Wellington's Victory User Reviews

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  • Truly hate this game

    I have almost all the hexwar games, this is the first one that i have disliked, difficult to master, most certainly not worth $12.99, worst money i've spent on a game.
  • Easy

    I was looking forward to the main battle on this game which is waterloo but it's far to easy wish there was a hard mode like previous games they brought out.
  • Great game

    One of the very best, BUT, takes way too long while enemy is playing...
  • Good game!

    I have a number of games from this company. If you enjoy historical simulations, these are probably the best out there for iphone. Moving each unit individually gets tedious, especially in the full game. It is also unrealistic, as movement is much to flexible. Command control is very basic. I would like to see units grouped to their parent unit and not be able to run off on their own! This would also speed up play if you could move at the division level for example. Some of the computer moves are questionable, as the Brits seem quite willing to abandon their strong defensive positions. Still, i've spent hours playing the game, it is addicting!
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  • Has a lot of unrealized potential

    This is a curious game. It's as if it is not completely finished. There isn't an undo button. The save games are limited to 4 iCloud and 4 Local games. You cannot name them and there isn't any way to tell which scenario they represent. Nor does it even record the scenarios' date/time played. I have to make manual notes. How quaint. A mini-map option would be helpful to see the entire battlefield without having to play with the game's main map zoom feature. The game's map orientation North is to the right? Why? That makes little sense to me as well as the game play is left to right. There are also very few battlefield landmarks labelled. Where is that 'historical accuracy'? The battlefield orientation goes against almost every map of the battlefield that I have ever seen and is disorientating to a degree.

    I have inadvertently moved a formation by accidental screen touches. An undo feature would be good! As a matter of fact I had to change my Waterloo strategy when I accidentally sent one of my French Generals (Subervie) deep into enemy territory and that forced me to attack the British center sooner than I'd planned to to try and protect him. No luck.

    I can't for the life of me figure out what the one reviewer means by can't complete level one?? There are not any levels that I can find. And I find no difficulty levels. Say what!? There goes game replay-ability!

    I completed the tutorials and then I went directly to the Waterloo Battle, as the French naturally. :-) As another reviewer had observed, I too captured Hougoumont early (by turn three). I held it successfully against Wellington's counter attack, that was never pressed and was very ineffectual. It not only failed to recapture Hougoumont, it didn't even put much pressure on my left flank.

    I can understand the game not 'always' letting the British keep control of Hougoumont for playability but this is kind of silly as for as 'historical' accuracy is concerned.

    I won Waterloo as the French in 16 rounds keeping Hougoumont. Even this didn't give me a mission objective completion for less than 40 turns...go figure. I consider myself an average wargamer but I do have a fair understanding of the Battle of Waterloo (really Mont St. Jean). I didn't even pay much attention to my group formations frequently attacking ignoring that my units were 'unformed' and I still won! I would imagine that I did take higher losses though.

    For an average war-gamer (myself) to play the main scenario and to win, AS THE FRENCH, the very first time I play, while good for my ego, is totally unrealistic. All that said, I do want to like Wellington's Victory if for no other reason that there isn't another decent Battle of Waterloo strategy game for the iPad yet...still. I do like how they have done the game's documentation. It is easily accessed without overtly interfering with game play or leaving the game! Maybe the developers of the "Ultimate General" will add the Battle of Waterloo.
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  • Wellingtons victory

    Quite expensive compared to other hex war games but still enjoyable.
  • Excellent

    Great game. Well put together and researched. Highly addictive!
  • Great Game but...

    I bought the game on June 18. (I couldn’t wait an additional day). As soon as the game installed I went right into battle (Waterloo scenario- yes, the complete enchilada). I decided to play the French side (Allons enfant de la Patrie). Just as Napoleon did, I sent my left flank against Hougoumont, but kept my extreme left on a northern course (in a general direction to Merbe Braine, West of Hougoumont’s woods). I’m no Napoleon. I’m not even an above average player, but you know what? By turn 2 Hougoumont was in French hands! I managed to hold a counter attack from Wellington’s right with the troops I sent towards Merbe Braine. With Hougoumont firmly in French hands, it was time to attack Wellington’s center (turn 4). I sent my infantry towards Mont Saint Jean on both sides of La Haye Sainte. (Napoleon’s attack actually passed to the East of La Haye Saint). As soon as I passed La Haye Sainte I made an envelopment movement. With the help of my artillery (I brought it forward along with the infantry) by turn 10 La Haye Saint was in French hands. My cavalry guarded my frontal attack flanks and kept Wellington’s infantry mostly in squares. I also managed to destroy most of his artillery with the cavalry (I must admit that I did suffer considerable casualties). The enemy’s counter attack wasn’t strong enough to stop my advance although I did send most my seriously damaged units back in order to avoid the 70-80 % casualty ratio. By turn 14 the battle was over. French victory and dinner at Brussels. (Just as Napoleon planned). As far as Blucher is concerned, he was never in the vicinity although I did keep some infantry and artillery units guarding my right in case of a sudden Prussian arrival. Small skirmishes in the general area (right flank) were managed with a few units, although later I did bring additional reinforcements (as Wellingon’s center began to collapse). I did have fun playing the game, but there is something obviously wrong with the game’s AI. (As you all probably know, the French army never managed to take Hougoumont). A few days later I repeated the same strategy and again by turn 2 I had taken Hougoumont, and yes, I again routed the allies. Additional complaints? The computer (iPad version) takes forever to move its units, particularly in the initial phases of the game when both armies are at full strength. As casualties occur the game does move faster. Finally my main complaint: For some unknown reason the designers decided to show the battlefield in a West-East direction. In other words, French (South) move towards the right of the screen, while the allies (North) moves to the left. That’s really odd. I would rather have it the Allies on top and the French at the bottom, (North-South) as books and maps usually show the battlefield. Anyway, I hope they fix those small glitches and maybe add some more energetic martial music. (How about some drums pas de charge?). I do recommend the game. Congratulations Hexwar Games and thanks.
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  • AI is way too SLOW

    AI is way too SLOW , even when I try to speed.

    Also there should be a choice to pick NO time limit restrictions.

    Other than that it looks good
  • Crappy!

    Complete waste of money. Level 1 is just not winnable. Can't express in words how thoroughly annoyed and disappointed I am with this game.

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