Ohms Sample vs MultiComb
Price, ratings, monetisation and update history for both apps, side by side β with what reviewers say about each.
Ohms Sample
Transform any sound into a playable instrument and a generative music creation tool. This app offers a unique interface for slicing, looping, and manipulating audio, with advanced features for creating complex sonic textures and rhythms. It supports MIDI input and external hardware for expanded control.
- Touch instrument creation from any sound
- Generative audio weaving with weighted routes
- Advanced slicing, looping, and tape scrubbing
- Up to 128 grain voices with extensive control
- Resonant filtering, delay, and reverb effects
- MIDI controller and Launchpad hardware support
- Local audio capture and indexing
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Ohms Sample turns any sound into a touch instrument and a generative loom. It is native on macOS and iPadOS, with all audio kept on your device. ONE PLAYABLE SURFACE * Orbit, Pulse steps, Mutation gestures, trigger pads, and a collapsible snapshot bank share one large instrument view; only Take opens a separate workspace. * Reweave sits beside transport and redraws the visible routes as it changes them. * Choose System, Light, or Dark appearance. PLAY AND EDIT * Slicer taps the waveform; Looper compresses a two-finger loop into grain; Tape scrubs speed and direction; Keyboard plays one slice chromatically. * Scroll and zoom the PCM-derived Sample Canvas from 1Γ to 8Γ. * Select a range, cut it or keep only it, reverse it, and apply pitch-preserving stretch from 50% to 200%. * Restore the untouched source at any time. * Detect and drag up to 16 transient-aware slices, with tune, volume, pan, attack, release, reverse, and loop per slice. WEAVE THE ORBIT * Draw weighted routes between the sample's circular slice arcs. * A seeded engine walks those weights while the live playhead makes every choice visible. * Run a 1β64 step Pulse lane, each step with its own openness. * Arm four weighted Mutation gestures per slice: stutter, reverse, speed, and scratch. * Morph across a 3Γ4 snapshot bank and punch in with four manual trigger pads. GRAIN AND EFFECTS * A preallocated native Swift engine renders up to 128 grain voices with position, size, density, pitch, jitter, reverse probability, and stereo spread. * Add resonant low-pass or high-pass filtering, feedback delay, and reverb. KEYBOARD AND MIDI * On Mac, AβP play the sixteen pads unless Sample Brain search is explicitly focused. * Generic MIDI controllers can use notes 36β51 or 60β75 for pads and 52β55 for triggers. * Learn CCs for grain, FX, and morph controls; receive and send MIDI clock; use virtual ports; and echo Orbit decisions as notes. LAUNCHPAD HARDWARE * Launchpad Mini MK3, X, and Pro MK3 get sixteen large 2Γ2 color blocks on Pads, plus focused Weave, Pulse, and Memory pages. * The on-screen mirror and hardware LEDs use the same direct visual language. CAPTURE SAFELY AND SEARCH LOCALLY * File and folder controls open system pickers. Sample Brain indexes any number of chosen folders for local search. * Microphone capture is armed only in Take. Finished audio stays staged beside the loaded sample until you choose Use Recording or Keep Current. * On macOS, Sample Anything can freeze the last 60 seconds of system audio from an in-memory buffer β audio only, never screen frames β with the same staged decision. EXPORT, SESSIONS, AND AUv3 * Export the edited audio as WAV, or save sample, slices, weave, mutations, snapshots, FX, and grain as a session. * The full generative engine and insert FX run sample-accurately in a macOS and iPadOS AUv3 instrument with 23 automatable parameters and host-saved state. Each instance keeps its own sample and can follow host tempo. * The AUv3 requests no microphone, file, screen-capture, or network access. PRIVATE BY CONSTRUCTION * No account, analytics, telemetry, advertising, cloud, or network calls. * No subscription or in-app purchase. $29.99 once for macOS and iPadOS as a universal purchase. REQUIREMENTS * macOS 14 or later, or iPadOS 17 or later. Sample Anything is macOS-only; microphone recording works on both.
MultiComb
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MultiComb turns a bank of moving comb filters into a playable sound-design effect. Four independent comb voices create shifting resonances across the stereo field, each moving with its own timing, spacing, and character. Smooth modulation keeps the bank alive while Bite introduces stepped sample-and-hold disturbances that push individual combs into new resonant relationships. The result can move from hollow coloration and subtle animation to metallic ringing, mechanical movement, fractured resonance, and unstable tonal textures. MultiComb works across drums, vocals, pads, guitars, percussion, and full electronic texturesβbut it especially comes alive on leads, basslines, arpeggios, plucks, and other short-note sequences. Individual notes excite the comb bank differently, turning simple melodic or rhythmic patterns into animated, resonant phrases. Teeth reshapes the fundamental comb structure. Motion keeps it moving. Spread pulls the voices apart. Feedback lets resonances ring. Color moves from dark and hollow toward bright, steel-like character. And then thereβs Bite. Bite introduces independent stepped disturbances across the comb bank. At restrained settings it adds little irregular catches and tonal shifts. Push it harder and the resonances begin snapping into fractured, metallic relationships of their own. Seven controls. Four combs. Lots of teeth. Features Four independently animated comb-filter voices Moving, evolving resonant structures Independent sample-and-hold disturbances across the comb bank Wide stereo spreading and voice separation Dark, hollow through bright, metallic tonal character Controlled high-feedback resonance Smooth continuous motion combined with stepped instability Particularly expressive on leads, basslines, plucks and short-note sequences Factory presets ranging from subtle coloration to fractured metallic textures
Screenshots
Verdict
The clearest difference is price: MultiComb at $2.99 against Ohms Sample's $29.99. MultiComb also leads on iOS requirement (15.0 vs 17.0). On ads, in-app purchases and device support there is nothing between them.
Scored on Price Β· Rating Β· Positive reviews Β· Number of ratings Β· Update frequency Β· Ads Β· In-app purchases Β· Monetization Β· Best chart rank Β· Devices Β· Requires iOS
Ohms Sample costs $29.99 and MultiComb $2.99 up front. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Ohms Sample | MultiComb |
|---|---|---|
| Price | $29.99 | $2.99 β better |
| Positive reviews | 100.0% of reviews | β |
| Update frequency | Weekly | β |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | β |
| Devices | iPad, Mac | iPhone, iPad, iPod β better |
| Requires iOS | 17.0 | 15.0 β better |
| Further details β not scored | ||
| Size | 7 MB | 18 MB |
| Age rating | 4+ | 4+ |
| Developer | Omar Quddusi | Jeremy Phillips |
In-app purchases
Ohms Sample
No in-app purchases
MultiComb
No in-app purchases









