Pixel Conquest vs Doomsday
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Pixel Conquest
Engage in a classic real-time strategy war game. Employ cunning tactics to defeat AI opponents across 10 challenging levels or utilize a random map generator for endless replayability. Master strategic nuances and battle to achieve victory.
- Real-time strategy gameplay
- AI opponents
- 10 difficulty levels
- Random map generator
- Battle strategy mastery
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A classic real time map strategy war game. Use strategy and cunning to beat the AI at its own game. Learn more about the nuances of strategy and battle to best your opponenet. work up 10 levels each one harder than the last or start a game with the random map generator.
Doomsday
Engage in intense 1v1 nuclear duels or command a full-scale war with diverse military units. Explore a dynamic world where nations rise, trade, and conflict independently, offering deep strategic gameplay.
- 1v1 ICBM duels
- Full-scale war simulation
- Living world with independent nations
- Diverse military units and weapons
- Detailed economy and logistics
- Offline play
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Doomsday: M.A.D. (Mutually Assured Destruction) is a nuclear strategy game: a 1v1 ICBM duel, a full war from DEFCON 5 to DEFCON 1, and a living world where nations are born, trade, arm themselves and go to war on their own. THE DUEL Two nations share a generated map. Each one has a headquarters, silos, rocket batteries, missile defences, a radar and tank factories. Raze the enemy HQ or bring its population under 15% to win, and saturate their missile defences before the big strikes. WAR MODE A crisis that builds from DEFCON 5 to DEFCON 1, each level clearing more weapons. Industry, oil and uranium, strategic sites to take, bases to build. Raise battalions, build tanks and artillery, send fighters, attack aircraft, bombers and drones, build a shipyard and its fleet: destroyers, cruisers, battleships, missile ships, submarines, carriers. Select and give orders with a finger. Or watch two computer nations wage a full war. THE LIVING WORLD Two to eight nations on untouched land, each with its own name, tongue and ruler. They found towns that grow district by district, live off their food, wood, ore, oil and uranium, govern with their ministers, lay railways, trade, make alliances, go through crises and fight real wars: mobilisation, fronts, trenches, supply, landings, war fleets, peace treaties. Their towns judge their rulers: leaders, uprisings, coups, revolutions, dynasties. Industrial, atomic and orbital eras; the bomb leaves dead land and a nuclear winter. Every system can be turned on or off in the rules of the world, and you choose which units, defences and weapons the nations may use. Watch, or play god: volcano, tsunami, meteor, found a nation, stir up a province, change a ruler's temper, ring for war or for peace. • 16 weapons: tactical salvo, cluster munitions, napalm, thermobaric, hypersonic glider, ICBM, MIRV, bunker buster, neutron bomb, EMP, Tsar Bomba, tungsten rod, orbital beam, antimatter, black hole, tectonic quake. • Destruction you can read: blast fronts that knock buildings over, craters, districts on fire, flattened forests, sinking ships. • Nine maps (island, archipelago, valley, desert, arctic, continents, inner sea, thousand isles, coast and isles) in five sizes, up to 24 km across. ECONOMY AND LOGISTICS Farms, sawmills, mines, oil wells and uranium mines on real deposits; steelworks, refineries, munitions and arms factories, enrichment plants: a nation that owns its production chain pays half price for its weapons, and one that loses it pays double. Trucks, warehouses, double-track railways with stations, viaducts and tunnels, shipping lines: blow up a bridge or sink a tanker and the goods are lost. A Logistics map shows what is well linked. THE SOUND Real recorded sounds, air-raid sirens, blasts that arrive at the speed of sound, ambience that follows the camera and music that follows the tension. Best with headphones. Plays offline. The Full Arsenal as a one-time purchase: neutron bomb, Tsar Bomba, antimatter, black hole and the other wildest weapons, for good.
Screenshots
Verdict
The clearest difference is in-app purchases: Pixel Conquest at none against Doomsday's 1. Pixel Conquest also leads on iOS requirement (15.0 vs 17.0). Doomsday's advantage is ads (none vs shown) and rating (4.7 vs 4.3). On price, review sentiment, ratings volume and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Doomsday sells 1 one-off in-app purchase. Pixel Conquest asks for nothing beyond the download.
Doomsday holds the better App Store score, 4.7 against 4.3. Both are backed by a comparable volume of ratings — 40 and 34 respectively. Written reviews point the same way: 96% of Pixel Conquest's written reviews are positive against 100% of Doomsday's.
Pixel Conquest ships an update every 5 days, Doomsday every 2 days. Both last shipped on November 13, 2026.
| Parameter | Pixel Conquest | Doomsday |
|---|---|---|
| Price | Free | Free |
| Rating | 4.3 (40 ratings) | 4.7 (34 ratings) — better |
| Positive reviews | 95.7% of reviews | 100.0% of reviews — better |
| Number of ratings | 40 — better | 34 |
| Update frequency | Every 5 days | Every 2 days — better |
| Ads | Yes | No — better |
| In-app purchases | No — better | Yes |
| Monetization | Ad-supported — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, Mac |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 86 MB | 75 MB |
| Age rating | 4+ | 12+ |
| Developer | Bee Cave | BPA SOLUTIONS |
Customer experience
Pixel Conquest
Doomsday
In-app purchases
Pixel Conquest
No in-app purchases
Doomsday
- Full Arsenal$3.99









