
Deep-Sea Diver
Descend. Detect. Trim. Ascend.
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Free
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About
A wreck, a line, and whatever you can bring back up.
Every dive runs the same four operations, and each one can cost you the load. Nothing is hidden - the score at the end is exactly what the dive was worth.
FOUR OPERATIONS
1 - DESCENT
Pay out the line and set the diver down without a jolt. Drop too quickly and you land hard; hold too long and the air runs down.
2 - DETECT
Sweep the seabed with the detector. The signal sings louder as you close in - dig where it is loudest, and dig carefully. Rough work damages what you came for.
3 - TRIM
Fill four lift bags to their bands. They leak the whole time, so nothing stays where you put it. Overfill one and you must vent it all the way down and start again.
4 - ASCENT
Hold the rate steady on the pressure levers and thread the wreckage on the way out. Rise too fast and the bags burst - and the load goes back to the bottom.
IT ALL COUNTS
Landing, signal accuracy, how level the load sat, and how clean the ascent was. Every operation feeds the final score, and a perfect dive is 1000.
Some wrecks sit deeper, in worse current, with more wreckage in the water column. The tolerances tighten as you go.
BUILT FOR ONE THUMB
Drag, hold, tap. Haptics throughout - you feel the line take up, the detector bite, the bags fill, the bags burst.
Five languages. Plays offline, no account.
Free with a short ad after every third dive. One purchase removes them for good.
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What's New in Deep
1.0
September 2, 2026



