Three Minute Mercenary

Three Minute Mercenary

Build Synergies Survive Hordes

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Free
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  • Released
  • Updated
  • September 8, 2026
  • September 17, 2026
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About

A new mercenary every three minutes. A different build every run. Fight through relentless enemy hordes in a pixel action survival game built for one-handed play. Your mercenary attacks automatically, leaving you free to dodge danger, collect experience, and build a powerful combination of weapons and accessories. 14 MERCENARIES, DISTINCT PLAYSTYLES Recruit shield warriors, agile fighters, archers, mages, and more. Each mercenary brings unique traits and an active skill. Earn a chance to swap mercenaries every three minutes and turn the tide with a new fighting style. BUILD YOUR OWN SKILL TREE Develop a permanent skill tree for each mercenary. Improve offense, survival, mobility, signature weapons, and more. Unlock unique automatic special attacks and powerful upgrades to your active skills. COMBINE GEAR. UNLOCK SYNERGIES. Choose weapons and abilities as you level up. Equip the right combinations to activate additional effects. Raise the levels of the required gear to unlock stronger synergy tiers and discover new ways to fight. MISSIONS THAT MAKE YOUR CHOICES MATTER Will you rescue the survivors or wipe out the enemy? Story encounters interrupt the battle with a choice of missions. Rescue people, recover supplies, defend a position, or hunt elite enemies. Greater rewards bring tougher challenges—and failure can come at a cost. RELICS THAT CHANGE YOUR RUN Discover relics that add new effects to mercenary swaps, attacks, and defense. Choose the relics that complement your mercenary and equipment to shape a strategy for the current run. 10 CHAPTERS OF BATTLES AND BOSSES Read the mercenary company's story on a scrolling parchment, then head into battle. Face enemy hordes, elite monsters, minibosses, and powerful stage bosses across 10 chapters. Choose your mercenary. Combine your gear. Make your next move count. How far can your company survive?
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What's New in Three Minute Mercenary

1.0.4

September 17, 2026

New content - Stage Risk (ascension). Clear a chapter to unlock risk levels 1–10. Each level stacks one more rule: enemy HP +15%, earlier artillery, enemy speed +10%, chest rarity down one tier, three minibosses per wave, contact damage +25%, healing halved, more frequent elites, the boss arriving at 12:00, and a final tier with enemy HP +30% more and your max HP −20%. - Risk rewards. +3% run gold per level (up to +30%), a first-clear bonus of 5 × level gold per chapter, and 3 new achievements (clear at risk 3 / 6 / 10). - Low-HP danger feedback. Below 35% HP the screen edges bleed red, and a heartbeat sound, HP-bar pulse and vibration all quicken as your health drops. Changes - Runs are 15 minutes instead of 20. Stage boss at 13:30, danger waves at 3/6/9/12 min, bounties, artillery and tactical raids rescheduled. The difficulty curve is compressed so the end of a 15-minute run is as hard as the old 20-minute finish. - More boss fights. Miniboss pairs now arrive every 2.5 minutes, 5 times per run (was 3). Relics drop on the 2:30 / 7:30 / 12:30 waves. - New attack warnings. Circular warnings get a spinning dashed ring, radar sweep, closing ticks, a crosshair and a pulse right before impact. Line warnings get glowing rails, streaming chevrons, a racing fill, an arrowhead and an impact flash.

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