Comparison

The Deep Dice vs Mazor

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

The Deep Dice

Features
Read full description

Descend: three acts of twelve nodes, a boss at the end of each. Battles, events, shops — and dice whose faces are effects, not numbers: attack, block, heal, mana, poison. Every roll is a hand to build a turn from. Reroll, spend mana, hold block for the hit that actually lands. Death ends the run. The class keeps what it earned: levels 1–20, skill points, a tree of three branches — stats, active abilities, dice arsenal. The next descent starts stronger. Difficulty 1 to 5 changes the enemies, not the numbers on screen: more health, meaner faces, new abilities. • Classes with separate skill trees • Three acts, bosses, elites, random events • Dice you unlock and build a loadout from • Daily challenges, achievements, leaderboards • Single player, no online opponents

About

Mazor

Features
Read full description

The maze never changes. You do. Mazor is a pocket roguelike where every floor is fixed: learn its halls, treasures and traps, and your next descent starts with a real edge. Your knowledge is your best upgrade. Your health is a candle: it never regenerates. Every fight, every detour burns light. Do you take the elite guarding a new skill — or run for the stairs while the flame still holds? YOUR BUILD FIGHTS FOR YOU Combat is automatic — your decisions happen before it. Skills fire on triggers: at combat start, on critical hits, on dodges, on kills. Fire spreads, frost makes enemies brittle, shields swallow blows, blades answer back. Five skill families, countless combinations — and fire melts frost, so pick a side. EVERY DEATH PAYS FORWARD All gold banks to your permanent hoard — every run is a real attempt, never farming. Buy lasting upgrades, unlock new characters, and push your best mark one floor deeper. THE DAILY DELVE Once a day: a fresh maze, identical for everyone. One attempt, one leaderboard, one excuse to gloat. • A fixed, learnable maze — knowledge is progression • Automatic combat driven by your build • Elites guard new skills, bosses hoard relics • Permanent progression: upgrades and five characters • Daily Delve with a global leaderboard • Fully localized in English and German • No ads, no in-app purchases, no account required The maze remembers. Do you?

Screenshots

The Deep Dice4 screens
Mazor4 screens

Verdict

The call

The clearest difference is update cadence: Mazor at every 2 days against The Deep Dice's every 6 days. On price, ads, in-app purchases and device support there is nothing between them.

Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS

CostPrice Ā· In-app purchases Ā· Ads Ā· Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

The Deep Dice ships an update every 6 days, Mazor every 2 days. The most recent releases landed on October 25, 2026 and October 31, 2026 respectively.

Scorecard1 real difference Ā· 5 level
The Deep Dice versus Mazor: the parameters behind the verdict, then further details
ParameterThe Deep DiceMazor
PriceFreeFree
Update frequencyEvery 6 daysEvery 2 days — better
AdsNoNo
In-app purchasesNoNo
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS15.015.0
Further details — not scored
Size41 MB32 MB
Age rating12+12+
DeveloperDmytro GrynAlexander Sippel

In-app purchases

None

The Deep Dice

No in-app purchases

None

Mazor

No in-app purchases

Questions

Is The Deep Dice free?
The Deep Dice is free to download, with no in-app purchases.
Is Mazor free?
Mazor is free to download, with no in-app purchases.
Do The Deep Dice or Mazor have ads?
Neither The Deep Dice nor Mazor shows ads.
Which is updated more often, The Deep Dice or Mazor?
The Deep Dice ships an update every 6 days, and Mazor every 2 days. Most recently, The Deep Dice was updated on October 25, 2026 and Mazor on October 31, 2026.

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