Doodleforce

Doodleforce

Physics puzzles & level maker

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Free
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Details

  • Released
  • Updated
  • July 10, 2026
  • September 15, 2026

Features

Doodleforce screenshot #1 for iPhone
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Doodleforce screenshot #9 for iPhone
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About

Doodleforce is a trick-shot physics puzzler built around one simple, satisfying loop: aim, bounce, and pop. Line up the shot, read the bounce, clear every target in as few launches as you can. Every level is a clean sketchbook page — just clever physics you can feel. 460 LEVELS, 23 CHAPTERS 460 hand-built puzzles across 23 chapters — moving platforms, magnets, portals, switches, brittle floors, wind and more. Up to five stars a level for solving it fast and under par. The late chapters bite: a boss rush, an archer who moves, and rooms that fight back from both sides. FOUR TOOLS, ONE PERFECT SHOT Switch between the bow, golf ball, tennis ball and bomb — each with its own weight, bounce and arc. The top bar shows the angle and power of every shot. STUCK? ASK FOR A LINE Retry a level three times and the game offers the most direct line, with the angle and power to aim for. A NEW CHALLENGE EVERY DAY A fresh puzzle every 24 hours. Some days it arrives with a twist — the page mirrored, one tool only, or a tight shot budget — and a chip tells you before you fire. Missed one? Ten Keys reopen a past puzzle until midnight, and your runs count on its board. BEAT MY SHOT Share a link and a friend plays the same board with your shots and time to beat — your run drawn beneath theirs as a faint ghost. Or save a ten-second clip to post anywhere. DUELS Challenge a friend, or anyone with the link, to the same three Freehand pages: one attempt each, the better line takes the page, 24 hours to answer. Put a page down and finish it later; you're told when it's your move. YOUR DAY One screen that answers "what now": today's puzzle, this week's Freehand page and Burst run, and where you stand on each. A streak on a calendar, a freeze for one missed day a week, and a chest that pays Keys for five days out of seven. THE SKETCHBOOK Inks, papers, hats, wings and the archer's own face; the shots, the targets and a launcher for each tool; the target rings, the aiming guide, the pop, the ground and the sky. 68 things to earn by playing: clear chapters, keep a streak, open chests, win duels. FREEHAND — THE PAGE DRAWS ITSELF Endless generated pages, each named by a short code. Targets arrive in waves, the next sketched the moment you clear the last, and a shared code is a race on the same board. A new Weekly page every Monday. BURST — NINETY SECONDS OF RAPID FIRE Balloons rise, lean and cross: combos climb to ×4, gold pays five times more, and a hot streak ignites Frenzy — ten seconds where everything counts double. A new Weekly run every Monday. EVERY BOARD, ONE TAP Tap the podium for every leaderboard: the daily and its last two weeks, this week's page and run, star totals, and every level by chapter. Each shows the top players and the five either side of you. Follow up to 30 friends, filter any board to them, react with emoji, and hear when one passes you. Watch shared runs back in their player's own look. BUILD YOUR OWN LEVELS The Level Editor hands you the tools we built the campaign with: place targets and hazards, wire switches and lifts, set star times, test instantly, share by a short code. PLAY THE COMMUNITY Browse player-made levels and cleared Freehand pages, play anything by its code, and like what you love. TRACK EVERYTHING 147 player and 50 creator achievements, plus career stats. PLAYS IN YOUR LANGUAGE Fifteen languages: English, German, Spanish, French, Hungarian, Italian, Japanese, Korean, Dutch, Polish, Portuguese, Romanian, Russian, Vietnamese, Chinese. YOURS, EVERYWHERE Play as a guest, or sign in with Apple or Google to sync progress across devices. BUILT TO BE KIND The whole campaign plays offline. Reduced-motion, colorblind-safe and high-contrast options. Ads are small sponsored cards, clearly marked, beside the win and pause screens — never full-screen, never mid-run. One purchase, Doodleforce Complete, opens every chapter and every Sketchbook style and removes ads for good. Aim. Bounce. Pop. Made by Fluttech.
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What's New in Doodleforce

1.22.0

September 15, 2026

EVERYTHING SINCE 1.7 DUELS • Challenge someone you follow, or anyone with a link, to the same three Freehand pages. One attempt per page — the better line takes it, most pages wins. • 24 hours to answer, a nudge the moment it's your move, and a rematch at the end. Put a page down and pick it up later, shots and time kept. Duels update live, and finished ones stay on the list for a week. BEAT MY SHOT • Share any finished run: the link opens the same board with your shots and time to beat, and your run drawn beneath your friend's as a faint ghost. • Or save a ten-second clip that opens on your challenge, and post it anywhere. • Share the day's puzzle or any campaign level straight from the win card. YOUR DAY • A new first screen that answers "what now": today's puzzle, this week's Freehand page and this week's Burst run — each card with where you stand, your best and the time left. • A streak on a calendar, a freeze that covers one missed day a week, and a weekly chest that pays five Keys for showing up five days out of seven. DAILY TWISTS • Some days the Daily arrives changed: the page mirrored, one tool only, or a tight shot budget. A chip tells you before you fire. On a Tight Budget day the count is on screen and the run ends when the shots are spent. LEADERBOARDS • Every board on one screen — tap the podium at the top: today's puzzle, this week's page and run, the star boards for the week and all time, and every campaign level, chapter by chapter. • The daily keeps its history: the last two weeks of puzzles, each with its board. Missed a day? Ten Keys open that puzzle until midnight — play it as often as you like, and your runs count on that day's board. • Emoji reactions now show on the board, and the player you reacted to is told. If your notifications are off, the board says so. • Boards refresh when you open them, when you pull them down and when you come back to the game. THE SKETCHBOOK • Make the archer yours: inks, papers, hats, wings and a face — eyes, ears, a mouth and a nose — plus shot trails, the target rings, the aiming guide, the pop, the ground and the sky. • Draw the targets your way — apple, can, ghost, star, kite or lantern — and the shots too, one drawing per tool. Pick a launcher for each tool — a longbow or a crossbow, a sling or a cannon for the bombs. • 68 things to earn by playing. The page beside the catalogue plays every part, and the game names what earned each card. • Replays play back in the look of whoever made the run — yours on your runs, theirs on theirs. STUCK? ASK FOR A LINE • Retry a level three times and the game offers the most direct line: the angle and power to aim for, with the right tool in hand. Aim close enough and the shot goes exactly where the line said. It stays until you clear its target, then shows the next shot. THE PAGE • The top bar shows how you shot: the angle and the power, live while you pull and held after the shot flies. • Every board fills the screen. Notices sit top-right, out of the way, and the game's questions arrive one at a time, after you've learned to play. AND • Burst is fast from the first balloon, and no two balloons agree on a speed. • One chapter-2 room redrawn, with a fresh leaderboard. • A new day arrives without restarting the game. • A new achievement for your first weekly chest — 147 to chase. • Doodleforce Complete: every chapter from day one, every Sketchbook style, no ads — one purchase, nothing to renew. • Sign in with Google works. • All of it in fifteen languages.

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$1.99

50 Keys

50 keys to unlock chapters.

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