About
What's New in Riddlewick
1.5
September 17, 2026
Three new games join RiddleWick — now twenty-five cozy puzzles in one candlelit place. FEND — a card duel by candlelight • Inspired by the Russian card game Durak. Beat the card played at you with a higher one of the same suit, or with any trump. • Nothing to beat it with? Take the pile. Nothing left to throw in? Tap Done and the table is cleared. • One to five opponents, and three of them to choose from: Gentle, Lively and Blazing. • A duel of the day joins the daily ritual — the same deal and the same opponent for everyone. HARBOR — find the boats before the fog lifts • A foggy-harbour take on the naval guessing game. Light a lantern over a cell: a ripple is open water, a warm glow is a boat. • A glow keeps the turn, so a good guess runs on. Light a whole boat and it is walked to the pier. • Set your boats by hand or let them settle themselves, and pick one of three opponents: Gentle, Lively and Blazing. • A duel of the day joins the daily ritual — the same harbour and the same opponent for everyone. DOUSE — keep the embers off the roofs • A bonfire burns beyond the hill and the wind carries embers down onto the village. Tap the sky: the nearest well sends up a drop, and where it lands it opens into a ring of spray. • The ring puts out every ember that drifts into it, so aim ahead of an ember rather than at it — the drop takes its time to get there. • Ten waves, about three minutes, and three winds: Gentle, Lively and Blazing. Houses and unused water both pay a bonus, and a good wave lets one smouldering roof catch its breath. • Endless night: the waves keep coming, each a little harsher, until every roof smoulders — with a best score of its own. MEET THE HEARTH • Your opponents now have faces and names. Soot dozes off and then pounces, Moth follows the light, Kettle hoards and then boils over, Pip scurries in early, Hazel watches and remembers. • They sit down in Fend and in Harbor, each with their own way of playing — how strong they are is still the difficulty you pick. • The duel of the day brings everyone the same one, and it is not always Wick. ALSO IN THIS UPDATE • Two new Mahjong boards: Boat and Candle. • A big hand in Fend no longer overlaps into guesswork: the cards fan out, one tap lifts a card and the next one plays it. • FreeCell got a roomier table — bigger cards, and columns that use the whole screen. Plus small polish and fixes throughout. Light a candle, pick a puzzle, and unwind.
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