MONOLISK User Reviews

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  • Eh

    Very well made and the idea of building and going through others maps is great but it gets very boring and it is easy to win and people do not put enough effort into their maps. But what I do not like at all about this game is that the levels are short.

    Developer Response

    Hey, please check Top Shards in the Play menu for the best levels we found so far. And as you progress the maps are bigger and bigger. Some shards take 5+ minutes to beat.
  • Great fun

    Love this game
  • Pretty neat, but suggestions

    No ads, fun game.

    Improvements: Stats on each level before and during play. Number of chests found/total possible. Percent of players who fully complete or die. More defined xp and orbs possible from levels. Farming levels are obviously buggy with multipliers that are huge, but less rewards than other lvls of same difficulty. Get rid of multipliers if u dont want us farming. Newer players have a huge disadvantage when players post they got over 1k for levels when i get just over 100. Progression is way too slow. Add more a LOT more gear and let us progress up that way. Have gear only usable at high lvls. Fix archers life drain skill that stops attacking surrounding monsters when u get a kill. Dont show us locked levels when we are looking at ‘new and updated’ levels. Frequently crashes-on multiple different devices.

    Otherwise great!
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  • Fantastic idea but wanting gameplay

    Don’t get me wrong I love this game. How ever there really is no reason to play it outside of when I get quests. Which I must say is every 12+hrs or so. Which might get be enough for a pack. There is no point to playing for fun since I only get 20-1 orbs pre run. If this is game is for generating revenue for future games, I get that. But if this to fill your pockets then shame on you for taking advantage of such a fantastic game idea.
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  • Great game; mercilessly grindy free experience

    I love this game, stylistically and conceptually and have been playing it to death and made a small purchase to support it, but the experience of a player who can’t spend too much on it is brutally grindy and I’m not sure tying level to opening packs was the best move as even someone willing to make some purchases will fall immediately and hopelessly behind the whales and probably never get a shot at the materials to build a great enough shard to organically rake in a bunch of stars. Having trouble selling others on playing it with me because of the leveling mechcanics. Shame, because it’s beautiful and a fantastic game concept and some of the community shards are incredible.
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  • Main word is “Potential”

    Good game, on its way to be great. Looks awesome but is too slow to lvl up. The grinding gets minimal gain. Played for 3 days and am feeling like I’ve reached the top of what the game offers.Maybe after an update I’ll edit this review.
  • Awesome

    Great game, good graphics and overall just good mechanics 👍🏻
  • Fun, lots of potential.

    This game is really fun, and has amazing potential. The areas I noticed could be improved (or need to be) are the quest system and the amount of currency needed for packs/amount of currency acquired through dungeons. The quests take way too long to refresh. Other than that I think that this game is unique, and a fresh take at a mobile dungeon game. I would recommend this game to my peers.
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  • So much potential

    I’ve been playing this game for a couple of weeks now and I love it but something is missing in terms of progression, there isn’t really much to work towards besides grinding for packs from your daily quests and then shutting the game off. The crafting system seems really slow that’s the first thing I would like to see improved, maybe have some way to drop crafting materials in shards? Even if it’s just a small amount.
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  • Not great

    Really cool concept. Not a fan of the way it is pulled off here. The only way to level up is with card packs and the system very much encourages buying them for cash (or begging for them via gift function). Be prepared for a very long grind otherwise, as one quest per day is the main source of currency outside of the few (less than 10) for completing most levels. Which brings me to the levels. All user made, so quality varies greatly. Sometimes you will run around trying to figure out which tile the way to go is hidden behind, and others you will just be mobbed by high level enemies some jerk decided to put around player spawn. The latest update nerfed glory farms, which come on devs, did you really not see people doing that? Doesn’t matter, because it won’t allow me to connect anymore. I was looking for a reason to stop playing, and it wasn’t hard to find a reason. This game is meant for streamers to get donations, and whales. Id skip it if I were reading.
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    Developer Response

    Thanks for the feedback. The overall intention behind this is to create a system that isn't exploitable in the same way that Hackers and "other big-name games" are with regards to rank-dumping, while still providing a measure of advancement. We hope to prevent things like low-rep farming or suffering intentional losses in order to manipulate any systems that we put in place. Player Level, or more accurately "the number of cards a player has access to" is currently the only usable metric we have to define how strong a player is, but we are looking at improvements to this for the future! Heroes can still earn up to 30 orbs per level, and can gain a pack per day with relative ease. Regarding level quality, our latest update now has a Top Shards section, highlighting a small sample of some of the more interesting and well designed Shards that have been created!

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