill every 3 days. The most recent releases landed on October 6, 2026 and October 3, 2026 respectively.

Scorecard3 real differences · 7 level
Trench Attack versus Neverstill: the parameters behind the verdict, then further details
ParameterTrench AttackNeverstill
PriceFreeFree
Rating—3.0 (2 ratings) — better
Positive reviews—100.0% of reviews
Number of ratings—2 — better
Update frequencyEvery 9 daysEvery 3 days — better
AdsYesYes
In-app purchasesNoNo
Monetization—Free with in-app purchases
DevicesiPhone, iPad, iPod — betteriPhone
Requires iOS13.0 — better16.4
Further details — not scored
Size268 MB41 MB
Age rating9+12+
Developer灵鑫 张Furkan Donmez

In-app purchases

None

Trench Attack

No in-app purchases

None

Neverstill

No in-app purchases

Questions

Is Trench Attack free?
Trench Attack is free to download, with no in-app purchases.
Is Neverstill free?
Neverstill is free to download, with no in-app purchases.
Do Trench Attack or Neverstill have ads?
Both Trench Attack and Neverstill show ads.
Which is updated more often, Trench Attack or Neverstill?
Trench Attack ships an update every 9 days, and Neverstill every 3 days. Most recently, Trench Attack was updated on October 6, 2026 and Neverstill on October 3, 2026.

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