Moldvay's Labyrinth

Moldvay's Labyrinth

Old-School Dungeon Crawler

12 ratings
10 reviews
$4.99

Details

  • Released
  • Updated
  • May 10, 2025
  • May 21, 2025
Moldvay's Labyrinth screenshot #1 for iPhone
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Moldvay's Labyrinth screenshot #8 for iPhone
Moldvay's Labyrinth screenshot #9 for iPhone
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About

Embark on a classic dungeon-crawling adventure inspired by 1970s and 80s CRPGs. Explore over 500 rooms, battle hundreds of unique monsters, and uncover countless treasures and secrets. Adjust the difficulty to your preference for a quick or extended play session.

Over 500 rooms to explore
300+ unique monsters
Hundreds of treasures and secrets
80 spells and 15 character classes
Adjustable difficulty
No ads or interruptions
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What's New in Moldvay's Labyrinth

1.05.20

May 21, 2025

Added the Graveyard for managing fallen characters UI and party management enhancements Minor visual and performance improvements

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Charts

Top Paid

📉 192-19

Role Playing games

This game dropped -19 positions in Role Playing games chart.

Last updated on July 20, 2026.

User reviews

Great game but:(

I love this game it is a very good time killer and fun. The more I’ve played the more I have looked into how the game works from online. That’s where I find out all the cool things that are bugged or just missing from the ISO version:(. The game is still fun to play but without those extra’s to are left with really only two sets of “ practical” weapons and armor to use.
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Maximum hit points loss?

Good game only playing an hour so far but I am continually seeing my heroes lose a maximum hit point every time I heal one of them from a spell. Is this an intended mechanic? I think I am getting them back somehow but I’m not understanding this feature it’s not in any of the helps.

I don’t think it’s supposed to happen but I’m continually seeing the maximum hit points depleting by one each time I use a spell to heal someone, but I feel they are coming back somehow but unsure how.
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Great, nostalgic game!

I love this game. Everything about it transports me back to the times of graph paper and kick-in-the-door D&D. Still some kinks to work out in the system, though:
1) There’s a very good manual, but it’s still lacking in several places: no information on traps or how the skills to find or disarm them work.
2) Combat is wonky and depends on positioning, but you have no knowledge or control over the position of your character other than marching order (which apparently doesn’t matter “after a few rounds”?). I don’t mind the opaque combat positioning, but if that’s the case, it needs to be derailed a LOT more in the manual. Why does my Thief get “blocked off” every time they Sneak? Why can’t my Barbarian use Rage with an axe equipped? Why does Backstab just seem to…not happen?
3) I could use a little more about how stats work. Which ones work best for which classes? Does STR or DEX matter more for Monks? Is CON a primary stat for anyone?
4) Poison does not function as described - that it goes away and usually does not kill a character. Instead it is a very frustrating slow death sentence. I have had characters lose over 200 hp from poison. It never goes away and at lower levels has no cure except a very expensive temple heal which you won’t have the money for anyway.

So I guess I’m saying this is a great game…potentially. It currently has some extraordinarily frustrating issues which I hope will be ironed out.
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Love it, but…

It’s way too hard to recover from character deaths. Need to make better loot to buy potions or cheaper Rez. Food is too expensive. Other than that it’s great.

A fun and nostalgic game

There is a lot to love about this game, but the early game can be very frustrating. The game has a lot of potential for fun.

Some thoughts: I kind of wish you could loot weapons and armor from enemies or convert some of the value of their weapons into gold, the economy feels extremely tight. I understand the design decision though. Classes are interesting, and feel nice and varied. I do wish that character creation had an array option or point buy system.

There are descriptions of skills that are missing and some skills don’t work correctly, or maybe I’m just reading it wrong. The rage barbarian skill only works with weapons eith close range and no where in the skill does it say that. Pick locks and find traps both don’t have a description in the definition of terms.
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FAQ

What is Moldvay's Labyrinth?

Moldvay's Labyrinth is a paid mobile game inspired by classic tabletop and CRPG games from the 1970s and 80s. It features a vast dungeon with over 500 rooms, hundreds of monsters, and a variety of spells and character classes.

What kind of gameplay can I expect in Moldvay's Labyrinth?

Gameplay involves exploring a dungeon, battling monsters, disarming traps, and collecting treasures. The game offers adjustable difficulty, allowing for both quick sessions and longer, more challenging playthroughs.

How many monsters and rooms are in Moldvay's Labyrinth?

The game boasts over 300 unique monster types, each with distinct attacks and personalities. Players can explore more than 500 rooms spread across dozens of hand-crafted levels.

Does Moldvay's Labyrinth have ads?

No, Moldvay's Labyrinth is designed for uninterrupted play and does not contain any advertisements.

What devices is Moldvay's Labyrinth available on?

Moldvay's Labyrinth is currently supported on iPhone and iPod devices.

How often is Moldvay's Labyrinth updated?

The latest version is 1.05.20, with the last update on May 21, 2025. This indicates a recent update, suggesting ongoing support and potential for future improvements.

What is the age rating for Moldvay's Labyrinth?

Moldvay's Labyrinth has an age rating of 9+, making it suitable for younger players interested in adventure games.

What is the price of Moldvay's Labyrinth?

Moldvay's Labyrinth is a premium game priced at $4.99 and does not feature in-app purchases or a subscription model.