Comparison

Voxel Max vs DGArt

Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.

Head to head
About

Voxel Max

Create detailed 3D models using a voxel editor with an intuitive interface. Build anything imaginable, from game assets to metaverse art, and bring your creations to life with augmented reality. Export your work in various formats or sync across devices.

Highlights
  • Advanced voxel editor
  • Intuitive interface
  • Augmented Reality (AR) integration
  • Extensive material and color options
  • Multiple export formats
  • Cross-device cloud syncing
  • AI-powered asset generation
Features
Read full description

Build, paint, render, and export detailed voxel worlds on iPhone, iPad, and Mac. Voxel Max combines approachable controls with powerful tools for artists, game developers, hobbyists, and first-time creators. Place individual voxels, drag to build larger forms, or use fast shape brushes to block out ideas quickly. Start from scratch or begin with a library of prefab people, furniture, vegetation, architecture, and more. BUILD AND EDIT • Create in a 256 × 256 × 256 voxel workspace • Paint with fast SDF brushes and pressure-sensitive controls • Combine 255 colors with eight material layers for up to 2,040 color-and-material variations • Fine-tune textures, materials, and visual effects • See material changes rendered in real time • Zoom in for precise edits or out to manage complete scenes • Save creations as reusable assets for cloning and scene building RENDER AND PRESENT • Preview creations in augmented reality on iPhone and iPad • Capture photos and videos of your work in the world around you • Use ray-traced lighting and shadows on supported Metal GPUs • Explore Marching Cubes, Outline, and Curvature rendering effects • Add backgrounds and replay your build as a time-lapse in Presenter View IMPORT, EXPORT, AND SHARE • Import and export MagicaVoxel and Qubicle scenes • Import USDZ and GLB scenes and convert them into editable voxel art • Export PNG, Voxel Max Asset Pack, SCNZ, DAE, FBX, GLB, OBJ, STL, and USDZ • Work across iPhone, iPad, and Mac with iCloud syncing FOUNDRY Turn images into 3D assets with Foundry AI, and scan real-world objects on supported devices. AI generation may require a third-party account. From a single voxel to a complete scene, Voxel Max gives you the tools to create wherever inspiration strikes.

About

DGArt

Create 3D models, animations, and digital art with this comprehensive tool. Features include polygon modeling, keyframe animation, and physically-based rendering. Export your creations in various formats for use in games and apps.

Highlights
  • 3D Scene Editor
  • Polygon Modeler Mode
  • Animation Timeline & Keyframe Support
  • Render Images & Animations
  • Physically-Based Rendering (PBR)
  • Export to .usdz / .obj
  • Works with Apple Pencil
Features
Read full description

DGArt is a 3D modeling, animation, and rendering tool for artists, game designers, and developers to create 3D assets and content from start to finish. It is affordable, comprehensive, and easy to learn. With DGArt on your iPad, you can easily construct 3D models, animate them, and create digital art. DGArt provides a variety of basic geometric primitives, including extra/custom polygons. It features an edit mode with tools like extrusion, inset, knife cuts, and more. Animation System: DGArt now includes animation features, allowing users to create movement, rotation, and scaling animations. The animation timeline supports keyframe-based animation with easing options, making it easy to create smooth transitions. You can preview and render animations directly within the app. DGArt creates a .scn file, which stores geometry, nodes, lights, cameras, and animation data. This format can be used in the Playgrounds App for your apps or games. Please refer to SceneKit for more details. Main Features: • 3D Scene Editor • Polygon Modeler Mode • Animation Timeline & Keyframe Support • Render Beautiful Images & Animations • Layer, Object, Material, Light & Camera Property Panels • Global Environment Settings • Image Library • Works Great with Apple Pencil • Physically-Based Rendering (PBR) Support • Save Scene in .scn [SceneKit] Format • Export to .usdz / .obj Format • Native App with Small Size 3D Scene Editor: • Select, Move, Rotate, and Scale tools • Reset object to center or ground • Clone objects with Array, Radial, Random, and Points Cloning • Add objects like basic shapes, editable polygons, text, nodes, lights, and cameras • Light types: Ambient (No Shadow), Area, Omni, Spot, Directional • Add Perspective or Orthographic Camera Animation Features: • Animation Timeline & Keyframe System • Animate movement, rotation, scaling, visibility • Animate morph for object • Animate light intensity and color • Easing options for smooth transitions • Preview & Render Animations Scene Navigation: • Standard pinch-to-zoom & two-finger pan • Top, Right, Front, and Perspective preview windows • Long press to switch between Top and Bottom views, Right and Left views, and Perspective and Orthographic views • Reset View, Frame Object, and Frame All Objects buttons Layer Panel: • Hide/Unhide & Delete objects • Parent/Unparent objects • Set/Save custom objects • Set active camera Property Panels: • Precisely set position, rotation, scale, etc. • Adjust light intensity, color, shadow settings • Configure camera focal length, FOV, depth of field Material Panel: • Customize color, metalness, transparency, emission, etc. • Enable double-sided, smooth shading, and cull modes Global Environment Panel: • Adjust background color, lighting, fog, reflections, etc. Image Library: • Load external images for UV mapping, reference, or environments Polygon Modeler Mode: • Selection Tools: Select, Deselect, Expand, Loop Select, Material/Element Select and more • Vertex Tools: Move, Rotate, Scale, Drag, Extend, Snap Guide, Twist, Bend, Taper, Stretch, Skew, Vortex, Draw Poly, Make Poly, Split, Merge Points, Randomize • Polygon Tools: Extrude, Inset, Bevel, Loop Cut, Smooth Shift, Knife, Poly Cap, Boolean, Bridge, SubD Surface (Catmull-Clark), Lathe, Merge, Flip, Make Pole, Rotate Face • Additional Tools: Copy/Paste (across Object Nodes), Duplicate, Delete, Mirror (X, Y, Z), Snap Options, Assign Materials Render Image & Animation: • Render high-quality images & animations with RT:Render and save to Camera Roll For artists, game designers, and developers who travel, work as freelancers, or prefer tablets over desktops, DGArt is the perfect mobile 3D solution. Thanks for your support! Visit nitrio.com for more info.

Screenshots

Voxel Max4 screens

Verdict

The call

The clearest difference is review sentiment: Voxel Max at 82% against DGArt's 17%. Voxel Max also leads on price ($9.99 vs $19.99) and rating (4.8 vs 3.3). DGArt's advantage is iOS requirement (15.0 vs 17.0). On update cadence, ads and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Voxel Max costs $9.99 and DGArt $19.99 up front. Neither carries in-app purchases, so what you see is what you pay.

ReceptionRating · Positive reviews · Number of ratings

Voxel Max holds the better App Store score, 4.8 against 3.3. Both are backed by a comparable volume of ratings — 40 and 10 respectively. Written reviews point the same way: 82% of Voxel Max's written reviews are positive against 17% of DGArt's.

UpkeepUpdate frequency

Voxel Max ships an update every 4 weeks, DGArt monthly. The most recent releases landed on October 17, 2026 and October 9, 2026 respectively.

Scorecard8 real differences · 3 level
Voxel Max versus DGArt: the parameters behind the verdict, then further details
ParameterVoxel MaxDGArt
Price$9.99 — better$19.99
Rating4.8 (40 ratings) — better3.3 (10 ratings)
Positive reviews82.1% of reviews — better16.7% of reviews
Number of ratings40 — better10
Update frequencyEvery 4 weeks — betterMonthly
AdsNoNo
In-app purchasesNoNo
MonetizationFree — betterPaid
Best chart rank#75 — better—
DevicesiPhone, iPad, Mac — betteriPad
Requires iOS17.015.0 — better
Further details — not scored
Size239 MB18 MB
Age rating4+4+
DeveloperAdrian AndrecaHeng Jia Liang

Customer experience

Voxel Max

All ratings40 ratings
Positive95.0%
Neutral0.0%
Negative5.0%
Written reviews56 reviews
Positive82.1%
Neutral3.6%
Negative14.3%

DGArt

All ratings10 ratings
Positive50.0%
Neutral20.0%
Negative30.0%
Written reviews6 reviews
Positive16.7%
Neutral33.3%
Negative50.0%

In-app purchases

None

Voxel Max

No in-app purchases

None

DGArt

No in-app purchases

Questions

Is Voxel Max free?
Voxel Max costs $9.99, with no in-app purchases.
Is DGArt free?
DGArt costs $19.99, with no in-app purchases.
Which has better reviews, Voxel Max or DGArt?
Voxel Max is rated higher. Voxel Max averages 4.8 out of 5 from 40 ratings, while DGArt averages 3.3 from 10 ratings.
Do Voxel Max or DGArt have ads?
Neither Voxel Max nor DGArt shows ads.
Which is updated more often, Voxel Max or DGArt?
Voxel Max ships an update every 4 weeks, and DGArt monthly. Most recently, Voxel Max was updated on October 17, 2026 and DGArt on October 9, 2026.

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