InkJump vs Prismo
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
InkJump
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InkJump is a one-touch endless climber built entirely from ink and paper ā no color, ever. Your ink-blot slime bounces automatically between two walls; your only job is choosing the right moment to tap. A single tap sends it hopping upward to dodge whatever's about to scroll into its path ā fixed obstacles on the walls, floating ones in between. Miss, and gravity takes over. The higher you climb, the faster everything moves. FEATURES Ā· One-touch controls ā tap to hop, nothing else to learn Ā· Endless procedural climb ā no levels, no ending, just how high you can go Ā· Difficulty scales with your score, starting calm and never staying that way Ā· Pure black-and-white ink-brush aesthetic, hand-lettered in a real calligraphy typeface Ā· Night mode ā a second full palette, not just an inverted screen Ā· Every run is laid out differently, seeded fresh each time Ā· Local best score only ā no accounts, no network, ever Ā· No ads, no in-app purchases, no pressure
Prismo
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Build the light. Drag glass onto the board and bend a single beam until every target burns in exactly the colour it asks for. Mirrors turn the light. Splitters send it two ways. Filters strip it to one colour. Prisms break white into red, green and blue. A spectrum shifter cycles the channels without moving the beam at all. The light re-traces live under your finger, so you see the consequence before you let go. 1,125 LEVELS THAT ALWAYS HAVE AN ANSWER Forty-five worlds, each with its own planet and its own focus. Every level is built backwards from a working light path and then replayed through the simulator before it ever reaches you, so an unsolvable puzzle does not exist here. POLARIZED GATES From world 41, boards carry fixed cells that light may only cross along one axis. A gate never blocks the solution ā it rules out every wrong route through that cell, which turns a big board from a search into a deduction. ARCADE Three lives, a clock that tightens the longer you last, and endlessly generated boards that get harder with your streak. One number to beat. A DAILY PUZZLE The same board for everyone, every day. No hints, and a streak to keep. NO STRINGS No ads. No in-app purchases. No account, no tracking, no network of any kind. The game is yours on a plane and in a tunnel. Everything in the shop is bought with Prismacoins you earn by playing. MADE TO BE PLAYABLE Colour-blind markers put a distinct shape on every red, green and blue channel. Reduce Motion is honoured throughout. Eleven languages, switchable inside the app without touching your device settings.
Screenshots
Verdict
InkJump and Prismo are too close to call on the numbers: across 5 compared parameters ā price, ads, in-app purchases and device support among them ā neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | InkJump | Prismo |
|---|---|---|
| Price | Free | Free |
| Update frequency | ā | Fortnightly |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad ā better | iPhone |
| Requires iOS | 18.6 | 18.0 ā better |
| Further details ā not scored | ||
| Size | 15 MB | 129 MB |
| Age rating | 4+ | 4+ |
| Developer | Mercurio Solutions | RICCARDO ROMANO |
In-app purchases
InkJump
No in-app purchases
Prismo
No in-app purchases









