It’s not free
Response from developer
Thanks for the note. The product page does carry Apple's In-App Purchases label, so the game is listed as offering them. Here is what you have without paying anything. Three airports are unlimited: Atlantic City, Solberg and Teterboro. All twelve academy lessons are also fully open. The larger levels get three plays a day, and there is one live shift a day working real traffic over New York, London or Atlanta. There are no adverts anywhere. If you want the rest, the Base Game Unlock is one payment for all 50+ airports, every mode, and every difficulty from Novice to Master, plus unlimited live traffic. Yours forever, no subscription. The Watch story seasons are separate and entirely optional, and episode 1 of every season is free for everyone. Worth another go if you have the time. Three plays a day on the big fields is enough to tell whether the job suits you, and Atlantic City, Solberg and Teterboro cost nothing at all. Craig
Amazing
Response from developer
Thank you, that means a lot. If you hit anything that feels off, or you have an idea for the tower, the support link in Settings comes straight to me. Craig
A great addition for the mobile ATC scene
Only thing I’d really ask for is upping the number of aircraft on certain areas depending on difficulty like London for example, which feels pretty empty. I find myself using the fast forward button pretty much every time to get all the aircraft in at once, which causes collisions semi often sadly due to them spawning in each other. Other than that, great game!
Response from developer
I really appreciate the review, and the engagement in the game. I posted a long thought about London (and similar levels) on the developer board. Check that out there. And you inspired me to make what I think is an important change. Thanks again. Craig
Such an amazing app
Response from developer
I am so glad that the game brought you joy. I've put a lot of work into it and am trying to improve it every week. Thank you also for taking the time to write the feedback - I know you didn't have to, and it means a lot that you did. I've tried to improve the tutorial by implementing a simpler academy, but I take your feedback that a player overlay on the early levels could help people become accustomed quickly. Thanks for playing and writing. You really brightened my day. -Craig
pretty good game, needs a few QoL improvements
Response from developer
Thanks so much for the thoughtful review and the recommendation. Really glad you're enjoying it! Two quick tips on what you ran into: Helicopters can land on helipads. Direct the helo to the helipad (in the Direct To window, the helipads are identified for you) and bring it down low as it gets close, and it settles onto the pad on its own. You'll find helipads on the levels that feature them (Solberg/N51 is a good one), plus every Search & Rescue mission is helicopter-based. You're in control of where arrivals go. Use "Clear to Land" for a specific runway, or "Direct To" and approach clearances to route a plane in. The "Enter Pattern" command puts a plane into the pattern for the airport its goal is set to, so it should arrive at the right field. If one ever lands somewhere it shouldn't, that sounds like a bug, and a log would really help me catch it (Settings, then Send logs). If anything else ever looks off, please send a log or post on the in-app "Talk to the Developer" board. I read and reply to everything, and it really does shape what I build. Your idea about choosing a plane's pattern is great feedback and it's on my list. More is on the way (a story-driven career campaign is in the works). Thanks again for playing and for taking the time to write this. It means a lot. Craig













