About
What's New in Doodleforce
1.22.0
September 15, 2026
EVERYTHING SINCE 1.7 DUELS • Challenge someone you follow, or anyone with a link, to the same three Freehand pages. One attempt per page — the better line takes it, most pages wins. • 24 hours to answer, a nudge the moment it's your move, and a rematch at the end. Put a page down and pick it up later, shots and time kept. Duels update live, and finished ones stay on the list for a week. BEAT MY SHOT • Share any finished run: the link opens the same board with your shots and time to beat, and your run drawn beneath your friend's as a faint ghost. • Or save a ten-second clip that opens on your challenge, and post it anywhere. • Share the day's puzzle or any campaign level straight from the win card. YOUR DAY • A new first screen that answers "what now": today's puzzle, this week's Freehand page and this week's Burst run — each card with where you stand, your best and the time left. • A streak on a calendar, a freeze that covers one missed day a week, and a weekly chest that pays five Keys for showing up five days out of seven. DAILY TWISTS • Some days the Daily arrives changed: the page mirrored, one tool only, or a tight shot budget. A chip tells you before you fire. On a Tight Budget day the count is on screen and the run ends when the shots are spent. LEADERBOARDS • Every board on one screen — tap the podium at the top: today's puzzle, this week's page and run, the star boards for the week and all time, and every campaign level, chapter by chapter. • The daily keeps its history: the last two weeks of puzzles, each with its board. Missed a day? Ten Keys open that puzzle until midnight — play it as often as you like, and your runs count on that day's board. • Emoji reactions now show on the board, and the player you reacted to is told. If your notifications are off, the board says so. • Boards refresh when you open them, when you pull them down and when you come back to the game. THE SKETCHBOOK • Make the archer yours: inks, papers, hats, wings and a face — eyes, ears, a mouth and a nose — plus shot trails, the target rings, the aiming guide, the pop, the ground and the sky. • Draw the targets your way — apple, can, ghost, star, kite or lantern — and the shots too, one drawing per tool. Pick a launcher for each tool — a longbow or a crossbow, a sling or a cannon for the bombs. • 68 things to earn by playing. The page beside the catalogue plays every part, and the game names what earned each card. • Replays play back in the look of whoever made the run — yours on your runs, theirs on theirs. STUCK? ASK FOR A LINE • Retry a level three times and the game offers the most direct line: the angle and power to aim for, with the right tool in hand. Aim close enough and the shot goes exactly where the line said. It stays until you clear its target, then shows the next shot. THE PAGE • The top bar shows how you shot: the angle and the power, live while you pull and held after the shot flies. • Every board fills the screen. Notices sit top-right, out of the way, and the game's questions arrive one at a time, after you've learned to play. AND • Burst is fast from the first balloon, and no two balloons agree on a speed. • One chapter-2 room redrawn, with a fresh leaderboard. • A new day arrives without restarting the game. • A new achievement for your first weekly chest — 147 to chase. • Doodleforce Complete: every chapter from day one, every Sketchbook style, no ads — one purchase, nothing to renew. • Sign in with Google works. • All of it in fifteen languages.
MoreIn-App Purchases
$1.99
50 Keys
50 keys to unlock chapters.









