Embark on a magical quest as a rookie wizard to find or create the Philosopher's Stone. Utilize over 120 spells, transmute hundreds of items, and lead a team of wizards in a semi-automated combat system. Explore dozens of areas, uncover secrets, and experience over 60 hours of gameplay.
What We Love
- 🚀 Fantastic sequel, better than the first
- 👍 Incredible sense of progression
- 💡 Fun build types, best in genre
- 👍 Incremental masterclass, gold standard
- 👍 True semi-idle masterpiece
- 👍 Awesome game, no IAP
- 👍 Dev active on Discord
- 👍 Worth your time, did not disappoint
- 👍 Absolutely worth the price
- 👍 Adds complexities, still delivers
- 👍 Loved the story and progression
- 👍 Absolutely fantastic, hooked quickly
- 👍 Wonderful semi-idle game
- 👍 Critically acclaimed, well-designed
- 👍 Replayable, satisfying
- 👍 Multiplicative bonuses, viable builds
- 👍 Well-designed and balanced
- 👍 Quick reaction to issues
- 👍 Amazing game, deep and rewarding
- 👍 Beautifully crafted, fun writing
- 👍 Hooked for a week, so much content
- 👍 Perpetually fresh abilities
- 👍 Concrete ending, not Sisyphus
- 👍 Top-notch incremental game, compelling
- 👍 Tons of content, fun writing
- 👍 Interesting systems, compelling challenges
- 👍 Constant development, labor of love
- 👍 Better than the 1st, QOL improvements
- 👍 More active gameplay, engaging story
- 👍 Highly recommend, fun with less attention
- 👍 Great sequel, exploring the world
- 👍 Strategy and problem solving required
- 👍 Systems interact, multiple solutions
- 👍 Awesome and addictive, can't put down
- 👍 Perfect in every way
- 👍 Nice improvement, enjoyed more than cost
- 👍 Really into it, blend of idle/active
- 👍 Fantastic, QOL improvements, engaging story
- 👍 Too good, replayable
- 👍 Great game, super addictive
- 👍 Great game, hesitant to pay, glad I did
- 👍 Best idle game
- 👍 Power fantasy of micromanagement
- 👍 Loose incremental, requires input
- 👍 Power fantasy through exploration
- 👍 Specializing spells, more powerful
- 👍 Tic-tac-toe board for strategy
- 👍 Much more specialized than MR1
- 👍 Exponentially better writing than MR1
- 👍 More to discover, fleshed out game
- 👍 UI gets better with updates
- 👍 Well-thought-out help section
- 👍 Compendium is helpful
- 👍 Better than the first game
- 👍 Feels like the same game, more entertaining
- 👍 Game is good, daily updates
- 👍 Feels better with each update
- 👍 Great game, compendium unlocks bosses
- 👍 Fantastic sequel, vet perspective
- 👍 Overwhelming at first, then amazing
- 👍 New systems and elements, better than MR1
- 👍 High level of polish, documentation
- 👍 Time currency flexibility, easy to step away
- 👍 Best made games on the App Store
- 👍 Absolutely excellent sequel, brand new experience
- 👍 Awesome game, more active gameplay
- 👍 Great idea, nicely executed, sense of detail
- 👍 One-time buy, no subscription
- 👍 Fantastic sequel, improvement on first
- 👍 Keeps core elements, adds new features
- 👍 Convenient QOL features
- 👍 Story is fun, writing engaging
- 👍 Worthy successor, developer puts out hits
- 👍 Phenomenal game, refreshing sequel
- 👍 Most cherished experiences in mobile gaming
- 👍 Balanced and engaging genre game
- 👍 Mechanical design is perfect
- 👍 More complex and rich update
- 👍 Solo developer, invested extra time
- 👍 Great sequel so far, smoother experience
- 👍 Number go up brain feel good
- 👍 Overwhelms in the beginning, need time
- 👍 Great job developing an awesome game
Room to Improve
- 🐛 Extremely complicated, tedious timers
- 🐛 UI is absolutely atrocious
- 🐛 Time pieces cap out at 100k
- 🐛 UI issues, not easy to navigate
- 🐛 Sorting doesn't sort exactly as wanted
- 🐛 Need to farm areas, late game
- 🐛 Familiar search time needs tweaking
- 🐛 UI is painful, doesn't flow right
- 🐛 Transmute screen cumbersome
- 🐛 Inventory becomes a jumbled mess
- 🐛 Each screen requires scrolling
- 🐛 Bugged, app pushes buttons on its own
- 🐛 Overheats phone
- 🐛 More costly than thought
- 🐛 Lags and gets choppy in late game
- 🐛 Micromanaging process at retirement
- 🐛 Repetitive button pressing for automation
- 🐛 Lack of automation hurts interest
- 🐛 Crashes on startup
- 🐛 Tedious micromanaging process
- 🐛 UI is a big issue
- 🐛 Hard to navigate inventory
- 🐛 Tedious and frustrating UI amplified
- 🐛 Cannot understand how developer tests it
- 🐛 Too much time retreading steps
- 🐛 Waiting for dead end to retire
- 🐛 Doing exact same things over and over
- 🐛 QOL improvement per run
- 🐛 Each run takes hours, not fun
- 🐛 Poor writing is distracting
- 🐛 Author's English not good
- 🐛 Distracting, low quality style
- 🐛 Grammatical errors add cognitive load
- 🐛 Overwhelms in the beginning
- 🐛 Story is lackluster
- 🐛 Text is dialogue and descriptions, not functional





































