Fateful Lore User Reviews

Fateful Lore
Fateful Lore
Stonehollow Workshop LLC

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Leave a Review Fateful Lore
  • A game with little to no ads

    Reminds me of NES games I use to play.

    Simple and easy to play.

    Developer did a great job!
  • Basic Classic Retro JRPG Fun

    This is a fantastic simple JRPG that is a throwback to the top-down 8-bit era.

    It is simple in many ways: there’s only one hero (no party members like mages, healers, archers, knights, etc.), no classes of people (you are who you are!), no side quests, no clear way I found to guard against effects like being poisoned and paralyzed by enemies (I’d usually just load up on potions).

    That said, this is an incredibly fun and rewarding game in terms of retro rpg gameplay. I’ve played quite a few retro rpgs and this may be my favorite. The battle gameplay is good. The quest is straightforward. Not a lot of wandering around figuring what to do next. That said, there are people to talk to in each village, along with some good humor and Easter eggs. And of course treasure chests to find, which is always satisfying. Most of them require a little bit of looking but none are impossible to find.

    Controls are great: simple directional d-pad with just a few buttons to push. The text windows fit well in this retro vibe.

    The land is very well laid out. Good variety of mountains, forests, plains, sand, etc. Settlements are neither too close nor too far away, and there’s a good mix of caves and dungeons to explore and such.

    More great features: immediate save option (as well as an auto save), good progression of weapons, armor, enemies, etc. Simple use of potions and spells is great. Ads are about an unobtrusive as I’ve seen in a free iPhone game. Good options for exploration (without getting lost; it’s pretty easy to find your way around the land) and some grinding (not too much but just the right amount).

    If you’re looking for a few hours of classic retro JRPG fun, or would like to get introduced to the classic retro rpg, it’s hard to think of a better option than this gem of a game.
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  • A must have classic

    Dragon Quest and Earthbound are among my all time favorite games with DQ being my favorite ever. This game is basically a mash between the two. A cartoony but warrior esc style and some funny enemies. Amazing game great job dev.

    People wanna give games it less stars based on personal issues with what they like instead judge it based on the actual quality. No bugs it is polished for an 8 bit inspired game.

    Only complaint would be the mana. Way to weak for the cost.

    Also would love aesthetic attack animations it would keep me addicted longer but dev just know in my mind you made your masterpiece and I hope you take take good care and or even add to it. I would love to hear a Fateful Lore 2 coming.

    Developer please add controller support the virtual pad is great and one of the best but I would be more immersed if I could use a controller.
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  • Solid Retro Fun

    I find myself playing this game a lot more than I expected. That’s better than any review I could write.

    I only gave it 4/5 because of the lack of a map, and no quest log. I know that makes it more true to the retro feel, but some traditions just aren’t worth preserving.
  • Perfect!!!!!!!!!!!!!!!!!

    I’ve been looking for an 8bit rpg for mobile to play that was actually good!!! Just started and I’m already hooked!!!! This reminds me of undertale and earthbound!!!!!!!!!!! I’m currently planning my own video game!!! And seeing as how simple but amazing this game is..... it gives me a lot more motivation!!!!!!!!!! To the creator of this game, you should be very very very proud of yourself!!!!
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  • Paid game turned into free game with ads

    I paid money for a game that now has ads. They say the ads are non-intrusive, but I just got a full-screen video ad. How is that non-intrusive? Plus there’s a lot of information that the app gets from you which is horrible for privacy. Why does a single player game need this?
  • Fantastic! Brilliant little game

    Back in 1989 I got an NES just so I could play Dragon Warrior (called “Dragon Quest” nowadays). I was so hooked on that game, it was - to this day - one of my favorite gaming experiences of all time. I am enjoying that same thrill I experienced so long ago with Fateful Lore... the plot, the weapons, the music, even the corny humor - all just fantastic.

    I admit there are some things I would have liked to see in this game (such as mapping capabilities), but Dragon Warrior didn’t have those so maybe I’m just spoiled.

    I appreciate this brilliant little game for what it is. I’m grateful it isn’t a subscription or gacha game, I miss the days where you just pay for the game and then you can play it as much as you want without being asked to pay again and again for weapons, “gems”, and so forth. Thanks to the brilliant author of this title for sharing his talents and love of old-school JRPGs... and for creating this wonderful game.
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  • enjoyable but very light

    I enjoyed playing this but felt it began to drag towards the end as the lack of depth became more obvious.

    Pros:
    * Cute story
    * Nice interface
    * Well animated

    Cons:
    * Barely counts as an rpg (no meaningful choices in character advancement, equipment, or story)
    * Repetitive combat with minimal tactical decisions
    * Longer than it needed to be
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  • Had fun

    I got this app for free from a limited time price reduction. This is a pretty cute, simple RPG from an earlier age. The graphics, sound, mechanics, and story are all reminiscent of early graphical RPGs and do a good job of bringing the nostalgia. It’s not what I would call a deep game, so set your expectations correctly in order to have fun. I had a good time and was motivated to finish, but there is not much to say beyond that. So, below are mostly the things I didn’t like about the game. Keep in mind that none of these prevented me from wanting to finish.

    I finished with about 12.5 hours of play time and I wasn’t rushing, so this won’t keep you occupied forever. The story is the usual nonsense about magical crystals sealing an ancient evil — a classic, but no surprises. There is some comedic writing here and there, but it’s sparse and smile-level, not laugh-out-loud. I think the creators could have leaned on this more.

    I mostly played with my phone on silent as I found the music a bit too harsh and repetitive, especially as I have a family to think about. There are a decent, but not huge, number of enemies, and they mostly come in three difficulty levels for each type — you won’t find more than one difficulty level for an enemy type in one region, however.

    The battle system is simple. Maybe too simple. You can equip a weapon to increase your attack and armor to increase your defense. There are no weapons or armor with special effects or attributes, and you can only get them from chests, stores, or occasional dialog with certain NPCs. There are hidden chests, and I felt that finding them was the most fun part of the game. I intensely dislike the random encounter fight mechanic, preferring RPGs with enemies I can see and choose to attack or avoid, as well as being about to sweep areas clean of enemies. Random encounters make exploring difficult, as it’s hard to remember where you were going when you have to fight every ten steps. This is a stylistic choice, though, as this game is emulating JRPGs specifically. I just think CRPGs are better.

    Finally, the spells are almost entirely useless. Their mana cost is too high compared to your maximum mana, their damage too low, and their effect duration too short, plus your mana doesn’t regenerate unless you use a potion or sleep in an inn. Using a spell in combat always wastes a turn, increasing the damage you receive. My battles ended up to be just bashing away with my weapon until my health got low, using healing spells (early to mid-game) or health potions (late game and bosses), and repeating until the enemy died. If you get the best weapon available at the time, you will do more damage per turn, ending combat sooner and taking less total damage.

    Endgame is nonexistent. Once you defeat the last boss, you get some ending text, the credits roll, and finally there is a The End screen. It never goes away, so you have to manually quit the game. And if you restart it, you are placed back before the boss battle.

    So, I’m glad I played and finished, but I’ll probably delete the game now as there is nothing more to do. I might have missed a secret or two, though. I have the Lypriptite armor, the spirit shield, and the blood scythe (in a secret area right before the final boss).
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  • Good until you get lost

    First, thanks for the free game!

    It’s basic but fun, but it definitely either needs a mini map or text showing what “dungeon level” you are on.

    Spoilers
    Let me explain: I just beat Tower 2 and went into a cave in the desert. I got helplessly lost due to it all looking the same and having a very small window to see around me. If there was text somewhere telling me what “level” of the dungeon I was in at least I could tel if I was backtracking or not.

    In the end I teleported back to the main castle and I’ll have to walk ALL the way back to where I was. Not my idea of fun.

    Takeaways: 1. Add dungeon level text or a minimal. 2. Allow the teleport spell let me go to any visited town.

    Again thanks for the game. Once you make those fixes, charge $2.99 after the first tower to continue. Make some money!
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