Great game but:(
Maximum hit points loss?
I don’t think it’s supposed to happen but I’m continually seeing the maximum hit points depleting by one each time I use a spell to heal someone, but I feel they are coming back somehow but unsure how.
Great, nostalgic game!
1) There’s a very good manual, but it’s still lacking in several places: no information on traps or how the skills to find or disarm them work.
2) Combat is wonky and depends on positioning, but you have no knowledge or control over the position of your character other than marching order (which apparently doesn’t matter “after a few rounds”?). I don’t mind the opaque combat positioning, but if that’s the case, it needs to be derailed a LOT more in the manual. Why does my Thief get “blocked off” every time they Sneak? Why can’t my Barbarian use Rage with an axe equipped? Why does Backstab just seem to…not happen?
3) I could use a little more about how stats work. Which ones work best for which classes? Does STR or DEX matter more for Monks? Is CON a primary stat for anyone?
4) Poison does not function as described - that it goes away and usually does not kill a character. Instead it is a very frustrating slow death sentence. I have had characters lose over 200 hp from poison. It never goes away and at lower levels has no cure except a very expensive temple heal which you won’t have the money for anyway.
So I guess I’m saying this is a great game…potentially. It currently has some extraordinarily frustrating issues which I hope will be ironed out.
Love it, but…
A fun and nostalgic game
Some thoughts: I kind of wish you could loot weapons and armor from enemies or convert some of the value of their weapons into gold, the economy feels extremely tight. I understand the design decision though. Classes are interesting, and feel nice and varied. I do wish that character creation had an array option or point buy system.
There are descriptions of skills that are missing and some skills don’t work correctly, or maybe I’m just reading it wrong. The rage barbarian skill only works with weapons eith close range and no where in the skill does it say that. Pick locks and find traps both don’t have a description in the definition of terms.
A fun and nostalgic game
Some thoughts: I kind of wish you could loot weapons and armor from enemies or convert some of the value of their weapons into gold, the economy feels extremely tight. I understand the design decision though. Classes are interesting, and feel nice and varied. I do wish that character creation had an array option or point buy system.
Good needs just a little more love
Small pedantic thing Red Box is the nickname of the 1983 version done by Frank Metzner I know some of the prints of Moldvays edition came in red as well but I don’t think that’s the Red Box set.
Could be 5 stars!
Reminds me of Wizardry. Class distinctions aren’t great. Not sure why you would ever use “fight” command instead of the classes special abilities. Magic is very limited to the slots you have for spells, and each spell has limited uses, which are recovered via camping. Here are some things that seem odd:
Camping only restores one use of spells, even though it says it restores all uses
My paladin is currently at negative AC due to a bug with equipping the defender blad I’m guessing.
Level of spell casters only improve one of the spells in the game. No reason to use fireball when your magic middle annihilates enemies in late game.
Armor is very limited in the shop, and new pieces don’t show up until you can afford them. There are no notifications that let you know this.
The “bishop” class is unable to identify items, and the identify ability doesn’t really tell you anything from the shop.
I can’t choose who to unlock or disarm traps. It constantly makes my sorcerer do it and not my assassin.
Find traps spell does nothing.
Healing spells reduce max hp until you get other level healing. It costs way too much to restore those hp at the temple via healing. How come camping doesn’t restore those lost hps.
The low level cure status spell does nothing.
This is off the top of my head, I know that this style of game relies on discovering stuff yourself, but there’s quite a bit of information the player needs to really on board easy enough.
Thanks for reading, hope this helps. It really is a good game. I’m on dungeon lvl 21 and my party is now pretty unstoppable. Early game was tough though.
A Blast From the Past
A good start
There are a few things I would like to recommend. After I cleared the first level and started working on the second level, most of my characters would die and gold would become scarce. This actually gets to a point where the game becomes unplayable as all gold is gone and there is no way to get more to buy basics, like food for healing. The only option is to roll a party of Clerics and try to get an encounter where you can heal up. A poor mechanic.
Response from developer
Thanks for the thoughtful feedback — I’ve added a new Graveyard mechanic so you can burn dead characters and recover gold from their gear. It’s not glamorous, but it gives players a lifeline when things get grim. Still old-school. Just a little less hopeless.
