Trism II vs InvaZium
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Trism II
Experience a rich narrative adventure in a fully interactive open world. This sequel to a beloved indie game offers branching quests, multiple endings, and ongoing episodic content.
- Fully interactive open world
- Deep narrative storyline
- Branching subquests
- Multiple endings
- Episodic content
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Return to the world of TRISM. In July 2008, Steve Demeter launched his indie game TRISM the first day the AppStore opened. TRISM went on to chart in the Top 10 overall for many months, winning a landslide of industry awards. Among a number of media appearances, Apple featured Steve in an Apple keynote as the first of their AppStore developer showcase documentaries. Released ten years to the day since TRISM and the AppStore first launched, TRISM 2 is a return to form in AppStore gaming. Offering a level of vision and uniqueness that could only be achieved via an indie passion project, TRISM 2 boasts a fully interactive open world, deep narrative storyline, branching subquests, multiple endings, and episodic content.
InvaZium
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The planet EKC-567 is being invaded by colorful meteorites, but Korn-67, a small alien, is determined to protect his planet from the invaders. You have to shoot the invading meteorites ready to destroy the planet of Korn-67.
Screenshots
Verdict
The clearest difference is price: InvaZium at Free against Trism II's $2.99. Trism II's advantage is iOS requirement (10.0 vs 12.0). On ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
InvaZium is free to download; Trism II costs $2.99 up front. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Trism II | InvaZium |
|---|---|---|
| Price | $2.99 | Free — better |
| Rating | 3.6 (119 ratings) — better | — |
| Positive reviews | 32.8% of reviews | — |
| Number of ratings | 119 — better | — |
| Update frequency | — | Every 6 days |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 10.0 — better | 12.0 |
| Further details — not scored | ||
| Size | 135 MB | 54 MB |
| Age rating | 9+ | 4+ |
| Developer | Demiforce LLC | Daniel Canete Campos |
Bugs and requests
Trism II
Reported bugs
22 issues- App crashes
- Tilt/orientation issues
- Game freezes
- Black screen on load
- Login/GameCenter issues
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- Strobe lights cause migraines
- Typo in speech bubbles
- Random move decrease
- Blocks not moving
- Boss fights reload animatic
- Doesn't allow background audio
- Keyboard not sized correctly
- Music/podcast stops
- Bomb fill leaves no playable move
- Unclear next level destination
- Cannot earn all stars if level passed too fast
- Purchased power-ups not appearing
- Missing keys/chests
- Unclear goal requirements (e.g., 'quickly')
- Game upside down on iPad
- Needs own volume controls
- Forces online account login
Requested features
6 requests- New levels
- Update original Trism
- Add arcade modes (Infinism, time trial)
- More game modes
- Quick travel between zones
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- German localization
InvaZium
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Trism II
No in-app purchases
InvaZium
No in-app purchases









