Move.the.Box vs BOY1
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Move.the.Box
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A laid-back but smart puzzle game Carry the dog, the cat, the parrot or the panda at home. Find the right way by lift and drop a box and drag it to the right place. Climb and move the box from one place to the other place, get all flags and finde the best way to the exit. You will also find ladder, teleport and jump boxes. With this boxes you have more possibilities and compilations to find a save way to the exit. Attention, sometimes a bomb is in the way. Defuse the bomb with a cage box or destroy it with the teleporter! Sometimes the path is relatively easy, sometimes fiendishly tricky, but still extremely approachable. - 5 Worlds - 50 Levels - Helpinfos to solve the Puzzle - Sorry, sometimes a bit buggy...
BOY1
A turn-based stealth puzzle game where a discarded robot must ascend a tower by strategically donning and doffing a human-like face. This grants abilities but attracts attention, creating a core puzzle of managing visibility and power.
- Turn-based movement
- No random elements
- Strategic ability usage
- 30 levels across 5 zones
- 16-bit pixel art
- Offline play
- One-handed play
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BOY1 is a turn-based stealth escape puzzle. A robot lies discarded in the tower's deepest dark. The verdict was a single line. Defect: too human. BOY1, a humanoid thrown away by the system that built him, picks up an abandoned FACE and begins to climb the tower, one floor at a time. Take the FACE off and you become a mindless machine, lost among the other robots. The patrols ignore you, but you can't do anything. Put the FACE on and your human abilities awaken. You can open doors, fool the robots and break through walls, but now the machines can see you. Knowing when to take it off and when to put it on is the whole puzzle. Your flaw is the key. A perfectly logical system can only be broken by human illogic. FEATURES Every move is one tile, one turn. When you step, every robot steps along its fixed patrol route Nothing is random. Every floor is a fixed, deliberately designed layout, and reading patrol patterns is the heart of the game Lure, halt, break through. Combine the human abilities that awaken in each zone to slip past the patrols 30 floors, 5 zones. The higher you climb, the more human the robots become, and the less your disguise works 16-bit pixel art, chiptune sound, one-handed portrait play Fully offline, no ads, no in-app purchases Destroy the system and escape.
Screenshots
Verdict
The clearest difference is price: Move.the.Box at Free against BOY1's $2.99. Move.the.Box also leads on iOS requirement (13.0 vs 15.0). BOY1's advantage is device support. On in-app purchases there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Move.the.Box is free to download; BOY1 costs $2.99 up front. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Move.the.Box | BOY1 |
|---|---|---|
| Price | Free โ better | $2.99 |
| Positive reviews | โ | 100.0% of reviews |
| Update frequency | โ | Weekly |
| Ads | โ | No |
| In-app purchases | No | No |
| Monetization | โ | Paid |
| Devices | โ | iPhone, iPod โ better |
| Requires iOS | 13.0 โ better | 15.0 |
| Further details โ not scored | ||
| Size | 286 MB | 67 MB |
| Age rating | 4+ | 9+ |
| Developer | peter baeder | Kyusik Jung |
In-app purchases
Move.the.Box
No in-app purchases
BOY1
No in-app purchases









