Freefall vs Doodleforce
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Freefall
Tap to flip gravity and guide a glowing sphere through challenging neon obstacle courses. Explore 8 unique worlds with distinct physics and create art with your light trails. Unlock the full game with a single purchase for an uninterrupted, offline experience.
- One-tap gravity flipping
- 160 hand-crafted levels
- 8 distinct worlds with unique physics
- Light trail art creation
- Offline play
- Instant restart
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Tap. Flip gravity. Don't crash. Freefall is a gravity-flip arcade puzzle built on a single rule: tap anywhere to flip gravity. Time your flips to thread a glowing sphere through 160 hand-built neon obstacle courses — and leave a trail of spray-painted light behind you on every run. Start free with the first 6 levels: play 5 normal levels, survive the Bonus Drop, then clear one more level. If it gets under your skin, unlock the full game with one $3.99 purchase. No ads. No lives. No subscription. 8 WORLDS, 8 FEELINGS Each world doesn't just change colour — it changes the physics. The Block floats and forgives. Neon Yard is snappy and twitchy. Glass refuses to stop. Furnace explodes off every tap. Void starts you upside down. Mainframe is pure, brutal precision. You'll learn the one mechanic eight times over. EVERY RUN IS A PIECE OF ART Your sphere paints as it flies. Land a clean line and you're left with a glowing trail worth screenshotting. No two runs ever look the same — share the ones you're proud of. BUILT TO RESPECT YOU • 160 hand-crafted levels across 8 distinct worlds • One-tap controls anyone can pick up in three seconds • Instant restart — no waiting, no "watch an ad to continue" • Chase 1, 2 or 3 stars on every single level • 100% offline. No account. No tracking. No WiFi required. • Native on iPhone and iPad. Dark-mode, OLED-friendly. FREE TO START. ONE UNLOCK. NO ADS. We built the physics puzzle we actually wanted to play — the kind that lets you feel the loop before asking for money, then never interrupts you with ads, timers, currencies, or lives. One full-game unlock. Play it on a plane, on the sofa, on the commute. For fans of Alto's Adventure, Monument Valley and Orbit who just want to buy a beautiful game and play it. Freefall. One tap. Eight worlds. Zero nonsense.
Doodleforce
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Doodleforce is a trick-shot physics puzzler built around one simple, satisfying loop: aim, bounce, and pop. Line up the shot, read the bounce, clear every target in as few launches as you can. Every level is a clean sketchbook page — just clever physics you can feel. 460 LEVELS, 23 CHAPTERS 460 hand-built puzzles across 23 chapters — moving platforms, magnets, portals, switches, brittle floors, wind and more. Up to five stars a level for solving it fast and under par. The late chapters bite: a boss rush, an archer who moves, and rooms that fight back from both sides. FOUR TOOLS, ONE PERFECT SHOT Switch between the bow, golf ball, tennis ball and bomb — each with its own weight, bounce and arc. The top bar shows the angle and power of every shot. STUCK? ASK FOR A LINE Retry a level three times and the game offers the most direct line, with the angle and power to aim for. A NEW CHALLENGE EVERY DAY A fresh puzzle every 24 hours. Some days it arrives with a twist — the page mirrored, one tool only, or a tight shot budget — and a chip tells you before you fire. Missed one? Ten Keys reopen a past puzzle until midnight, and your runs count on its board. BEAT MY SHOT Share a link and a friend plays the same board with your shots and time to beat — your run drawn beneath theirs as a faint ghost. Or save a ten-second clip to post anywhere. DUELS Challenge a friend, or anyone with the link, to the same three Freehand pages: one attempt each, the better line takes the page, 24 hours to answer. Put a page down and finish it later; you're told when it's your move. YOUR DAY One screen that answers "what now": today's puzzle, this week's Freehand page and Burst run, and where you stand on each. A streak on a calendar, a freeze for one missed day a week, and a chest that pays Keys for five days out of seven. THE SKETCHBOOK Inks, papers, hats, wings and the archer's own face; the shots, the targets and a launcher for each tool; the target rings, the aiming guide, the pop, the ground and the sky. 68 things to earn by playing: clear chapters, keep a streak, open chests, win duels. FREEHAND — THE PAGE DRAWS ITSELF Endless generated pages, each named by a short code. Targets arrive in waves, the next sketched the moment you clear the last, and a shared code is a race on the same board. A new Weekly page every Monday. BURST — NINETY SECONDS OF RAPID FIRE Balloons rise, lean and cross: combos climb to ×4, gold pays five times more, and a hot streak ignites Frenzy — ten seconds where everything counts double. A new Weekly run every Monday. EVERY BOARD, ONE TAP Tap the podium for every leaderboard: the daily and its last two weeks, this week's page and run, star totals, and every level by chapter. Each shows the top players and the five either side of you. Follow up to 30 friends, filter any board to them, react with emoji, and hear when one passes you. Watch shared runs back in their player's own look. BUILD YOUR OWN LEVELS The Level Editor hands you the tools we built the campaign with: place targets and hazards, wire switches and lifts, set star times, test instantly, share by a short code. PLAY THE COMMUNITY Browse player-made levels and cleared Freehand pages, play anything by its code, and like what you love. TRACK EVERYTHING 147 player and 50 creator achievements, plus career stats. PLAYS IN YOUR LANGUAGE Fifteen languages: English, German, Spanish, French, Hungarian, Italian, Japanese, Korean, Dutch, Polish, Portuguese, Romanian, Russian, Vietnamese, Chinese. YOURS, EVERYWHERE Play as a guest, or sign in with Apple or Google to sync progress across devices. BUILT TO BE KIND The whole campaign plays offline. Reduced-motion, colorblind-safe and high-contrast options. Ads are small sponsored cards, clearly marked, beside the win and pause screens — never full-screen, never mid-run. One purchase, Doodleforce Complete, opens every chapter and every Sketchbook style and removes ads for good. Aim. Bounce. Pop. Made by Fluttech.
Screenshots
Verdict
The clearest difference is ads: Freefall at none against Doodleforce's shown. Freefall also leads on update cadence (every 3 days vs every 2 weeks). Doodleforce's advantage is iOS requirement (15.0 vs 17.0). On price, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Freefall sells 1 one-off in-app purchase and Doodleforce sells 2 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Freefall ships an update every 3 days, Doodleforce every 2 weeks. The most recent releases landed on October 16, 2026 and September 28, 2026 respectively.
| Parameter | Freefall | Doodleforce |
|---|---|---|
| Price | Free | Free |
| Rating | 3.7 (3 ratings) — better | — |
| Positive reviews | 50.0% of reviews | — |
| Number of ratings | 3 — better | — |
| Update frequency | Every 3 days — better | Every 2 weeks |
| Ads | No — better | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Freemium | — |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 17.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 81 MB | 50 MB |
| Age rating | 4+ | 4+ |
| Developer | Vulcan Forged | MJK APPS SRL |
In-app purchases
Freefall
- Full Game Unlock$3.99
Doodleforce
- 50 Keys$1.99
- Doodleforce Complete$6.99









