NenaMark3 vs Breaking Limit
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
NenaMark3
This application serves as a benchmark to measure the 3D graphics performance of a system. It gradually increases scene complexity to determine the point at which frame rates drop below 60 FPS, aiding in comparisons between different devices for gaming and 3D applications.
- Measures 3D graphics performance
- Gradually increases scene complexity
- Determines frame rate drop point
- Compares system performance
- Assesses suitability for 3D apps and games
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Nenamark3 is a benchmark that measures the 3d performance of a system by gradually increasing the complexity of a scene until the frame rate drops below 60. Purpose Nenamark3 is run to compare different systems against each other from a 3d graphics perspective. A 3d graphics benchmark tries to show how well a system will perform in games or or apps that make use of 3d graphics. 3D Graphics Apps A 3d app, such as a game, will typically have individual settings for different tiers of devices. A lo-end system will have less features and look less amazing than a hi-end system. If hi-end settings are used on a lo-end system it will not be able to maintain its frame rate of 60 fps, causing it to drop frames and “stutter”. What a 3D benchmark should do This means that a graphics benchmark should define a set of scenes of increasing complexity and find how far a system can go while maintaining 60 fps. The common way of running static scenes and measure the fps have several problems. First, it is not relevant to run at any other frame rate than 60. It is not certain that lower fps are comparable to each other. All we can say for certain is - did it make 60 or not? Second, once 60 is reached where do you go? While it is possible to do off screen render and let the fps go as high as it can this is also irrelevant. If you have more power you would probably want more advanced features rather than more of the lesser features (perhaps you’d want a more correct lighting model rather than say more geometry). Go Slow There is a point to scaling the complexity gradually over time. Especially embedded systems have quite sophisticated clock governors that speeds up the clocks when needed, even for the GPU. These sample the load at certain intervals and adapt so it makes sense to slowly build complexity. In a game there would be a few slow frames before the system could react which would be annoying but not critical.
Breaking Limit
This app is a cross-platform graphics benchmark that uses raytracing technology to compare performance across mobile and desktop devices. It includes various tests and uploads results to an online scoreboard for ranking.
- Cross-platform graphics benchmark
- Raytracing technology
- Raytraced Shadows and Reflections
- Official benchmark tests
- Customizable settings
- Online scoreboard comparison
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Breaking Limit is a true cross-platform graphics benchmark for mobile and desktop platforms, enabling effortless comparison of graphics performance across various devices by utilizing the same workload. It leverages cutting-edge Raytracing technology, including Raytraced Shadows and Reflections. The results obtained by running the Official benchmarks are uploaded to Powerboard online scoreboard. There, you may compare your results against others and see where you rank. Included Tests: - Official: The main benchmark that uses standard settings. - Official Native: Uses the same content and settings as Official, but uses device’s display resolution as the rendering resolution. - Custom: Uses the same content as Official, but allows users to change settings from the default ones used in Official.
Screenshots
Verdict
The clearest difference is rating: Breaking Limit at 3.8 against NenaMark3's 3.0. Breaking Limit also leads on review sentiment (75% vs 67%). NenaMark3's advantage is update cadence (every 3 weeks vs every 10 months) and iOS requirement (7.1 vs 18.5). On price, ratings volume, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Breaking Limit holds the better App Store score, 3.8 against 3.0. Both are backed by a comparable volume of ratings — 2 and 4 respectively. Written reviews point the same way: 67% of NenaMark3's written reviews are positive against 75% of Breaking Limit's.
NenaMark3 ships an update every 3 weeks, Breaking Limit every 10 months. The most recent releases landed on October 21, 2026 and October 24, 2026 respectively.
| Parameter | NenaMark3 | Breaking Limit |
|---|---|---|
| Price | Free | Free |
| Rating | 3.0 (2 ratings) | 3.8 (4 ratings) — better |
| Positive reviews | 66.7% of reviews | 75.0% of reviews — better |
| Number of ratings | 2 | 4 — better |
| Update frequency | Every 3 weeks — better | Every 10 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 7.1 — better | 18.5 |
| Further details — not scored | ||
| Size | 34 MB | 407 MB |
| Age rating | 4+ | 9+ |
| Developer | Nena Innovation AB | Basemark |
Customer experience
NenaMark3
Breaking Limit
In-app purchases
NenaMark3
No in-app purchases
Breaking Limit
No in-app purchases
Questions
Is NenaMark3 free?
Is Breaking Limit free?
Which has better reviews, NenaMark3 or Breaking Limit?
Do NenaMark3 or Breaking Limit have ads?
Which is updated more often, NenaMark3 or Breaking Limit?
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