Seal It Off vs Orbit Grid
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
Seal It Off
Read full descriptionHide full description
The water is rising in the middle of the island, and every turn it spreads into every hex around it that you have not walled off. You get three wall pieces at the start of each turn. Drag them onto the hexes. The moment the water can no longer reach a single house, the town is safe and the island is yours. There is no timer. No move counter, no confirm button, nothing counting down but the water itself. Sit on a turn as long as you like ā the island waits. HOW IT PLAYS ⢠Three pieces a turn: usually two singles and a pair, sometimes a three-hex piece. Each one arrives in a fixed orientation ā you place it as dealt, so the shape you're given is part of the puzzle. ⢠Your hand is your whole budget. When it's empty the turn ends on its own ā nothing to confirm. ⢠Walls are permanent and watertight. Rocks are free walls that came with the island. Every stretch of coastline holds water for nothing, so let the sea build half your line. ⢠Houses can't be walled over. They're what you're protecting. ⢠Lose one house and the town shrinks, but the island plays on. The second one ends it. One misplaced piece is never fatal, so spotting a mistake two turns later still means something. WHAT THE ISLAND THROWS AT YOU ⢠FISSURES crack open one turn before they go, then turn to water in the middle of the board. You can't wall a fissure ā you have to wall around it, and six sides means that ring can eat most of a turn. ⢠ICE holds water back like rock, but the number on it drops every turn. At zero it becomes a spring. A free wall now, a new flood later, and you can read the deadline from turn one. ⢠Ponds that merge if you ignore them, necks where cutting the narrow crossing beats chasing the water, and boards where the town is surrounded and the whole puzzle reads backwards. ISLANDS, EVERY ONE HAND-BUILT No generated boards, no padding. Every island was drawn by hand, then machine-checked to prove it can actually be solved and to measure exactly how much wall the answer needs. When a level comes down to your last piece, that's the design, not a coincidence. Plays offline. No account. No energy, no lives to wait on.
Orbit Grid
Read full descriptionHide full description
Lost in deep space without friction or tether ā can you calculate the trajectory back to safety? Orbit Grid is a tactical zero-gravity sliding puzzle game where every directional swipe sends your astronaut gliding continuously across the cosmos until an obstacle, another crew member, or a designated docking pod halts their drift. Beware: with no boundary walls, a single miscalculated thrust can send your crew drifting into the deep void! KEY FEATURES: ⢠ZERO-GRAVITY TRAJECTORY ENGINE: Master momentum and inertia. Slide up, down, left, and right, calculating stop points and coordinating precise paths across dense orbital grids. ⢠TWO-ASTRONAUT TACTICS:: Coordinate multiple astronauts (Orion & Nova). Maneuver one crew member to act as a dynamic stopping block for the other to reach previously unreachable docking coordinates. ⢠PROGRESSIVE CAMPAIGN: Advance through diverse orbital sectors ranging from compact 5x5 tactical drills up to massive, brain-bending 9x9 void labyrinths. ⢠PRECISION & Oā CONSTRAINTS: Plan ahead to beat the PAR move count and conserve critical oxygen supplies. Earn stars by executing flawless, optimal routes. ⢠MINIMALIST SCI-FI AESTHETIC: Immerse yourself in clean vector visuals, atmospheric space ambient soundscapes, and intuitive tactile swipe controls. No clocks, no timers ā pure tactical logic. Chart your course and bring your crew home.
Screenshots
Verdict
Seal It Off and Orbit Grid are too close to call on the numbers: across 5 compared parameters ā price, ads, in-app purchases and device support among them ā neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Seal It Off | Orbit Grid |
|---|---|---|
| Price | Free | Free |
| Update frequency | ā | Every 4 days |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod ā better | iPhone, iPod |
| Requires iOS | 15.0 ā better | 15.1 |
| Further details ā not scored | ||
| Size | 186 MB | 44 MB |
| Age rating | 4+ | 4+ |
| Developer | Mehmet Fatih Sahin | Tom Aharonovich |
In-app purchases
Seal It Off
No in-app purchases
Orbit Grid
No in-app purchases
Questions
Is Seal It Off free?
Is Orbit Grid free?
Do Seal It Off or Orbit Grid have ads?
Other comparisons















