Great game but:(
I love this game it is a very good time killer and fun. The more I’ve played the more I have looked into how the game works from online. That’s where I find out all the cool things that are bugged or just missing from the ISO version:(. The game is still fun to play but without those extra’s to are left with really only two sets of “ practical” weapons and armor to use.
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Maximum hit points loss?
Good game only playing an hour so far but I am continually seeing my heroes lose a maximum hit point every time I heal one of them from a spell. Is this an intended mechanic? I think I am getting them back somehow but I’m not understanding this feature it’s not in any of the helps.
I don’t think it’s supposed to happen but I’m continually seeing the maximum hit points depleting by one each time I use a spell to heal someone, but I feel they are coming back somehow but unsure how.
I don’t think it’s supposed to happen but I’m continually seeing the maximum hit points depleting by one each time I use a spell to heal someone, but I feel they are coming back somehow but unsure how.
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Great, nostalgic game!
I love this game. Everything about it transports me back to the times of graph paper and kick-in-the-door D&D. Still some kinks to work out in the system, though:
1) There’s a very good manual, but it’s still lacking in several places: no information on traps or how the skills to find or disarm them work.
2) Combat is wonky and depends on positioning, but you have no knowledge or control over the position of your character other than marching order (which apparently doesn’t matter “after a few rounds”?). I don’t mind the opaque combat positioning, but if that’s the case, it needs to be derailed a LOT more in the manual. Why does my Thief get “blocked off” every time they Sneak? Why can’t my Barbarian use Rage with an axe equipped? Why does Backstab just seem to…not happen?
3) I could use a little more about how stats work. Which ones work best for which classes? Does STR or DEX matter more for Monks? Is CON a primary stat for anyone?
4) Poison does not function as described - that it goes away and usually does not kill a character. Instead it is a very frustrating slow death sentence. I have had characters lose over 200 hp from poison. It never goes away and at lower levels has no cure except a very expensive temple heal which you won’t have the money for anyway.
So I guess I’m saying this is a great game…potentially. It currently has some extraordinarily frustrating issues which I hope will be ironed out.
1) There’s a very good manual, but it’s still lacking in several places: no information on traps or how the skills to find or disarm them work.
2) Combat is wonky and depends on positioning, but you have no knowledge or control over the position of your character other than marching order (which apparently doesn’t matter “after a few rounds”?). I don’t mind the opaque combat positioning, but if that’s the case, it needs to be derailed a LOT more in the manual. Why does my Thief get “blocked off” every time they Sneak? Why can’t my Barbarian use Rage with an axe equipped? Why does Backstab just seem to…not happen?
3) I could use a little more about how stats work. Which ones work best for which classes? Does STR or DEX matter more for Monks? Is CON a primary stat for anyone?
4) Poison does not function as described - that it goes away and usually does not kill a character. Instead it is a very frustrating slow death sentence. I have had characters lose over 200 hp from poison. It never goes away and at lower levels has no cure except a very expensive temple heal which you won’t have the money for anyway.
So I guess I’m saying this is a great game…potentially. It currently has some extraordinarily frustrating issues which I hope will be ironed out.
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Love it, but…
It’s way too hard to recover from character deaths. Need to make better loot to buy potions or cheaper Rez. Food is too expensive. Other than that it’s great.
A fun and nostalgic game
There is a lot to love about this game, but the early game can be very frustrating. The game has a lot of potential for fun.
Some thoughts: I kind of wish you could loot weapons and armor from enemies or convert some of the value of their weapons into gold, the economy feels extremely tight. I understand the design decision though. Classes are interesting, and feel nice and varied. I do wish that character creation had an array option or point buy system.
There are descriptions of skills that are missing and some skills don’t work correctly, or maybe I’m just reading it wrong. The rage barbarian skill only works with weapons eith close range and no where in the skill does it say that. Pick locks and find traps both don’t have a description in the definition of terms.
Some thoughts: I kind of wish you could loot weapons and armor from enemies or convert some of the value of their weapons into gold, the economy feels extremely tight. I understand the design decision though. Classes are interesting, and feel nice and varied. I do wish that character creation had an array option or point buy system.
There are descriptions of skills that are missing and some skills don’t work correctly, or maybe I’m just reading it wrong. The rage barbarian skill only works with weapons eith close range and no where in the skill does it say that. Pick locks and find traps both don’t have a description in the definition of terms.
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A fun and nostalgic game
There is a lot to love about this game, but the early game can be very frustrating. The game has a lot of potential for fun.
Some thoughts: I kind of wish you could loot weapons and armor from enemies or convert some of the value of their weapons into gold, the economy feels extremely tight. I understand the design decision though. Classes are interesting, and feel nice and varied. I do wish that character creation had an array option or point buy system.
Some thoughts: I kind of wish you could loot weapons and armor from enemies or convert some of the value of their weapons into gold, the economy feels extremely tight. I understand the design decision though. Classes are interesting, and feel nice and varied. I do wish that character creation had an array option or point buy system.
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Good needs just a little more love
This game is challenging at first then seems to ease up after the first few levels like dnd. It reminds me a bit of basic but I find the equipment slots a little light especially for all the “story” items you need to carry around. A bank even if you had to buy it would be welcome. I usually go to a level do about half of it have to run away sell and move items then go back do another half or less but it feels like most of my time is spent going up or down the dungeon so far.
Small pedantic thing Red Box is the nickname of the 1983 version done by Frank Metzner I know some of the prints of Moldvays edition came in red as well but I don’t think that’s the Red Box set.
Small pedantic thing Red Box is the nickname of the 1983 version done by Frank Metzner I know some of the prints of Moldvays edition came in red as well but I don’t think that’s the Red Box set.
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Could be 5 stars!
Good game. Never write reviews, but figure I would since I’ve been playing this a ton.
Reminds me of Wizardry. Class distinctions aren’t great. Not sure why you would ever use “fight” command instead of the classes special abilities. Magic is very limited to the slots you have for spells, and each spell has limited uses, which are recovered via camping. Here are some things that seem odd:
Camping only restores one use of spells, even though it says it restores all uses
My paladin is currently at negative AC due to a bug with equipping the defender blad I’m guessing.
Level of spell casters only improve one of the spells in the game. No reason to use fireball when your magic middle annihilates enemies in late game.
Armor is very limited in the shop, and new pieces don’t show up until you can afford them. There are no notifications that let you know this.
The “bishop” class is unable to identify items, and the identify ability doesn’t really tell you anything from the shop.
I can’t choose who to unlock or disarm traps. It constantly makes my sorcerer do it and not my assassin.
Find traps spell does nothing.
Healing spells reduce max hp until you get other level healing. It costs way too much to restore those hp at the temple via healing. How come camping doesn’t restore those lost hps.
The low level cure status spell does nothing.
This is off the top of my head, I know that this style of game relies on discovering stuff yourself, but there’s quite a bit of information the player needs to really on board easy enough.
Thanks for reading, hope this helps. It really is a good game. I’m on dungeon lvl 21 and my party is now pretty unstoppable. Early game was tough though.
Reminds me of Wizardry. Class distinctions aren’t great. Not sure why you would ever use “fight” command instead of the classes special abilities. Magic is very limited to the slots you have for spells, and each spell has limited uses, which are recovered via camping. Here are some things that seem odd:
Camping only restores one use of spells, even though it says it restores all uses
My paladin is currently at negative AC due to a bug with equipping the defender blad I’m guessing.
Level of spell casters only improve one of the spells in the game. No reason to use fireball when your magic middle annihilates enemies in late game.
Armor is very limited in the shop, and new pieces don’t show up until you can afford them. There are no notifications that let you know this.
The “bishop” class is unable to identify items, and the identify ability doesn’t really tell you anything from the shop.
I can’t choose who to unlock or disarm traps. It constantly makes my sorcerer do it and not my assassin.
Find traps spell does nothing.
Healing spells reduce max hp until you get other level healing. It costs way too much to restore those hp at the temple via healing. How come camping doesn’t restore those lost hps.
The low level cure status spell does nothing.
This is off the top of my head, I know that this style of game relies on discovering stuff yourself, but there’s quite a bit of information the player needs to really on board easy enough.
Thanks for reading, hope this helps. It really is a good game. I’m on dungeon lvl 21 and my party is now pretty unstoppable. Early game was tough though.
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A Blast From the Past
This is a very well done game that really captures the old B/X D&D style. The graphics are great in a retro way, the UI is quick and easy to learn, and the dungeon is a lot of fun to explore. It can be a bit tough at first, I’d recommend setting it to easy mode while you learn the rules. Read the guide in the help tab of the inn, it clarifies a lot of things.
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A good start
Overall this game captures what they intended, which is an old school dungeons and dragons style game but tuned down to the core concepts.
There are a few things I would like to recommend. After I cleared the first level and started working on the second level, most of my characters would die and gold would become scarce. This actually gets to a point where the game becomes unplayable as all gold is gone and there is no way to get more to buy basics, like food for healing. The only option is to roll a party of Clerics and try to get an encounter where you can heal up. A poor mechanic.
There are a few things I would like to recommend. After I cleared the first level and started working on the second level, most of my characters would die and gold would become scarce. This actually gets to a point where the game becomes unplayable as all gold is gone and there is no way to get more to buy basics, like food for healing. The only option is to roll a party of Clerics and try to get an encounter where you can heal up. A poor mechanic.
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Response from developer
Thanks for the thoughtful feedback — I’ve added a new Graveyard mechanic so you can burn dead characters and recover gold from their gear. It’s not glamorous, but it gives players a lifeline when things get grim. Still old-school. Just a little less hopeless.
