BOY1 vs CASE No
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
BOY1
A turn-based stealth puzzle game where a discarded robot must ascend a tower by strategically donning and doffing a human-like face. This grants abilities but attracts attention, creating a core puzzle of managing visibility and power.
- Turn-based movement
- No random elements
- Strategic ability usage
- 30 levels across 5 zones
- 16-bit pixel art
- Offline play
- One-handed play
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BOY1 is a turn-based stealth escape puzzle. A robot lies discarded in the tower's deepest dark. The verdict was a single line. Defect: too human. BOY1, a humanoid thrown away by the system that built him, picks up an abandoned FACE and begins to climb the tower, one floor at a time. Take the FACE off and you become a mindless machine, lost among the other robots. The patrols ignore you, but you can't do anything. Put the FACE on and your human abilities awaken. You can open doors, fool the robots and break through walls, but now the machines can see you. Knowing when to take it off and when to put it on is the whole puzzle. Your flaw is the key. A perfectly logical system can only be broken by human illogic. FEATURES Every move is one tile, one turn. When you step, every robot steps along its fixed patrol route Nothing is random. Every floor is a fixed, deliberately designed layout, and reading patrol patterns is the heart of the game Lure, halt, break through. Combine the human abilities that awaken in each zone to slip past the patrols 30 floors, 5 zones. The higher you climb, the more human the robots become, and the less your disguise works 16-bit pixel art, chiptune sound, one-handed portrait play Fully offline, no ads, no in-app purchases Destroy the system and escape.
CASE No
Examine crime scene photographs from 1958 Turkey to uncover hidden clues. Piece together evidence to solve mysteries, filling in the blanks of who, where, when, and why. Each season reveals a larger secret through interconnected cases.
- Detailed crime scene photograph analysis
- Interactive clue discovery
- Evidence-based deduction
- Five distinct seasons with unique themes
- Progressive detective rank system
- Optional cosmetic themes and weekly challenges
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1958. Photographs don't lie. Everyone in them does. Case No: 1958 is the next file in the Case No series. This time the story isn't solved by your choices, but by your eyes. You get a single crime scene photograph. Zoom in, tap every suspicious detail, open the clues: a stopped clock, a wet footprint, a line scratched out of a ledger, a ticket from someone's pocket… Every underlined word goes into your notebook. Then open the solution notebook and fill in the blanks: Who? Where? When? Why? No one hands you the answer. Guessing isn't enough; you prove every sentence with evidence from the photograph. ■ FIVE SEASONS, TWENTY-FIVE CASES • Season 1 · The Negatives, Beyoğlu: a photographer's darkroom, a passenger who vanishes on the Kadıköy ferry, a ball in Pera, a cinema's last showing and a missing roll of film. • Season 2 · Fog on the Kordon, İzmir: a body on the Kordon one foggy morning, and unsigned postcards left on your desk. • Season 3 · Snow Flower, Bursa: silk hans, steamy bathhouses, a shadow-play screen and a mountain hotel cut off by snow. • Season 4 · Carbon Copy, Ankara: a rowboat drifting on the pool in Youth Park, a gunshot on live radio, a file that vanishes from a locked room, a picnic at the Forest Farm and a sealed envelope at the Grand Theatre. • Season 5 · The Unfinished Song, Kadıköy: a tea garden in Moda, a sleeper train pulling into Haydarpaşa, a wooden sea bath at Kalamış, a record shop on Bahariye and the last ferry docking at midnight. The five cases of each season lead to a single secret. In the finale, every piece falls into place. ■ EVERY SEASON HAS ITS OWN SECRET In Season 1 you collect the frames of a roll of film, case by case. In Season 2, unsigned postcards arrive. In Season 3 you weave punched loom cards on your own loom. In Season 4, carbon sheets land on your desk; flip them and hold them to the light to read the lines no one was meant to see. In Season 5, every case yields a shard of a broken 78 record; in the finale you piece it together and listen. Each one carries a secret that opens in the finale. ■ FAIR AND UNHURRIED • You can't lose: every case can be solved to the end; your stars measure how well. • No timers. No ads, ever. • Stuck? Ask the informant. Tokens are earned in the game; buying them is never required. • Dress the main menu in themes (Film Noir, Pumpkin Night, New Year's Eve, Island Evening) or join the weekly Detective Club if you like. All optional: the cases are the same for everyone, and no case or season is ever sold. • Climb the ranks as you solve: start as a Trainee Detective and earn promotions with your stars. • Report for duty every day and earn tokens. The foggy streets of 1958 Türkiye, film-noir light and secrets that connect. The file is on your desk, detective. Detective Club is a weekly subscription that renews automatically each week unless cancelled. Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ · Privacy: https://vakano1937.com/1958gizlilik
Screenshots
Verdict
The clearest difference is update cadence: CASE No at every 2 days against BOY1's weekly. CASE No also leads on price ($0.99 vs $2.99). BOY1's advantage is iOS requirement (15.0 vs 17.6). On review sentiment, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
BOY1 costs $2.99 and CASE No $0.99 up front. Neither carries in-app purchases, so what you see is what you pay.
BOY1 ships an update weekly, CASE No every 2 days. The most recent releases landed on October 21, 2026 and October 11, 2026 respectively.
| Parameter | BOY1 | CASE No |
|---|---|---|
| Price | $2.99 | $0.99 — better |
| Positive reviews | 100.0% of reviews | 100.0% of reviews |
| Update frequency | Weekly | Every 2 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Devices | iPhone, iPod | iPhone, iPad |
| Requires iOS | 15.0 — better | 17.6 |
| Further details — not scored | ||
| Size | 67 MB | 328 MB |
| Age rating | 9+ | 12+ |
| Developer | Kyusik Jung | Emre Arslan |
Customer experience
BOY1
CASE No
In-app purchases
BOY1
No in-app purchases
CASE No
No in-app purchases





