The Deep Dice vs Mazor
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
The Deep Dice
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Descend: three acts of twelve nodes, a boss at the end of each. Battles, events, shops ā and dice whose faces are effects, not numbers: attack, block, heal, mana, poison. Every roll is a hand to build a turn from. Reroll, spend mana, hold block for the hit that actually lands. Death ends the run. The class keeps what it earned: levels 1ā20, skill points, a tree of three branches ā stats, active abilities, dice arsenal. The next descent starts stronger. Difficulty 1 to 5 changes the enemies, not the numbers on screen: more health, meaner faces, new abilities. ⢠Classes with separate skill trees ⢠Three acts, bosses, elites, random events ⢠Dice you unlock and build a loadout from ⢠Daily challenges, achievements, leaderboards ⢠Single player, no online opponents
Mazor
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The maze never changes. You do. Mazor is a pocket roguelike where every floor is fixed: learn its halls, treasures and traps, and your next descent starts with a real edge. Your knowledge is your best upgrade. Your health is a candle: it never regenerates. Every fight, every detour burns light. Do you take the elite guarding a new skill ā or run for the stairs while the flame still holds? YOUR BUILD FIGHTS FOR YOU Combat is automatic ā your decisions happen before it. Skills fire on triggers: at combat start, on critical hits, on dodges, on kills. Fire spreads, frost makes enemies brittle, shields swallow blows, blades answer back. Five skill families, countless combinations ā and fire melts frost, so pick a side. EVERY DEATH PAYS FORWARD All gold banks to your permanent hoard ā every run is a real attempt, never farming. Buy lasting upgrades, unlock new characters, and push your best mark one floor deeper. THE DAILY DELVE Once a day: a fresh maze, identical for everyone. One attempt, one leaderboard, one excuse to gloat. ⢠A fixed, learnable maze ā knowledge is progression ⢠Automatic combat driven by your build ⢠Elites guard new skills, bosses hoard relics ⢠Permanent progression: upgrades and five characters ⢠Daily Delve with a global leaderboard ⢠Fully localized in English and German ⢠No ads, no in-app purchases, no account required The maze remembers. Do you?
Screenshots
Verdict
The clearest difference is update cadence: Mazor at every 2 days against The Deep Dice's every 6 days. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
The Deep Dice ships an update every 6 days, Mazor every 2 days. The most recent releases landed on October 25, 2026 and October 31, 2026 respectively.
| Parameter | The Deep Dice | Mazor |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 6 days | Every 2 days ā better |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details ā not scored | ||
| Size | 41 MB | 32 MB |
| Age rating | 12+ | 12+ |
| Developer | Dmytro Gryn | Alexander Sippel |
In-app purchases
The Deep Dice
No in-app purchases
Mazor
No in-app purchases
Questions
Is The Deep Dice free?
Is Mazor free?
Do The Deep Dice or Mazor have ads?
Which is updated more often, The Deep Dice or Mazor?
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