Comparison

Time Evolve vs Ignite

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Time Evolve

Race through different historical eras and the future, evolving your character with upgrades and skills. Break through age gates and become stronger with each run in this fast-paced evolution game.

Highlights
  • Rush through multiple ages and timelines
  • Evolve character's appearance and strength
  • Upgrade weapons, army, and economy before runs
  • Collect weapons and skills during gameplay
  • Break through age gates for transformation
  • Free to play with in-app purchases
Features
Read full description

Step into Time Evolve: Age Rush — a runner game where you race through the ages, evolve your character, and push through every era faster and stronger than before. Sprint from ancient civilizations to the far future. Upgrade your power before each run, collect weapons and skills along the way, and break through age gates as your evolution accelerates with every step. The further you rush, the stronger you become. **CORE GAMEPLAY:** - Rush Through Every Age: Race across multiple ages and timelines — from primitive origins to advanced civilizations. Each new age brings fresh environments, tougher obstacles, and greater rewards. - Evolve Your Character: Watch your character transform as you progress through time. Stronger builds unlock faster evolution and push you deeper into every age. - Upgrade Before Each Run: Strengthen your weapons, boost your army, and improve your economy before entering battle. Better preparation means stronger runs and faster progression. - Collect Weapons & Skills: Pick up powerful weapons and unlock skill cards during each run to maximize your damage and break through harder age gates. - Break Through Age Gates: Fight your way past dynasties, ages, and timelines. Every breakthrough feels like a true transformation — from one age to the next. **KEY FEATURES:** - Time Evolve Progression: Advance through multiple ages and experience true transformation from one age to the next - Age Rush Gameplay: Fast-paced runner action with real-time upgrades and satisfying age breakthroughs - Weapon & Army Upgrades: Collect gear, upgrade weapons, and strengthen your forces before and during each run - Skill Card System: Unlock powerful cards mid-run to boost your evolution and dominate each age - Economy Upgrade System: Invest in long-term growth for stronger progression across every timeline - Free to Play: Jump in and start your rush — no barriers, just action **WHY YOU WILL LOVE TIME EVOLVE: AGE RUSH:** - True Age Transformation: Every run through a new age feels like a real leap forward in power and progression - Satisfying Rush Mechanics: Fast-paced runner gameplay combined with deep upgrade systems keeps every run fresh - Meaningful Growth: Weapons, skills, army upgrades, and age breakthroughs all stack together to make you feel unstoppable - Strong Replay Value: Each run is different — new weapons, new skills, new choices - Perfect for Progression Fans: If you enjoy runner games, character evolution games, time travel games, and age progression — Time Evolve: Age Rush delivers it all Download Time Evolve: Age Rush now. Rush through every age, evolve your power, and conquer time itself. Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://horusent.com/privacy-policy/

About

Ignite

Features
Read full description

You drag back, the world slows down, and you let go. After that there is nothing to do but watch the curve you just threw and find out whether you judged it right. There is a guide, and it points dead straight, so it tells you almost nothing. No power meter, no numbers to dial in. The camera holds perfectly still the whole way, which means the throw is yours to read and yours alone to get right. LANDING IT IS ONE THING. LANDING IT CLEAN IS ANOTHER. Anything that touches the fire lights it, so you are never stuck. But there is a version of every throw that goes in dead centre, straight out of the air, and both you and the game know the difference. Clip the edge and it still counts. Bounce it off a hill, let it roll the last stretch and catch, and it counts too, and it feels far better than it should. FIVE IN A ROW AND THE GAME CHANGES Light five without missing and the fire takes over. Everything counts double, the trail behind the fireball burns white, and the edges of the screen warm up. It holds for about ten seconds and every hit keeps it alive. Every long run is built in one of these. It also makes the fireball hot enough to set the country alight. Trees catch as you pass them, bushes catch, and they keep burning at your back long after the ten seconds are gone. The smoke behind you is a record of how well the run went. THE ROAD IS THE SAME FOR EVERYONE Forest, farmland, autumn, desert, coast, rainforest, swamp, cemetery, crystal fields, ice, burned forest, and at the far end, the volcano. The order never changes, so distance is never luck. If you got further than someone else, you threw better than they did. Almost nobody sees the volcano. NOTHING IS CHASING YOU No timer, no lives ticking down, no reason to hurry a throw. Take a minute over one if you want to. Play for two minutes waiting for a coffee or for an hour on a train. The land is built fresh every run, so the country you cross is never quite the same twice. WHERE YOU STAND An all time leaderboard, a new one every week so there is always a board you can still place on, and twelve achievements. Two of them are waiting a long way down the road. FREE, AND FAIR Ignite is free and paid for by ads. No shop, no currency, no energy meter, nothing at all to buy. Once per run you can watch a short video for one more try at the run you just lost, and everybody gets exactly the same one. Landscape, iPhone and iPad. Plays offline. Respects Reduce Motion, and haptics and screen shake can both be turned off.

Screenshots

Time Evolve4 screens
Ignite4 screens

Verdict

The call

The clearest difference is in-app purchases: Ignite at none against Time Evolve's 21. On price, ads, device support and iOS requirement there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Time Evolve sells 21 in-app purchases, starting at $4.99 per month. Ignite asks for nothing beyond the download.

Scorecard1 real difference · 9 level
Time Evolve versus Ignite: the parameters behind the verdict, then further details
ParameterTime EvolveIgnite
PriceFreeFree
Rating4.6 (287 ratings) — better—
Positive reviews42.9% of reviews—
Number of ratings287 — better—
Update frequencyEvery 9 days—
AdsYesYes
In-app purchasesYesNo — better
MonetizationFree with in-app purchases—
DevicesiPhone, iPadiPhone, iPad
Requires iOS16.1 — better17.0
Further details — not scored
Size602 MB8 MB
Age rating4+4+
DeveloperHORUS ENTERTAINMENT LIMITEDIPLODEV TECH INC

In-app purchases

21 purchases

Time Evolve

Subscriptions2
  • DIAMOND CARD MONTHLY$4.991 Month
  • REBORN CARD MONTHLY$5.991 Month
One-time19
  • TIME LINE 1 - AGE 1 OFFER$0.99
  • REMOVE ADS SALE$1.99
  • TIME LINE 1 - AGE 2 OFFER$1.99
Show 16 more
  • TIME LINE 1 - AGE 3 OFFER$1.99
  • TIME LINE 1 - AGE 5 OFFER$2.99
  • TIME LINE 5 - AGE 1 OFFER$2.99
  • TIME LINE 5 - AGE 2 OFFER$2.99
  • TIME LINE 5 - AGE 3 OFFER$2.99
  • TIME LINE 5 - AGE 4 OFFER$2.99
  • TIME LINE 5 - AGE 5 OFFER$2.99
  • REMOVE ADS$3.99
  • ENERGY 2$4.99
  • ENERGY JAR$4.99
  • STARTER PACK 1$5.99
  • RARE WARLOCK EQUIPMENT$5.99
  • BATTLE PASS$9.99
  • EPIC WARLOCK EQUIPMENT$9.99
  • LEGENDARY VIKING EQUIPMENT$14.99
  • LEGENDARY WARLOCK EQUIPMENT$14.99
None

Ignite

No in-app purchases

Questions

Is Time Evolve free?
Time Evolve is free to download, with in-app purchases available.
Is Ignite free?
Ignite is free to download, with no in-app purchases.
Do Time Evolve or Ignite have ads?
Both Time Evolve and Ignite show ads.

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