Comparison

War Huts vs Six Banners

Price, ratings, monetisation and update history for both games, side by side โ€” with what reviewers say about each.

Head to head
About

War Huts

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One world. Everyone on the same map. War Huts is a strategy and war game where you build a village from nothing, train an army and fight real players for territory โ€” no separate servers, no restarts. The map grows in rings as more people arrive. BATTLES YOU WATCH Place every unit on a grid before you march: the front line holds, the back line shoots. Then watch the whole battle play out, blow by blow, and let the replay tell you what went wrong. YOUR VILLAGE, FROM THE FIRST PLOT TO THE CASTLE Twenty plots, a square in the middle and twenty-seven buildings to raise. Every house trains its own troops and makes them stronger with each level. A LIVING MAP Deposits guarded by creatures, monsters that respawn somewhere else, fish shoals that belong to whoever gets there first, and nests where you tame a pet to work in your village. CLANS Join a clan, donate troops to the shared army and take collection points that pay out every hour. At the citadels, clans fight for the throne of the region in a weekly tournament. ONE HUNDRED INVASIONS A campaign against the other side of the veil, one stage at a time. Winning unlocks the Underworld race, which feeds on Enemy Soul instead of food. SEASONS Every win against another player is worth Glory, and Glory is the ranking. Fourteen ranks, in-game Gold rewards every two months and permanent titles for anyone who finishes on the podium. No energy bar and no forced waiting: everything keeps happening while the game is closed.

About

Six Banners

Features
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No ads. No in-app purchases. No account. No internet, ever. Six Banners is a complete fantasy auto battler โ€” one war, eight to fifteen minutes, fought by an army you build rather than command. Command the war, not the soldier. Choose Humans, Orcs or Elves, place permanent production buildings, invest in economy and technology, read what your rival is building, and decide where your next automatic wave will form. You never micromanage a single unit โ€” every purchase becomes a visible commitment on the battlefield. THREE BANNERS Iron Banner fields the Humans โ€” shields and siege. Ember Banner fields the Orcs โ€” fire and war-beasts. Verdant Accord fields the Elves โ€” nature and archery. Each banner has six units and six producers across three tiers, two economy buildings, and its own Citadel, forward bunker, producer architecture, silhouettes, palette, commander power, and audio identity. Eighteen units in all, and every one carries a named signature upgrade that changes how it fights while preserving a counter. PLACEMENT IS THE DECISION A five-column deployment grid spans your rear territory. Columns shape your formation across one central battle lane; rows shape arrival timing and protection. Build a durable front line, protect ranged companies, scout the rival's formation, and choose your next counter. The battlefield scrolls vertically, keeping the war on one clear front. EVERY WAVE, AUTOMATICALLY Gold accrues on a readable five-second cadence. When the wave horn sounds, every producer adds its units to the formation. Survivors stay on the field and merge with later waves. Units walk, fly, pick legal targets, collide, use role-specific attacks and abilities, die, and keep pushing โ€” without orders. BREAK THE BUNKER, THEN THE CITADEL A faction bunker stands forward of every Citadel โ€” one fortified structure, two firing points, roughly half Citadel durability, and a one-time gold bounty. Your companies must breach it before the Citadel becomes a legal target. SCOUT WHAT YOU CANNOT SEE Fog of war hides unscouted producers, companies, deployment cells, and bunker and Citadel state. Your own structures and moving companies reveal ground locally. Breaking the rival bunker reveals the build yard behind it, giving you more information for the next counter-build. HONEST OPPONENTS Three AI profiles form a learnable offline ladder. The AI uses the same wallet, the same placement rules, the same unlocks, the same combat rules, and the same vision as you. Difficulty changes how quickly it decides and how much it holds in reserve โ€” never hidden income, hidden power, or targeting through fog. MATCHES THAT END Hold a living-unit advantage past the midline for a modest, symmetric income edge. A match ends when a Citadel falls, typically in eight to fifteen minutes. Late in a match a clearly labelled, symmetric Final Siege ramps the damage bunkers and Citadels take โ€” an army still has to arrive, but a settled advantage cannot stall forever. PROGRESSION THAT STAYS COSMETIC Five authored offline Warpath stages escalate conditions and award cosmetic rewards. Experience unlocks emblems, Citadel finishes, unit trims, and battlefield themes. It never modifies combat power, income, or score. BUILT FOR THE PHONE Portrait throughout. A compact HUD leaves room for the battlefield, and the camera follows the action. Switch between Fight and Base with one tap. Tap a deployment cell to build, or tap the battlefield beside an open panel to close it. Settings pauses the match while you make changes. COMPLETELY OFFLINE No analytics, no tracking, no notifications, and no permission prompts of any kind. The app asks nothing of your device and sends nothing off it โ€” settings, progress, cosmetic selections, and match records stay in local storage and are removed when you delete the app.

Screenshots

War Huts4 screens
Six Banners4 screens

Verdict

The call

The clearest difference is update cadence: Six Banners at daily against War Huts's every 4 days. On price, ads, in-app purchases and device support there is nothing between them.

Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS

CostPrice ยท In-app purchases ยท Ads ยท Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

War Huts ships an update every 4 days, Six Banners daily. The most recent releases landed on October 20, 2026 and October 16, 2026 respectively.

Scorecard1 real difference ยท 5 level
War Huts versus Six Banners: the parameters behind the verdict, then further details
ParameterWar HutsSix Banners
PriceFreeFree
Update frequencyEvery 4 daysDaily โ€” better
AdsNoNo
In-app purchasesNoNo
DevicesiPhone, iPad, iPod โ€” betteriPhone, iPod
Requires iOS15.015.0
Further details โ€” not scored
Size98 MB121 MB
Age rating12+12+
DeveloperANTONIO SAVIO FRANCA SILVEIRARaymond Hantho

In-app purchases

None

War Huts

No in-app purchases

None

Six Banners

No in-app purchases

Questions

Is War Huts free?
War Huts is free to download, with no in-app purchases.
Is Six Banners free?
Six Banners is free to download, with no in-app purchases.
Do War Huts or Six Banners have ads?
Neither War Huts nor Six Banners shows ads.
Which is updated more often, War Huts or Six Banners?
War Huts ships an update every 4 days, and Six Banners daily. Most recently, War Huts was updated on October 20, 2026 and Six Banners on October 16, 2026.

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