Comparison

Tilemist vs Driftleaf

Price, ratings, monetisation and update history for both games, side by side โ€” with what reviewers say about each.

Head to head
About

Tilemist

Features
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Tilemist is mahjong solitaire the way it should be: quiet, beautiful, and never interrupted by an ad. Every board is guaranteed solvable. Each deal is built backwards from a winning line, so it can never dead-end. Large, high-contrast tiles. A new daily board that is the same for everyone. โ€ข Classic tile-matching solitaire โ€” tap two matching free tiles to clear them โ€ข Every deal can be completed. No dead boards, ever โ€ข 27 layouts, from a gentle 72-tile Bridge to the classic 144-tile Turtle โ€ข Nine themed courses of 300 stages each, with medals at the milestones โ€ข A daily board shared by everyone, with streak bonuses โ€ข Four tile sets including a high-contrast Night set, and four table backgrounds โ€ข Larger tiles, plain numerals instead of artwork, and VoiceOver labels throughout โ€ข Optional Game Center leaderboards for daily times, stages and boards cleared โ€ข Works fully offline. Nothing collected, nothing tracked, no account โ€ข Made for iPad too, in portrait or landscape No ads. Ever. The only purchases are optional coin packs, and you never need one to finish a board. Tile-matching solitaire. No gambling and no real-money play.

About

Driftleaf

Features
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You drop a leaf on a grid of arrows and let go. It drifts the way the arrow beneath it points โ€” and here is the whole game in one line: as the leaf leaves a tile, that tile turns a quarter. So the path rewrites itself while you watch. Come back to a square a second time and it sends you somewhere new. Loops untie themselves. A route that looked hopeless closes like a door. You never touch the leaf. Before you release it you may turn three or four arrows โ€” no more โ€” and then you watch. The puzzle is not "draw the path". It is "build a current that will solve itself", and watching it run is the reward. Sixty-three puzzles across four worlds โ€ข Creek (2ร—1โ€“5ร—5) โ€” arrows and rocks, and the one rule everything else is built on. โ€ข Whirl (5ร—5โ€“6ร—6) โ€” marble arrows that never turn, and whirls that turn the other way. Two spins on one board. โ€ข Lily (6ร—6โ€“7ร—7) โ€” reaching the pond is no longer enough. Every lily has to be touched on the way. โ€ข Delta (7ร—7) โ€” everything at once, on the widest water, with the tightest budgets in the game. And then it does not stop The campaign teaches the vocabulary and ends. What follows is a creek that keeps going: a hundred and eighty more proven boards, whose difficulty rises and falls on a twelve-board wave instead of climbing for ever. You are never more than six boards from a breather, and never more than six from a fight. One board a day The same puzzle for everyone, changing at midnight. Finish it and you can say how it went โ€” the taps it cost, the days you have kept โ€” on a card that never shows the board, so it cannot spoil it for whoever reads it. Each world has its own water The creek starts cool and green, deepens as it turns, greens again among the lilies, pales where the delta widens, and runs into dusk downstream. The leaf, the rocks and the lilies never change colour: they are things in the water, not the water. Every level is proved, not guessed Each board was generated and then brute-forced: a solution exists, no cheaper solution exists, and there are never more than a handful. When the counter says three taps, all three are needed. That is why the budget is a hint rather than a resource. A quiet game No timers. No lives. No score. Fail and the water simply settles โ€” your taps stay exactly where you put them, and you try the next idea. The only thing recorded is how few taps you needed. The daily keeps a streak if you want one, and forgets it without a word if you do not. Free, with one short ad between every third level โ€ข No purchases, no accounts, no analytics, no energy timers. โ€ข A short video runs after every third level you clear, and you can choose to watch one for an extra tap when a board has you stuck โ€” never more than twice, and never needed: every level is solvable within its printed budget. โ€ข Your progress lives on your device and nowhere else; we run no servers and receive nothing about you. โ€ข The puzzles need no connection. Offline, every level and language works normally and the ads are simply skipped. โ€ข Full keyboard support, screen-reader labels, reduced-motion and dark themes. โ€ข Ten languages: Turkish, English, German, French, Spanish, Portuguese, Italian, Japanese, Korean, Chinese. Set the current. Drop the leaf. Watch.

Screenshots

Tilemist4 screens
Driftleaf4 screens

Verdict

The call

The clearest difference is in-app purchases: Driftleaf at none against Tilemist's 5. Tilemist's advantage is ads (none vs shown). On price, device support and iOS requirement there is nothing between them.

Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS

CostPrice ยท In-app purchases ยท Ads ยท Monetization

Both are free to download. Tilemist sells 5 one-off in-app purchases. Driftleaf asks for nothing beyond the download.

Scorecard2 real differences ยท 4 level
Tilemist versus Driftleaf: the parameters behind the verdict, then further details
ParameterTilemistDriftleaf
PriceFreeFree
Update frequencyโ€”Every 4 days
AdsNo โ€” betterYes
In-app purchasesYesNo โ€” better
DevicesiPhone, iPad, iPod โ€” betteriPhone, iPod
Requires iOS15.115.0 โ€” better
Further details โ€” not scored
Size33 MB23 MB
Age rating4+4+
DeveloperToru KitajimaBurak Gocegoz

In-app purchases

5 purchases

Tilemist

One-time5
  • 500 Coins$1.99
  • 1,400 Coins$4.99
  • 3,000 Coins$9.99
Show 2 more
  • 6,500 Coins$19.99
  • 18,000 Coins$49.99
None

Driftleaf

No in-app purchases

Questions

Is Tilemist free?
Tilemist is free to download, with in-app purchases available.
Is Driftleaf free?
Driftleaf is free to download, with no in-app purchases.
Do Tilemist or Driftleaf have ads?
Driftleaf shows ads; Tilemist does not.

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