Tilemist vs Driftleaf
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Tilemist
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Tilemist is mahjong solitaire the way it should be: quiet, beautiful, and never interrupted by an ad. Every board is guaranteed solvable. Each deal is built backwards from a winning line, so it can never dead-end. Large, high-contrast tiles. A new daily board that is the same for everyone. โข Classic tile-matching solitaire โ tap two matching free tiles to clear them โข Every deal can be completed. No dead boards, ever โข 27 layouts, from a gentle 72-tile Bridge to the classic 144-tile Turtle โข Nine themed courses of 300 stages each, with medals at the milestones โข A daily board shared by everyone, with streak bonuses โข Four tile sets including a high-contrast Night set, and four table backgrounds โข Larger tiles, plain numerals instead of artwork, and VoiceOver labels throughout โข Optional Game Center leaderboards for daily times, stages and boards cleared โข Works fully offline. Nothing collected, nothing tracked, no account โข Made for iPad too, in portrait or landscape No ads. Ever. The only purchases are optional coin packs, and you never need one to finish a board. Tile-matching solitaire. No gambling and no real-money play.
Driftleaf
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You drop a leaf on a grid of arrows and let go. It drifts the way the arrow beneath it points โ and here is the whole game in one line: as the leaf leaves a tile, that tile turns a quarter. So the path rewrites itself while you watch. Come back to a square a second time and it sends you somewhere new. Loops untie themselves. A route that looked hopeless closes like a door. You never touch the leaf. Before you release it you may turn three or four arrows โ no more โ and then you watch. The puzzle is not "draw the path". It is "build a current that will solve itself", and watching it run is the reward. Sixty-three puzzles across four worlds โข Creek (2ร1โ5ร5) โ arrows and rocks, and the one rule everything else is built on. โข Whirl (5ร5โ6ร6) โ marble arrows that never turn, and whirls that turn the other way. Two spins on one board. โข Lily (6ร6โ7ร7) โ reaching the pond is no longer enough. Every lily has to be touched on the way. โข Delta (7ร7) โ everything at once, on the widest water, with the tightest budgets in the game. And then it does not stop The campaign teaches the vocabulary and ends. What follows is a creek that keeps going: a hundred and eighty more proven boards, whose difficulty rises and falls on a twelve-board wave instead of climbing for ever. You are never more than six boards from a breather, and never more than six from a fight. One board a day The same puzzle for everyone, changing at midnight. Finish it and you can say how it went โ the taps it cost, the days you have kept โ on a card that never shows the board, so it cannot spoil it for whoever reads it. Each world has its own water The creek starts cool and green, deepens as it turns, greens again among the lilies, pales where the delta widens, and runs into dusk downstream. The leaf, the rocks and the lilies never change colour: they are things in the water, not the water. Every level is proved, not guessed Each board was generated and then brute-forced: a solution exists, no cheaper solution exists, and there are never more than a handful. When the counter says three taps, all three are needed. That is why the budget is a hint rather than a resource. A quiet game No timers. No lives. No score. Fail and the water simply settles โ your taps stay exactly where you put them, and you try the next idea. The only thing recorded is how few taps you needed. The daily keeps a streak if you want one, and forgets it without a word if you do not. Free, with one short ad between every third level โข No purchases, no accounts, no analytics, no energy timers. โข A short video runs after every third level you clear, and you can choose to watch one for an extra tap when a board has you stuck โ never more than twice, and never needed: every level is solvable within its printed budget. โข Your progress lives on your device and nowhere else; we run no servers and receive nothing about you. โข The puzzles need no connection. Offline, every level and language works normally and the ads are simply skipped. โข Full keyboard support, screen-reader labels, reduced-motion and dark themes. โข Ten languages: Turkish, English, German, French, Spanish, Portuguese, Italian, Japanese, Korean, Chinese. Set the current. Drop the leaf. Watch.
Screenshots
Verdict
The clearest difference is in-app purchases: Driftleaf at none against Tilemist's 5. Tilemist's advantage is ads (none vs shown). On price, device support and iOS requirement there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Tilemist sells 5 one-off in-app purchases. Driftleaf asks for nothing beyond the download.
| Parameter | Tilemist | Driftleaf |
|---|---|---|
| Price | Free | Free |
| Update frequency | โ | Every 4 days |
| Ads | No โ better | Yes |
| In-app purchases | Yes | No โ better |
| Devices | iPhone, iPad, iPod โ better | iPhone, iPod |
| Requires iOS | 15.1 | 15.0 โ better |
| Further details โ not scored | ||
| Size | 33 MB | 23 MB |
| Age rating | 4+ | 4+ |
| Developer | Toru Kitajima | Burak Gocegoz |
In-app purchases
Tilemist
- 500 Coins$1.99
- 1,400 Coins$4.99
- 3,000 Coins$9.99
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- 6,500 Coins$19.99
- 18,000 Coins$49.99
Driftleaf
No in-app purchases









