ArcFlush vs BOY1
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
ArcFlush
This game combines solitaire-style card removal with poker hand building. Strategically clear layered card formations to unlock new cards and build winning poker hands to achieve target scores and progress through unique stages.
- Layered card formations
- Solitaire card removal
- Poker hand building
- Unique stage themes
- Unlockable twists
- Collectible trinkets
- In-game shop
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Cards don't line up politely here. They're stacked in layers — the way mahjong tiles are stacked, except these are playing cards, and one of the maps is on fire. Which means there are two games sitting on top of each other: getting a card out of the pile, and knowing what to do with it once you have it. HOW IT WORKS · The map is a layered formation. Anything underneath is locked until you clear what's covering it, so every card you take decides what you're allowed to take next. That half is solitaire. · Play up to five of the cards you've taken as a poker hand. A pair is fine. A Flush is better. A Straight Flush means you planned ahead — or got lucky and will claim you planned ahead. That half is poker. · Beat the stage's target score, spend what you earned in the Shop, and do it again. And again. Until the target has grown a couple of digits and you're no longer certain which of your trinkets is doing the heavy lifting. WHAT'S IN IT · Every map is built around exactly one idea. Ice Lake freezes cards. Furnace sets them alight. Dark Pool turns the lights off and invites you to feel your way out. · Clear a map and its Twist unlocks: the same map, in a considerably worse mood. · Trinkets. Some add points. Some quietly rewrite a rule you'd assumed was permanent. The legendary ones turn up rarely enough that finding the right one feels like the run has decided to help you, just this once. · A Shop between stages, because a roguelite without a shop is just a difficult puzzle. · A tutorial that leaves quickly and waits in Settings in case you ever want it back. WHAT'S NOT IN IT · Ads. · In-app purchases. · A season pass, a battle pass, or a little bar that refills while you sleep. · An internet connection. This app has never phoned home and wouldn't know who to call. Buy it once and own all of it — every map, every trinket, every Twist. There is nothing else to sell you, and we are not going to think of anything. One deck, thirteen languages. Good luck.
BOY1
A turn-based stealth puzzle game where a discarded robot must ascend a tower by strategically donning and doffing a human-like face. This grants abilities but attracts attention, creating a core puzzle of managing visibility and power.
- Turn-based movement
- No random elements
- Strategic ability usage
- 30 levels across 5 zones
- 16-bit pixel art
- Offline play
- One-handed play
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BOY1 is a turn-based stealth escape puzzle. A robot lies discarded in the tower's deepest dark. The verdict was a single line. Defect: too human. BOY1, a humanoid thrown away by the system that built him, picks up an abandoned FACE and begins to climb the tower, one floor at a time. Take the FACE off and you become a mindless machine, lost among the other robots. The patrols ignore you, but you can't do anything. Put the FACE on and your human abilities awaken. You can open doors, fool the robots and break through walls, but now the machines can see you. Knowing when to take it off and when to put it on is the whole puzzle. Your flaw is the key. A perfectly logical system can only be broken by human illogic. FEATURES Every move is one tile, one turn. When you step, every robot steps along its fixed patrol route Nothing is random. Every floor is a fixed, deliberately designed layout, and reading patrol patterns is the heart of the game Lure, halt, break through. Combine the human abilities that awaken in each zone to slip past the patrols 30 floors, 5 zones. The higher you climb, the more human the robots become, and the less your disguise works 16-bit pixel art, chiptune sound, one-handed portrait play Fully offline, no ads, no in-app purchases Destroy the system and escape.
Screenshots
Verdict
The clearest difference is chart position: ArcFlush at #8 against BOY1's unranked. BOY1's advantage is review sentiment (100% vs 90%) and iOS requirement (15.0 vs 17). On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
ArcFlush costs $2.99 and BOY1 $2.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Both ship on a similar rhythm, roughly weekly. The most recent releases landed on October 11, 2026 and October 21, 2026 respectively.
| Parameter | ArcFlush | BOY1 |
|---|---|---|
| Price | $2.99 | $2.99 |
| Rating | 4.9 (8 ratings) — better | — |
| Positive reviews | 90.0% of reviews | 100.0% of reviews — better |
| Number of ratings | 8 — better | — |
| Update frequency | Weekly | Weekly |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Best chart rank | #8 — better | — |
| Devices | iPhone, iPad | iPhone, iPod |
| Requires iOS | 17 | 15.0 — better |
| Further details — not scored | ||
| Size | 42 MB | 67 MB |
| Age rating | 4+ | 9+ |
| Developer | 欣宇 王 | Kyusik Jung |
Customer experience
ArcFlush
BOY1
In-app purchases
ArcFlush
No in-app purchases
BOY1
No in-app purchases









