Rollup vs Doodleforce
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Rollup
A minimalist physics arcade game where you tilt a beam to guide a rolling ball through challenging hazard zones. Survive chaotic levels, unlock permanent upgrades, and enjoy focused, offline gameplay.
- Intuitive tilt controls
- 24 escalating zones
- Randomized layouts
- Permanent upgrades
- Offline play
- No microtransactions
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Rollup: Tilt Ball Arcade is a minimalist physics ball game about tilting a beam, balancing a rolling ball, and surviving chaotic hazard zones. Guide the ball through tight gaps, react to shifting obstacles, and try to keep your last ball alive just a little longer. Climb through 24 escalating zones, each with its own goals, hazards, and patterns. Dodge holes, spinners, rocks, and bombs while layouts shuffle each run so no two attempts feel the same. Learn the physics, master the tilt, and turn a shaky first run into a clean, controlled climb. Between runs, unlock permanent upgrades that subtly change how you play. Increase beam move speed and tilt angle, earn extra balls and shields, add guardrails to catch near-misses, and uncover hidden bonuses as you progress. Each perk makes the next chaotic run a bit more survivable. Rollup is built for cozy, focused sessions. No accounts, no microtransactions, and fully playable offline. Just quick runs, instant restarts, light haptics, and a clean visual style that keeps the focus on the physics. Perfect for a spare minute on the sofa or a short break on your commute. Features: • Intuitive tilt controls and tight physics • 24 zones with randomized layouts and escalating hazards • Permanent upgrades between runs (speed, tilt, extra balls, shields, guardrails, secrets) • Offline play, no accounts, no microtransactions • Minimalist look and satisfying haptics for a calm-but-chaotic arcade feel
Doodleforce
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Doodleforce is a trick-shot physics puzzler built around one simple, satisfying loop: aim, bounce, and pop. Line up the shot, read the bounce, clear every target in as few launches as you can. Every level is a clean sketchbook page — just clever physics you can feel. 460 LEVELS, 23 CHAPTERS 460 hand-built puzzles across 23 chapters — moving platforms, magnets, portals, switches, brittle floors, wind and more. Up to five stars a level for solving it fast and under par. The late chapters bite: a boss rush, an archer who moves, and rooms that fight back from both sides. FOUR TOOLS, ONE PERFECT SHOT Switch between the bow, golf ball, tennis ball and bomb — each with its own weight, bounce and arc. The top bar shows the angle and power of every shot. STUCK? ASK FOR A LINE Retry a level three times and the game offers the most direct line, with the angle and power to aim for. A NEW CHALLENGE EVERY DAY A fresh puzzle every 24 hours. Some days it arrives with a twist — the page mirrored, one tool only, or a tight shot budget — and a chip tells you before you fire. Missed one? Ten Keys reopen a past puzzle until midnight, and your runs count on its board. BEAT MY SHOT Share a link and a friend plays the same board with your shots and time to beat — your run drawn beneath theirs as a faint ghost. Or save a ten-second clip to post anywhere. DUELS Challenge a friend, or anyone with the link, to the same three Freehand pages: one attempt each, the better line takes the page, 24 hours to answer. Put a page down and finish it later; you're told when it's your move. YOUR DAY One screen that answers "what now": today's puzzle, this week's Freehand page and Burst run, and where you stand on each. A streak on a calendar, a freeze for one missed day a week, and a chest that pays Keys for five days out of seven. THE SKETCHBOOK Inks, papers, hats, wings and the archer's own face; the shots, the targets and a launcher for each tool; the target rings, the aiming guide, the pop, the ground and the sky. 68 things to earn by playing: clear chapters, keep a streak, open chests, win duels. FREEHAND — THE PAGE DRAWS ITSELF Endless generated pages, each named by a short code. Targets arrive in waves, the next sketched the moment you clear the last, and a shared code is a race on the same board. A new Weekly page every Monday. BURST — NINETY SECONDS OF RAPID FIRE Balloons rise, lean and cross: combos climb to ×4, gold pays five times more, and a hot streak ignites Frenzy — ten seconds where everything counts double. A new Weekly run every Monday. EVERY BOARD, ONE TAP Tap the podium for every leaderboard: the daily and its last two weeks, this week's page and run, star totals, and every level by chapter. Each shows the top players and the five either side of you. Follow up to 30 friends, filter any board to them, react with emoji, and hear when one passes you. Watch shared runs back in their player's own look. BUILD YOUR OWN LEVELS The Level Editor hands you the tools we built the campaign with: place targets and hazards, wire switches and lifts, set star times, test instantly, share by a short code. PLAY THE COMMUNITY Browse player-made levels and cleared Freehand pages, play anything by its code, and like what you love. TRACK EVERYTHING 147 player and 50 creator achievements, plus career stats. PLAYS IN YOUR LANGUAGE Fifteen languages: English, German, Spanish, French, Hungarian, Italian, Japanese, Korean, Dutch, Polish, Portuguese, Romanian, Russian, Vietnamese, Chinese. YOURS, EVERYWHERE Play as a guest, or sign in with Apple or Google to sync progress across devices. BUILT TO BE KIND The whole campaign plays offline. Reduced-motion, colorblind-safe and high-contrast options. Ads are small sponsored cards, clearly marked, beside the win and pause screens — never full-screen, never mid-run. One purchase, Doodleforce Complete, opens every chapter and every Sketchbook style and removes ads for good. Aim. Bounce. Pop. Made by Fluttech.
Screenshots
Verdict
The clearest difference is in-app purchases: Rollup at none against Doodleforce's 2. Rollup also leads on update cadence (every 2 days vs every 2 weeks). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Doodleforce sells 2 one-off in-app purchases. Rollup asks for nothing beyond the download.
Rollup ships an update every 2 days, Doodleforce every 2 weeks. The most recent releases landed on October 24, 2026 and October 25, 2026 respectively.
| Parameter | Rollup | Doodleforce |
|---|---|---|
| Price | Free | Free |
| Rating | 4.0 (1 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 1 — better | — |
| Update frequency | Every 2 days — better | Every 2 weeks |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Ad-supported | — |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 16.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 92 MB | 50 MB |
| Age rating | 9+ | 4+ |
| Developer | Ravenware LLC | MJK APPS SRL |
In-app purchases
Rollup
No in-app purchases
Doodleforce
- 50 Keys$1.99
- Doodleforce Complete$6.99









