Business
Response from developer
You're right, and it's fixed. The birth was written into your life log with the rolled name before you got the chance to change it. Now the log waits for your choice, the name you type is the name that's recorded. Thanks for the report.
good game
1: The random deaths, the deaths in this game is insanely random and dosent even make sense, you can die to Illnesses despite ur health being at 100 and deaths like accident and violence make no sense, death via accident should only happen due to the users actions.
2. The game is slightly historically inaccurate, Ik it’s nearly impossible for a (i assume) single person to make a game historically accurate and make wars start and end on the exact year but in no way should kevian rus ( also Kevian Rus wasn’t rlly a nation but a term to descibe the loose political federations of rus) ever go to war with songhai china, and u could try to make major events happen during a specific time, like example: if ur born or living in 1237 in Cumania (which i dont think is in the game) their shoukd be a huge chance that you die to mongol invasions which should be labeled as violence via war, and another problem i have with this category is how the atomic age in some countries doesn’t even start in 1945 but happens either way earlier in a country that never had or has nukes (like Greece), and many other eventful historical wars should be added, not every war but insanely historical ones, like revolutions, civil wars, etc.
3: If you choose to live as a distant relative ur entire family won’t really have the same last name as you. Which is a minor issue but another issue i have is that in the primitive era the lands are crudely named, like what is the copper hills and old peninsula supposed to be? i like the ones that require a quick google search to learn like the caral valleys while some like the maize villages make no sense since that could be virtually everywhere.
Accessibility
Response from developer
Thank you for telling us — you found a real gap: the game's section screens had no close button for VoiceOver, so the only way out was a swipe VoiceOver can't perform, and the in-game menu was unreadable too. Every section is getting a proper Close button (the two-finger scrub will work as well), the menu is being rebuilt so each item is its own button, and we're working through the rest of the game's VoiceOver support after that. Really glad you've been enjoying Eras despite this, and thanks for the patience.
AWESOME GAME!
Incredible potential but lacks refinement
1: dying randomly for no reason is not fun, and death descriptions are not elaborate enough. There’s no worse feeling than dying to an “illness” when at 100 health, and it makes me feel like I have no control over how long I live. Also randomly dying to accidents I agree should be a thing, but they should be a result of an action I take, not a random occurrence. I’d like deaths that occur naturally to be indicated as such with the health stat instead of just occurring. Same with dying from “violence”. Firstly, what does that even mean? Secondly, let me do something, anything, to somehow prevent it!!
2: the way things are written in English are very confusing. I’m assuming most of the game has been written in a different language and Google Translated to English, which, fair enough, but still. I would say 20% of events that occur I have no idea what’s happening simply because it’s written so cryptically.
3: some eras are much less fun than others simply because there is less stuff to do, like for the caveman era, maybe let me build a civilization? There’s already a very good upgrade system for realestate assets, I could see the same system being used to found and lead a city over the ages?
4: The player character has many accessible details for flavor, which I love, you can see your height, blood type, weight, it’s super cool. LET ME SEE THE SAME DETAILS ON OTHER PEOPLE!!
5:heirlooms don’t really do anything and are just there for flavor, which is.. fine? It just seems like a well thought out mechanic, but they don’t do anything. Idk just feels weird how important they feel and how unimportant they actually are.
Conclusion: This is the base for an incredible game and I cannot wait to see what lies ahead of it
Response from developer
Thank you for the incredibly thorough review. This is exactly the kind of feedback that makes the game better, and I've taken notes on every point. You're right on all five. Random deaths need to be tied to your health and your choices rather than coming out of nowhere, the event writing needs to be clearer (it's not translated, it's just written too cryptically in places), the early eras need more to do, you should be able to see details on other characters, and heirlooms should actually matter. I'm working on refinement as the focus of the next update. Thanks for playing and for caring enough to write all this out.






