Anti vs BOY1
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Anti
Navigate a compromised computer system by solving binary logic puzzles. Restore functionality from the port to the core of the system. This game offers a unique puzzle-solving experience within a digital world.
- Binary logic puzzles
- System restoration gameplay
- Digital underbelly exploration
- Progressive difficulty
- Unique puzzle mechanics
Read full descriptionHide full description
Travel through the underbelly of a compromised computer system by solving binary logic puzzles, restoring your way from the port to the heart of the system
BOY1
A turn-based stealth puzzle game where a discarded robot must ascend a tower by strategically donning and doffing a human-like face. This grants abilities but attracts attention, creating a core puzzle of managing visibility and power.
- Turn-based movement
- No random elements
- Strategic ability usage
- 30 levels across 5 zones
- 16-bit pixel art
- Offline play
- One-handed play
Read full descriptionHide full description
BOY1 is a turn-based stealth escape puzzle. A robot lies discarded in the tower's deepest dark. The verdict was a single line. Defect: too human. BOY1, a humanoid thrown away by the system that built him, picks up an abandoned FACE and begins to climb the tower, one floor at a time. Take the FACE off and you become a mindless machine, lost among the other robots. The patrols ignore you, but you can't do anything. Put the FACE on and your human abilities awaken. You can open doors, fool the robots and break through walls, but now the machines can see you. Knowing when to take it off and when to put it on is the whole puzzle. Your flaw is the key. A perfectly logical system can only be broken by human illogic. FEATURES Every move is one tile, one turn. When you step, every robot steps along its fixed patrol route Nothing is random. Every floor is a fixed, deliberately designed layout, and reading patrol patterns is the heart of the game Lure, halt, break through. Combine the human abilities that awaken in each zone to slip past the patrols 30 floors, 5 zones. The higher you climb, the more human the robots become, and the less your disguise works 16-bit pixel art, chiptune sound, one-handed portrait play Fully offline, no ads, no in-app purchases Destroy the system and escape.
Screenshots
Verdict
The clearest difference is update cadence: Anti at every 3 days against BOY1's weekly. Anti also leads on iOS requirement (11.0 vs 15.0). BOY1's advantage is price ($2.99 vs $4.99). On ads, in-app purchases, monetization model and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Anti costs $4.99 and BOY1 $2.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Anti ships an update every 3 days, BOY1 weekly. The most recent releases landed on October 7, 2026 and October 11, 2026 respectively.
| Parameter | Anti | BOY1 |
|---|---|---|
| Price | $4.99 | $2.99 — better |
| Rating | 4.0 (4 ratings) — better | — |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | 4 — better | — |
| Update frequency | Every 3 days — better | Weekly |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 11.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 703 MB | 67 MB |
| Age rating | 4+ | 9+ |
| Developer | Eric McConnell | Kyusik Jung |
Customer experience
Anti
BOY1
In-app purchases
Anti
No in-app purchases
BOY1
No in-app purchases









