TinyMine Idle vs Last Light
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
TinyMine Idle
An idle mining game where a tiny miner digs, hauls, and sells ore while you're away. Upgrade gear, unlock new zones, and complete mining goals. Everything can be earned through gameplay.
- Offline mining progression
- Gear upgrades
- Zone unlocking
- Mining goals
- No ads
- No account required
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I made this game for the quiet minutes. A tiny miner walks, digs, and hauls ore while you watch, and he keeps working after you close the app. You start on the Pebble Path with a stone pick and a small bag. Sell what he digs, buy him better gear, and open the way down. There are eighteen zones, and the last few take real patience to reach. Along the way you'll spot gems on the path, chase mining goals for every ore, and maybe, eventually, run out of mine. I'm digging more. Things I care about, so they're built in: • He mines while you're away, with a cap, so it stays a game and not a chore. • No ads. Ever. • No account, no sign-up. I only collect what I need to make the game fun and engaging. Data is anonymous and never sold. Your save lives on your phone. • Everything in the game can be earned by playing. The few purchases are shortcuts and tips, not walls. This is my first game. I built it alone: the pixel art, the cave sounds, the ore prices I argued with myself about for weeks. If something feels broken or unfair, tell me through the support page and I'll fix it. Thanks for giving the tiny miner a look.
Last Light
Engage in a relaxing idle clicker where you command a self-replicating swarm to consume entire solar systems. Watch your fleet grow and evolve as you progress through an endless roguelite loop, unlocking permanent upgrades and discovering new star types.
- Idle clicker gameplay
- Visually simulated fleet of ships
- Roguelite progression loop
- Permanent upgrades via Blueprint Data
- Offline progress tracking
- Discoverable star types
- In-game catalog of consumed systems
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Last Light is an idle clicker about a self-replicating probe swarm that consumes solar systems. It starts on the asteroid belt, moves on to the planets, and finishes with the star, which shrinks in stages. Then you launch for the next system and start over. THE FLEET Every probe you build is a ship in the scene. It flies in from deep space, joins the formation, works, drifts, and gets pulled back into line. Scouts range wide and fast. Harvesters crawl in close. The formation tightens as your command structure grows. Hundreds of ships fly at once. Pinch to zoom, drag to look around at any zoom, and let go to glide back. TAP IF YOU WANT TO Tap the star and matter is pulled out of it. Or leave the swarm to work on its own. Offline progress banks automatically, up to twelve hours. COLLAPSE IT, THEN DO IT AGAIN Collapsing the core ends the run. The swarm strips the system bare and you earn Blueprint Data for permanent upgrades. Each collapse then offers a field of surveyed destinations with their own traits. Metal-rich systems fabricate cheaply, ancient ones run deep and slow, radiant stars burn bright and die fast. Chart new star types as you go: red dwarfs, gas giant systems, binary pairs, white dwarfs, red giants, neutron stars and brown dwarfs. THE ATLAS Every consumed system goes into your catalog: its designation, what kind of place it was, how long it took, how large the swarm grew. • Finite systems. Everything the swarm takes, the star visibly loses. • Hundreds of individually simulated ships. • Roguelite destination choices, each system with its own traits. • Permanent progression through Blueprint Data. • Offline earnings up to 12 hours. • iPhone and iPad. • Optional rewarded boosts. One purchase removes the banner ad. Nothing is paywalled.
Screenshots
Verdict
The clearest difference is ads: TinyMine Idle at none against Last Light's shown. Last Light's advantage is review sentiment (100% vs 83%). On price, rating, ratings volume and update cadence there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. TinyMine Idle sells 4 one-off in-app purchases and Last Light sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
TinyMine Idle holds the better App Store score, 4.8 against 4.6. Both are backed by a comparable volume of ratings — 33 and 16 respectively. Written reviews complicate that: 83% of TinyMine Idle's written reviews are positive against 100% of Last Light's, so the app with the better star average is not the one people write more warmly about.
TinyMine Idle ships an update every 6 days, Last Light every 9 days. Both last shipped on November 10, 2026.
| Parameter | TinyMine Idle | Last Light |
|---|---|---|
| Price | Free | Free |
| Rating | 4.8 (33 ratings) — better | 4.6 (16 ratings) |
| Positive reviews | 83.3% of reviews | 100.0% of reviews — better |
| Number of ratings | 33 — better | 16 |
| Update frequency | Every 6 days — better | Every 9 days |
| Ads | No — better | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPod | iPhone, iPad, iPod — better |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 10 MB | 31 MB |
| Age rating | 4+ | 4+ |
| Developer | Chad McKerlie | HADDAN BRYANT WARD |
Customer experience
TinyMine Idle
Last Light
In-app purchases
TinyMine Idle
- Auto-sell Early Unlock$0.99
- Delve Pass$1.99
- Supporter$2.99
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- Deluxe Supporter$4.99
Last Light
- Remove Banner Ads$3.99
Questions
Is TinyMine Idle free?
Is Last Light free?
Which has better reviews, TinyMine Idle or Last Light?
Do TinyMine Idle or Last Light have ads?
Which is updated more often, TinyMine Idle or Last Light?
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