Zero Orders Tactics vs BOY1
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Zero Orders Tactics
An experimental puzzle strategy game where you manipulate the battlefield to achieve victory. It offers predictable gameplay with a constantly evolving map, featuring all PC game DLCs included. Enjoy offline play with no in-app purchases.
- Battlefield manipulation gameplay
- Predictable turn-based strategy
- Evolving map mechanics
- All PC DLCs included
- Offline play supported
- No in-app purchases
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You're not the general. You're the god. Reshape mountains, flood valleys, bend the battlefield to your will — your troops fight on their own, following their own logic. A puzzle strategy with 100% predictable combat, roguelite replayability, and terrain as your weapon. Full PC game. No in-app purchases. No internet required.
BOY1
A turn-based stealth puzzle game where a discarded robot must ascend a tower by strategically donning and doffing a human-like face. This grants abilities but attracts attention, creating a core puzzle of managing visibility and power.
- Turn-based movement
- No random elements
- Strategic ability usage
- 30 levels across 5 zones
- 16-bit pixel art
- Offline play
- One-handed play
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BOY1 is a turn-based stealth escape puzzle. A robot lies discarded in the tower's deepest dark. The verdict was a single line. Defect: too human. BOY1, a humanoid thrown away by the system that built him, picks up an abandoned FACE and begins to climb the tower, one floor at a time. Take the FACE off and you become a mindless machine, lost among the other robots. The patrols ignore you, but you can't do anything. Put the FACE on and your human abilities awaken. You can open doors, fool the robots and break through walls, but now the machines can see you. Knowing when to take it off and when to put it on is the whole puzzle. Your flaw is the key. A perfectly logical system can only be broken by human illogic. FEATURES Every move is one tile, one turn. When you step, every robot steps along its fixed patrol route Nothing is random. Every floor is a fixed, deliberately designed layout, and reading patrol patterns is the heart of the game Lure, halt, break through. Combine the human abilities that awaken in each zone to slip past the patrols 30 floors, 5 zones. The higher you climb, the more human the robots become, and the less your disguise works 16-bit pixel art, chiptune sound, one-handed portrait play Fully offline, no ads, no in-app purchases Destroy the system and escape.
Screenshots
Verdict
The clearest difference is update cadence: BOY1 at weekly against Zero Orders Tactics's every 2 months. Zero Orders Tactics's advantage is price ($1.99 vs $2.99) and iOS requirement (12.0 vs 15.0). On review sentiment, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Zero Orders Tactics costs $1.99 and BOY1 $2.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Zero Orders Tactics ships an update every 2 months, BOY1 weekly. The most recent releases landed on November 5, 2026 and November 6, 2026 respectively.
| Parameter | Zero Orders Tactics | BOY1 |
|---|---|---|
| Price | $1.99 — better | $2.99 |
| Rating | 4.0 (2 ratings) — better | — |
| Positive reviews | 100.0% of reviews | 100.0% of reviews |
| Number of ratings | 2 — better | — |
| Update frequency | Every 2 months | Weekly — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 12.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 123 MB | 67 MB |
| Age rating | 9+ | 9+ |
| Developer | Pavel Snytko | Kyusik Jung |
Customer experience
Zero Orders Tactics
BOY1
In-app purchases
Zero Orders Tactics
No in-app purchases
BOY1
No in-app purchases









