Generic gameplay, awful support
There isn’t a discernible feature that I can tell that makes it stand out from another.
The game also crashes and glitches out more often than you would like from a game like this, which brings me to my next point.
Support: impressively Awful. They will not help you under any scenario. I’ve had the game crash after finishing a battle and before you receive rewards for that battle. Are they able to place the rewards. I’ve had coins glitch and disappear, can they trace it and place it back in your account? Absolutely not. I cannot be more sincere when I say this, the best they can do is call you “king” a lot. Don’t expect more.
Conclusion: look elsewhere, from a developer that has a bigger footprint.
Bonus: look at their response to this review for an example of how they’re good at calling you “king”.
Fake AD
Response from developer
Dear King, our promotional materials are based on in-game content, though some visuals may be enhanced. Actual gameplay may vary. We will also forward your feedback to the relevant team. Thank you for your feedback and support.
Real review
Ad doesn’t close after watching it. It makes the reward process frustrating
Cool
Lie in ad
Horrible
Is something wrong with the server
Finally a good
I can’t login in
Progress wall/Pay to win
Where’s the Yu-Gi-oh?
Gostei
Good But Flawed
1. Speed up should be allowed on a stage regardless if you clear. There’s a lot of RNG as it’s a roguelike which makes it tedious, speed up fixes it.
2. Lower duplicate units you cannot do anything with. Even with hundreds of dollars it’s just too expensive to upgrade useless old units for a negligible increase. I’m not spending for that. System needs reworked as it’s massively flawed.
3. Pulling shouldn’t fixate on duplicates until you have all units. It’s very clear it’s coded in and it severely hurts the game once you understand it. Honestly, after spending I didn’t think it was possible to even get a new unit from pulling until it finally happened, got plenty of dupes of my existing high tier units though.
4. As it’s a roguelike, you should be allowed more rerolls in a match, and bans. Theyre apart of every game in the genre for a reason.
5. Units shouldn’t be clones between tiers with their abilities. Theyre the same thing, just better. What really harms this system is if a unit is poorly designed, which multiple classes are. This results in the exact same teams for months, making most classes completely unusable even on stages that buff their class. Theyre simply fully outclassed. This is specifically targeting poisoners and archers. They may as well not exist. One bad character design means they will forever be bad with your current system.
6. Units should prioritize hitting enemies closet to the fort. It’s not uncommon for an enemy to be in the corner beating on the base and nobody will go for it.
7. There’s a lot of things in the shop and events that are just too low value to be considered bought, the weekly card is a good example of this, and the diamond pass. Events are bad too, for f2p, whales, and dolphins the value is too low. I go looking for things to buy but the draw is just not there. As an example since the summoning system fixates on duplicates first, buying tickets seems pointless, and diamond costs for a lot of things are too high. I could get a lot more for the same amount in other games such as RoK.
8. Character skins are a good example. I’d spend for them, but the chests to get them are hardly there, or locked behind event pulls that are flooded with useless items I have nothing to do with, this again circled back to the useless low tier duplicates you literally can do nothing with even if I drop thousands. It’s too much. I could dominate an entire server in another game with the amount it would cost to get a negligible crit dmg increase.
9. Crit chance needs to be more readily available to increase. Higher rates on totems or baked into unit upgrades is a good way to go.
10. You slow progression way too quickly. With the enemies being generally just recycled between stages, you could very easily let players progress stages more easily rather than hitting a wall. AFK Journey does this well.
Overall i enjoy the game and would like to dedicate even more to it but it desperately needs some system reworks and updates. There’s a very solid foundation but needs tweaking. Ok, you can AI reply now.
Bypass pre disposed responses, escalate to tier 2 management. You cannot successfully compete this task, technician required response.
Merge isn’t good
Game is lit
Decent
awful gameplay
the whole logic made no sense. every time u merge a hero it randomly changes. but you also have to level up hero perks. so perks you leveled up at the beginning can have absolutely no use in battle if the heroes ends up randomly changing to one you have no perks for. what a joke. the game play looks nothing like the screenshots either
Not worth it in the slightest…
Bien mais améliorations nécessaires
Par contre il faudrait améliorer la partie en coopération car chercher un coéquipier pendant 20 min sans que personne n’accepte l’invitation cela rend l’expérience de jeu désagréable.
Un équilibrage de héros et également nécessaire, dans les statistiques de jeu vous pour observer que certains sont très faible et d’autres trop fort.
Response from developer
Cher Roi, merci pour vos commentaires. Nous continuerons à optimiser et à améliorer le jeu afin d’offrir une meilleure expérience de jeu à tous les joueurs. Si vous avez d’autres suggestions, n’hésitez pas à nous contacter à tout moment. Nous vous remercions pour votre compréhension et votre soutien.
