Cosmic Returns

Cosmic Returns

Hold it. Send it back. Let go.

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Free

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Released
October 23, 2026
Updated
November 1, 2026
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About

Three days until the ceremony. The Space Delivery Center is getting ready to celebrate 1,000 days of zero returns. The truth: they closed the returns desk and bounce every return straight back out. On ceremony day, every bounced parcel goes out on the last flight to the Sun. Behind it all, on the disposal line, an old robot named Modori wakes up. His tag reads "RETURN No. 1 / REASON: TOOK ON TOO MUCH." At his feet: a blue box bounced 214 times, and a little letter. "My star lamp broke. Will it shine again?" ■ Hold it. Send it back. One rule. Hold the screen to catch incoming parcels. Lift your finger to send the whole stack back. Fill the receiving desk with returns to clear a stage. Send 10 or more at once for 2.5×. The more you carry, the bigger you get, so dodge spikes and striped warnings. ■ 1–2 minutes a stage, 20 stages Four chapters, five stages each: learn, try, twist, combine, boss. Every stage is short, so "one more try" is always one tap away. ■ Bosses fight with their catchphrases Manager Boxwell ("Accepting means losing") hides in his box. Count Cracks ("Unopened means undamaged") seals himself behind glass. Chief Frost ("I'll decide tomorrow") puts your returns on hold in midair. And the Director's final fight ends with a choice about letting go. ■ Collect stars, grow stronger Three stars per stage: clear, no damage, three returns of 10 or more. Spend stars in the workshop on intake, power and hull. ■ Everyone can reach the end Lose a few times and assist mode is offered (+2 hull, longer warnings). After the story, overtime mode brings back 18 tools and 8 evolutions. - Free. No ads, no in-app purchases - No account. Plays offline - Japanese and English - Resume any stage or scene where you left off - Adjustable sound, haptics, motion and flashing "Keep it. I take on too much. …But now we carry it together."
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What's New in Cosmic Returns

3.0

November 1, 2026

3.0: Hold it. Send it back. Then let go. - One simple rule: hold to catch, lift to send it all back. Fill the receiving desk to clear a stage. Return 10 or more at once for 2.5× - 20 stages (five per chapter), 1–2 minutes each - All four bosses fight in new ways, built on their catchphrases - The story gains a three-day deadline, a new secret and a new ending - Three stars per stage, and a workshop that spends them on upgrades - Assist mode: +2 hull and longer warnings - Overtime mode after the story, with tools and evolutions Your 2.0 progress carries over.

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