Riddlewick: Cozy Puzzles

Riddlewick: Cozy Puzzles

Уютные головоломки каждый день

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Free

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  • Released
  • Updated
  • June 23, 2026
  • September 17, 2026

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About

RiddleWick is a calm daily ritual of logic, words and numbers — twenty-five cozy puzzle games gathered in one quiet, candlelit place. No noise, no pressure, no endless pop-ups. Just a warm little corner to slow down, think, and unwind one puzzle at a time. TWENTY-FIVE PUZZLES, ONE COZY PLACE • Sudoku — the timeless classic, beautifully simple • Nonogram — paint-by-logic picture grids • Word Search — find words across gentle themes • Solitaire — classic Klondike, dealt fresh each day • FreeCell — the classic card patience, every deal solvable • Fend — a card duel inspired by the Russian game Durak: beat it, throw in, or take • Harbor — find the boats hidden in a foggy harbour before your opponent finds yours • Douse — keep the drifting embers off the village roofs, one lantern-lit drop at a time • Mahjong — tile-matching solitaire with a hand-drawn cozy tileset • Jigsaw — fifteen hand-illustrated scenes, from 25 to 110 pieces • Sparks — catch drifting fireflies with a single stroke • Inlay — fit pieces into a 9×9 grid and clear lines, rows and boxes • Quills — tap an arrow with a clear path and watch it fly away • 2048 — slide and merge the numbers • Crowns — one crown per row, column and colour, none touching • Plus Wisps, Drip, Embers, Melt, Phials, Connect, Rungs, Spans, Tally and Echo NEW IN THIS UPDATE • Fend — a card duel for one to five opponents, inspired by the Russian card game Durak. Beat the card played at you, throw in one of a rank already on the table, or take the pile. • Three opponents to choose from — Gentle, Lively and Blazing — and a duel of the day: the same deal and the same opponent for everyone. • Harbor — a foggy-harbour take on the naval guessing game. Light a lantern over a cell: a ripple is open water, a warm glow is a boat. Light a whole boat and it is walked to the pier. • Set your own boats by hand or let them settle themselves, pick one of three opponents — Gentle, Lively and Blazing — and take on a duel of the day: the same harbour for everyone. • Douse — a cozy arcade take on the classic falling-embers defense. A bonfire burns beyond the hill and the wind carries embers onto the village roofs. Tap the sky and the nearest well sends up a drop; where it lands it opens into a ring of spray. • Aim ahead of an ember, not at it — the drop takes its time. Ten waves, about three minutes, and three winds to choose from: Gentle, Lively and Blazing — or Endless night, where the waves just keep coming. • The opponents in Fend and Harbor are the folk of the hearth — Soot, Moth, Kettle, Pip and Hazel — and each of them plays their own way. A DAILY RITUAL A fresh puzzle every day to keep your streak glowing. Solve it by candlelight and let a little calm into your routine. SEE YOUR PROGRESS Track solves, best times, streaks and your week at a glance. Earn gentle badges as you go and watch your quiet puzzle journey grow. MADE TO FEEL CALM • Clean boards, clear controls, no clutter • Multiple difficulties, from Easy to Expert • Hints when you want them, never forced • Works fully offline NO ADS. NO ACCOUNT. NO PRESSURE. RiddleWick is free, with no ads, no in-app purchases and no sign-up. Nothing to interrupt you — just puzzles. Light a candle, pick a puzzle, and unwind.
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What's New in Riddlewick

1.5

September 17, 2026

Three new games join RiddleWick — now twenty-five cozy puzzles in one candlelit place. FEND — a card duel by candlelight • Inspired by the Russian card game Durak. Beat the card played at you with a higher one of the same suit, or with any trump. • Nothing to beat it with? Take the pile. Nothing left to throw in? Tap Done and the table is cleared. • One to five opponents, and three of them to choose from: Gentle, Lively and Blazing. • A duel of the day joins the daily ritual — the same deal and the same opponent for everyone. HARBOR — find the boats before the fog lifts • A foggy-harbour take on the naval guessing game. Light a lantern over a cell: a ripple is open water, a warm glow is a boat. • A glow keeps the turn, so a good guess runs on. Light a whole boat and it is walked to the pier. • Set your boats by hand or let them settle themselves, and pick one of three opponents: Gentle, Lively and Blazing. • A duel of the day joins the daily ritual — the same harbour and the same opponent for everyone. DOUSE — keep the embers off the roofs • A bonfire burns beyond the hill and the wind carries embers down onto the village. Tap the sky: the nearest well sends up a drop, and where it lands it opens into a ring of spray. • The ring puts out every ember that drifts into it, so aim ahead of an ember rather than at it — the drop takes its time to get there. • Ten waves, about three minutes, and three winds: Gentle, Lively and Blazing. Houses and unused water both pay a bonus, and a good wave lets one smouldering roof catch its breath. • Endless night: the waves keep coming, each a little harsher, until every roof smoulders — with a best score of its own. MEET THE HEARTH • Your opponents now have faces and names. Soot dozes off and then pounces, Moth follows the light, Kettle hoards and then boils over, Pip scurries in early, Hazel watches and remembers. • They sit down in Fend and in Harbor, each with their own way of playing — how strong they are is still the difficulty you pick. • The duel of the day brings everyone the same one, and it is not always Wick. ALSO IN THIS UPDATE • Two new Mahjong boards: Boat and Candle. • A big hand in Fend no longer overlaps into guesswork: the cards fan out, one tap lifts a card and the next one plays it. • FreeCell got a roomier table — bigger cards, and columns that use the whole screen. Plus small polish and fixes throughout. Light a candle, pick a puzzle, and unwind.

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