Amazing Game!
This game has wonderful graphics and a simplistic design. It's one of my all-time favorite games, which is saying something, because I have a lot of games on my iPad. My first impression of the game was that is was all graphics and not that fun, but after having it for a while, I really like it. My favorite songs are Ryzetta, Sakura, Iterate, Pop, and High Roller, but the other songs are good too. I don't really like Porcelain Doll, though. Not sure if it's supposed to be reminiscent or creepy... Cinder just has to be Hunger Games inspired, Let's Roll has really awesome sunglasses that appear when you hit the right note, and Veedja is kind of strange and pixellated.
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Fresh and innovative
For Rhythm fans, this is going to feel like a great discovery - the systems are clever without being radical, but the play effect is mesmerising. This is a brilliant, beautiful game with a wealth of content, and it even works well played co-op around the pad. Fantastically successful in every department, there's genius in the clarity of the core concept and how cleverly and entertainingly it's used. I'm recommending this to everyone I know. Well done, Cipher Prime Studios.
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Impressive. But needs more songs and edit option.
Awesome game but completed all songs in an hour, got mostly high percentages with the exception of a couple of nasty ones (the last one eek) that turn my eyes into custard.
Not sure how long the novelty will last tbh. Option to alter or edit effects/music/lights/scatter print etc would promote some longevity.. And more songs added of course ;?)
But two thumbs up for sure!! :?)))
Not sure how long the novelty will last tbh. Option to alter or edit effects/music/lights/scatter print etc would promote some longevity.. And more songs added of course ;?)
But two thumbs up for sure!! :?)))
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Excellent Rhythm Game
When I decided to get this game, I thought it would be just another flashy but gimmicky throwaway title that would be fun for just a few days before falling flat.
I could not have been more wrong, I'm pleased to write. The game is very unforgiving, in a good way. It's easy to pick up and get lost in the game, but make one false move (which is sure to happen, even on tracks you've mastered), and you instantly lose the beat and are forced scramble to get ahead of the cascade of missed bubbles. It thus manages to be very easy and frick'n hard at the same time, jostling you from a laid back flow to a mad rush and back to flow on a moment's notice.
In many ways, although the two games are in entirely different genres, it reminds me of the Wipeout series back in its glory days of unforgiving, drifty racing โ before Fusion diluted the core game with too much focus on weapons and characters and before Pulse made the ships turn on a dime with even more focus on weapons.
I suppose that really sums it up. Pulse: Volume One is to abstract musical rhythm games what Wipeout 2097 (or Wipeout Pure's brief return to formula) was to futuristic antigravity racing games. And I love it for that.
I could not have been more wrong, I'm pleased to write. The game is very unforgiving, in a good way. It's easy to pick up and get lost in the game, but make one false move (which is sure to happen, even on tracks you've mastered), and you instantly lose the beat and are forced scramble to get ahead of the cascade of missed bubbles. It thus manages to be very easy and frick'n hard at the same time, jostling you from a laid back flow to a mad rush and back to flow on a moment's notice.
In many ways, although the two games are in entirely different genres, it reminds me of the Wipeout series back in its glory days of unforgiving, drifty racing โ before Fusion diluted the core game with too much focus on weapons and characters and before Pulse made the ships turn on a dime with even more focus on weapons.
I suppose that really sums it up. Pulse: Volume One is to abstract musical rhythm games what Wipeout 2097 (or Wipeout Pure's brief return to formula) was to futuristic antigravity racing games. And I love it for that.
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Good, but some problems...
I find this game to be enjoyable, however, there are a few issues. For one, the game seems to have difficulty detecting input, it makes a fair quantity of mistakes and seems to err on the side of admonishment (e.g. If there are two dots close to each other in one of the games many musical runs, if your finger is slightly off center from the dot, it will detect this as input on the next dot, usually causing you to miss both of them).
It is for the most part accurate, it is only on the parts where there are dots close to each other that it tends to have issues. Also, the last level is basically impossible if you have multitasking commands enabled.
It is for the most part accurate, it is only on the parts where there are dots close to each other that it tends to have issues. Also, the last level is basically impossible if you have multitasking commands enabled.
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Incredible!
Simple, yet beautiful game. It's incredibly addicting, total time-sink. Excellent controls and great music that fits extremely well to the gameplay. This is easily worth the money and one of the best games I have bought on iOS.
Highly recommended.
Highly recommended.
Games like this are the reason to own an iPad
This may well be my favorite game for the iPad. It's instantly catchy, and the game is excellent all the way through. Personally, I love almost every track in the game. Others may disagree, but we all have different tastes. Bottom line is that this game is a lot of fun. My friends absolutely love to play this gam when we get together. There's no reason you shouldn't buy this right now.
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Retina update please!
Lots of fun, but it looks a little... Pixelated on the new iPad. A update could make this super-pretty! :)
An okay rhythm game
This game succeeds in being entertaining but not so much as a rhythm game. The design just doesn't work that well if you're looking for complex and fast paced rhythms because of how inconsistent the spacing between the rings gets as it moves outside. It becomes hard to see the outer dots. The movement is distracting if you are focused on timing. My biggest problem is the timing. THIS GAME IS OUT OF SYNCH. I play a lot of rhythm games and i can tell that the dots ask to be hit way too early. Its off synch by about 1/20 a beat. It messes up difficult rhythms because you're not in tune with the music and it's very distracting. The game has a wide variety of tracks and a lot of music. I think it has around 25 tracks, which is a lot. There is only one difficulty. So overall its okay. It has a cool design but doesnt work for rhythm.
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Push fractals in Pulse!
Specs: iPad 1 running iOS 5.1
Things to be addressed:
-Several tracks just stop after completing them and do not go to the results page. This can be solved by pausing and unpausing the game in progress however.
-Dots may tend to randomly explode, even when tapped in time (Porcelain Doll, I'm looking at you)
-Considerable lag on Electricity at a certain section (iPad 1)
1.3.5:
New track in the form of the Fractal theme (Iterate!)! This one's an absolute joy to play.
1.3.1:
dt_01a gets shifted to the correct difficulty setting, and Belly of the Beast receives some much needed timing fixes.
Plus:
-Soundtrack, courtesy of Cipher Prime et al
-Bite-sized gaming, tracks are 1-5 minutes long
-Cool aesthetic (Circles in circles, by golly!)
-Easy to pick up (Try not to drop that iPad)
Minus:
-Fat fingers beware! (Lots of intricate tapping and close together dots here)
-Perfectionists beware! (Timing issues aplenty, but it's not that bad)
-Long time between updates.
Stuff to consider:
-Add Tweet via iOS 5. Redirect to browser is a bit too clunky.
Things to be addressed:
-Several tracks just stop after completing them and do not go to the results page. This can be solved by pausing and unpausing the game in progress however.
-Dots may tend to randomly explode, even when tapped in time (Porcelain Doll, I'm looking at you)
-Considerable lag on Electricity at a certain section (iPad 1)
1.3.5:
New track in the form of the Fractal theme (Iterate!)! This one's an absolute joy to play.
1.3.1:
dt_01a gets shifted to the correct difficulty setting, and Belly of the Beast receives some much needed timing fixes.
Plus:
-Soundtrack, courtesy of Cipher Prime et al
-Bite-sized gaming, tracks are 1-5 minutes long
-Cool aesthetic (Circles in circles, by golly!)
-Easy to pick up (Try not to drop that iPad)
Minus:
-Fat fingers beware! (Lots of intricate tapping and close together dots here)
-Perfectionists beware! (Timing issues aplenty, but it's not that bad)
-Long time between updates.
Stuff to consider:
-Add Tweet via iOS 5. Redirect to browser is a bit too clunky.
Show less