Morimens

Morimens

Lovecraftian DeckBuilding Game

403 ratings
169 reviews
Free
In-App Purchases

Details

  • Released
  • Updated
  • December 18, 2024
  • April 20, 2026
Morimens screenshot #1 for iPhone
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About

Engage in a Lovecraftian deck-building roguelite set in a dying world. Assemble a team of humanoid weapons and strategize through challenging levels to uncover hidden truths and fight against a cosmic disaster. Your choices matter in this grand, multi-chapter narrative.

✓Deck-building gameplay
✓Roguelite progression
✓Lovecraftian narrative
✓Strategic team arrangement
✓Multi-chapter story
✓Challenging game levels
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What users say about Morimens

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What's New in Morimens

2.5.1

April 20, 2026

Morimens 2nd Anniversary Special Commemorative Version is now live! Complete tasks to earn a selectable SSR Awakener and 200 limited pulls. ● [2nd Anniversary Archives: Dawnbringer's Guidance] From November 17 to January 26, log in and clear Main Story chapters to claim up to 200 limited pull items "Luminous Core." ● [2nd Anniversary Event: By the Silver Key] From November 17 to January 26, use the Posse skill 200 times to claim one Astral Reign Limited SSR Awakener of your choice. ● [New Main Story - Astral Reign: Chapter IV "Paradise"] Why does a Black Sun blot out the heavens? What is that familiar person searching for? To what distant origin will this desperate journey lead? ...The answers you've been yearning for lie only in this Paradise, where a god has been born. ● [New SSR Awakener: Murphy: Fauxborn] "The Black Moon holds your cradle near... Swallow the stars in your dream's mere..." From November 24 to December 29, you can obtain the SSR Awakener "Murphy: Fauxborn" and SSR Wheel of Destiny "Uteri Somnia" through Event Awakening. ● Quality-of-Life Updates ● Deeper Strategy: Several Awakeners have received enhancements, creating more flexible and powerful team combinations. ● Streamlined Story: Dive into the main narrative sooner! Recommended story chapter levels have been lowered for an immediate, immersive experience. ● Richer Rewards, Less Grind: We've increased daily rewards and reduced the task burden, making it easier and faster to earn everything you need. ● Optimized Automation: Key convenience features like auto-battle, battle replays, and material synthesis have been optimized to save you time and streamline progression.

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Subscriptions & In-App Purchases

$29.99

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Read more about 『모리멘스』X『사야의 노래』 2.5주년 콜라보레이션

『모리멘스』X『사야의 노래』 2.5주년 콜라보레이션

떠돌던 민들레가 마침내 새로운 보금자리를 만나게 됩니다.

May 30, 2026 — Jun 30, 2026

User reviews

Super

Пока нравиться. Выглядит интересно. Русский присутствует. Мой код приглашения: CVCQ43868G активируйте и получите эксклюзивные награды!

best mobile game hands down

i love the combat, story, and characters. i hope this game has a long and successful run!

Skip

Absolute pile of garbage. The game has the worst lag spikes I’ve ever seen. It’s all just boring, generic, ai slop writing and characters. Go play Chaos Zero Nightmare if you want an actually card gacha game. This one is hard to even call a game. Very few choices and an extremely limited run of characters. Also, every single character you can pull is SSR so what’s the point of rarity if they’re all the same? It literally seems like someone punched into ChatGPT “What’s the lowest effort garbage I can make to scam people?” And this was the answer. I’m just happy I didn’t spend a penny on this trash.
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Used to be a whale

Decent game, beautiful character designs. Spent so much on this game (probably thousands) and got both limited avatar borders, but the miscommunication, inconsistency and silence from the dev team is putting me off severely. It is becoming more and more common that they make promises and fail to commit and also act very hypocritical. Whatever they intend to do, I just want them to be honest about it, at the very least. I do not intend to spend more till then.

Recent completely insane d-tide buffs have basically wasted the spending I put into characters, and noticeably the difficulty is even HARDER for people who arent extremely high spending. They also changed affinity farming for characters — it takes MUCH longer just to get to ten, and they increased the max to twenty, showcasing that it’d change a characters cards borders to something unique — only for it to he a plain white border, which is an absolute insult. 😭 For anyone new reading this, affinity farming takes around 7500 manual battles for twenty. Yeah, don’t even bother.

Oh, did I mention the game crashing, and making my phone heat up a lot? I use an Iphone 16 Pro Max, and in one play session (two hours) it will crash like 3-4 times. It has been months and months and the devs has not fixed this or optimized their game for this although they did fix a lagging issue.
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Thoughts on recent changes

This is basically what most of the community is saying now, but the most recent changes made (specifically regarding the new D zone [which is the main endgame mode] and the Corposant ‘bug’ fix), don’t seem to be necessary for game balance. While a decent shield from Corpo’s pilots might seem overpowered, this has been in the game for who knows how long (I don’t play discard so I wouldn’t know), and it still is fairly rare to see Corposant being as much as Gmurphy, Arachne, etc.

I’m might be biased since i couldn’t clear past Alert 4 for the previous D zone, but this new more seems to cater more to the whales, and especially to those who have access to turn rewinds. I really don’t think somebody who can’t do that will be resetting the stage a few hundred times to proc a 4% dr (trust me, I tried). And while Light made a statement saying that a few people were able to clear it on madness, you can tell that most (if not all) those clears used very specific counters for said stage, or use whaled units and/or turn rewind. Overall, this doesn’t seem like a great replacement for the previous D zone. I wish the old D zone would come back, and if the devs really want to add a harder difficulty, they could just add an Alert 6 for those who really want a challenge, instead of receiving such outrage from the player base over an unnecessary change (in my opinion). I lost a lot of motivation to do my dailies, as the new D zone doesn’t feels like the old one where I could try out different team comps more flexibly than this new one, where you now seem to be corralled into using specific units for cheese clears. I would’ve given this game a 5 star in the past, but I really dislike the changes to this new game mode. I hope this will be rectified in the future (though as this new mode and the Corpo ‘bug fix’ has been doubled down on l, I’m not feeling very hopeful going forward). The 100 ethereal cores were nice, but I don’t think that’s enough to make this a forgive and forget scenario.
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Developer apps

User experience

🐞

Reported Bugs

2 issues

Unable to log in due to region restrictions

Bug

Text errors and inconsistencies

Bug
✨

Requested Features

2 requests

Pity system for gacha

Feature

Improved character info display

Feature

FAQ

What kind of game is Morimens?

Morimens is a deck-building roguelite game with a Lovecraftian theme. Players will engage in strategic combat, build their decks, and progress through challenging levels in a dying world. The game features a grand, multi-chapter story that players can uncover.

What are the key gameplay mechanics in Morimens?

The core gameplay involves deck-building, where players strategically arrange their team and use cards to battle enemies. It incorporates roguelite elements, meaning each playthrough can offer new challenges and experiences. Players will also uncover a deep narrative through multiple chapters.

Is Morimens free to play?

Yes, Morimens is free to play. However, it does offer in-app purchases, which may enhance the player's experience or provide additional content. The game also includes advertisements.

What is the setting and story of Morimens?

The game is set in a dying, misty British-style world threatened by a cosmic disaster called Dissolution. Players take on the role of a Keeper of Secrets, tasked with fighting this crisis by awakening powers and leading humanoid weapons. The narrative explores themes of memory, existence, and uncovering unspeakable truths.