Hollows Of Rogue

Hollows Of Rogue

"Rogue, but better"

3 ratings
4 reviews
$2.99 $1.99

Lowest price: $1.99 7 months ago (-0%)


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Price history


Details

  • Released
  • Updated
  • September 23, 2024
  • May 31, 2026
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About

Experience a modern take on a classic roguelike dungeon crawler. Navigate persistent levels with enhanced touch controls, adjustable difficulty, and quality-of-life improvements. Discover new items, environmental hazards, and special locations while enjoying a familiar yet refined gameplay loop.

โœ“Persistent levels
โœ“Adjustable difficulty
โœ“Enhanced touch controls
โœ“New items and rebalanced stats
โœ“Special dungeon locations
โœ“Environmental hazards
โœ“High contrast display
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What's New in Hollows Of Rogue

1.8.2

May 31, 2026

1.8.1, 1.8.2 Dungeon and rooms: - monsters can now trigger traps (yes, that means you can lure them into teleport, or trap doors..) - maze completion rewards are triggered by seeing the whole maze instead of stepping on every maze tile - added SFX for maze completion - added non-interactive architectural objects to large rooms - improved teleport and trap-door placement so they shouldn't spawn in blocking way next to the only door leading to exit.. Monsters ranged updates: - kobolds can shoot tiny flames - orcs can throw spears - centaurs can shoot poisoned arrows now Fixes and polish: - added amulet aggravation sound when entering a level if it is being carried - fixed bolt death cause reporting and death screen handling - updated D-Pad looks 1.8.0 Game UI: - inventory items types are differentiated by color - items on main inventory screen can be clicked to obtain their description - there is a new 'Load Game' button in the game menu, allowing to load last/previous save; there is no penalty for this currently (small changes: seed input in Settings is now always selectable, player name input is now alphanumeric only (special characters were allowed previously)) Dungeon generation: is more varied - there are more rooms shapes, types and layout variations and the layout becomes more and more chaotic the deeper the player goes this should hopefully this should result in more interesting and less repetitive visuals and gameplay Visuals: - monsters colors now fade based on their remaining HP, so player has clearer indication of how much HP they have left - there is also visual feedback when player and monsters are hit - monsters and player now also fade into environmental floor effects more (items should be always clearly visible) - small trail behind player and monsters should make it easier to track their movement and actions Audio: - updated several monsters' audio clips which were too distracting - new procedural audio for monster deaths and wand zaps are generated on the fly, instead of new fixed audio clips - events further away from the player are quieter, and there is also some random pitch variation, hopefully making the audio less repetitive - hard cap on number of sounds playing, so there should be no more loud audio bursts when many sounds are played at once Gameplay: - pathfinding works much better now - not only for player - it can traverse more complicated layout like mazes and hazard rooms so e.g. touch to move is much more usable -, but also for all monsters - they will catch up to you now.. - +/- modifiers on armors are more meaningful: modifiers affect saves and are also taken into account outside of combat for saves against floor hazards (between two armors with the same AC, the one with + modifier is 'better') - the quality of spawned items scales with level depth is fixed now - later levels have more favorably modified items (the cursed chance is still the same) - completing a maze by stepping on all of its tiles grants experience - effects of potions of magic, monster and see invisible now persist for the current level instead of just a few turns - small updates to room effects, such as less floor slipping and updated acid/lava/heal rooms effects - slimes can split when attacking too, not just when being attacked - the amulet can now be enchanted and also aggravates all monsters on the level - scrolls reading should be more user friendly - when their effect is not applicable they won't be consumed and a message will be logged instead

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User reviews

Crashes on launch

After a recent update broke portrait mode, it also crashes when tapping resume game

Response from developer

you can use newly added button `Remove Game` on the main screen to at least start a new game please consider sending gamesave on the subsequent screen if possible, it should help a lot : links with contacts info were also added to Settings/About : portrait mode is hopefully not broken, but was updated - please use the above info for feedback if possible Thanks a lot !

Awesome version of Rogue

Itโ€™s a really fun game, recommend it for sure. There are few improvements that would make it even better. A list of entities somewhere in settings, showing what their tiles/ascii characters represent in game. First time encounters with unknowns are impossible to identify. A button to show what entities are nearby in a room, would be great. Also a screen that shows what potions and scrolls have been discovered if playing with unknown items (Brogue does this). So far really enjoying the game. Looking forward to new updates.
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Response from developer

those are good suggestions, will see how to best approach this thank you very much for the rating and for taking time to write the review

Great, with UI/UX improvement requests

Very fun! Need more options eg for single finger panning when swipe to move is off. Recentering at given zoom. Button for โ€œwaitโ€. Transparency level for dpad. Checking full inventory. Etc.

Response from developer

Thank you for the suggestions and review ! I hope to be adding more interaction options over time.

Great but needs UI/UX improvements

Very fun! Need more options eg for single finger panning when swipe to move is off. Recentering at given zoom. Button for โ€œwaitโ€. Transparency level for dpad. Checking full inventory. Etc.

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FAQ

What is Hollows Of Rogue?

Hollows Of Rogue is a modern roguelike dungeon crawler inspired by the original Rogue. It offers enhanced gameplay, touch-friendly controls, and adjustable difficulty settings while retaining the core feel of the classic genre.

Is Hollows Of Rogue free to play?

No, Hollows Of Rogue is a paid application. It is available for a one-time purchase price of $2.99.

Does Hollows Of Rogue have ads?

No, Hollows Of Rogue does not contain advertisements. It is a premium experience without any ad interruptions.

What devices support Hollows Of Rogue?

Hollows Of Rogue is supported on iPhone, iPad, and iPod devices. It is designed for iOS mobile and tablet platforms.

How often is Hollows Of Rogue updated?

The latest version, 1.7.3, was released on 2026-02-20. While specific update frequency isn't detailed, the developer actively maintains the game.

What is the age rating for Hollows Of Rogue?

Hollows Of Rogue has an age rating of 9+. This indicates it is suitable for players aged 9 and older.

Does Hollows Of Rogue have offline gameplay?

The description does not explicitly state offline play, but roguelike games typically function offline. Given its single-player focus and lack of mentioned online features, it is likely playable without an internet connection.

What makes Hollows Of Rogue different from the original Rogue?

Hollows Of Rogue introduces adjustable difficulty, persistent levels, quality-of-life improvements for touch screens, a high contrast option, rebalanced monsters and items, and new environmental hazards and special rooms.