Eat Bugs vs Everything is Content
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Eat Bugs
A whimsical frog navigates challenging puzzles, gobbling bugs to achieve the highest score. This game strengthens arithmetic skills and encourages strategic thinking with randomly generated levels and special bugs. Enjoy a fun, replayable experience with increasing difficulty.
- Whimsical frog character
- Bug-gobbling gameplay
- Strategic pathfinding for high scores
- Arithmetic skill enhancement
- Randomly generated puzzles
- Special bugs and wormholes
- Multiple difficulty levels
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Eat Bugs is a puzzle game that features a whimsical frog that gobbles up comical bugs of varying point values. The secret is to find path through each puzzle that will score the most points, and allow you to move on to the next puzzle. This can be very challenging. The game has 15 levels. Each level contains 3 puzzles and a bonus puzzle. Levels start out easy and get progressively harder. Three levels of difficulty, beginner, intermediate, and advanced. This often requires thinking like this: "hmmmm, if I go this way, I'll score 5 bugs worth 2 points each, which is 10 points. If I go this other way, I'll score 3 bugs worth 3 points each, which is 9 points. So the first choice is better". This teaches and strengthens arithmetic skills, encourages thinking ahead, and rewards those that do with higher scores. Or the thinking might go like this: "I don't want to think about it, so I'll just go this way". That's fine. It works for me (I wrote this game). I can make it though the entire game (15 levels, and 60 puzzles) if I give it some thought. Or I can just play, and enjoy myself. I often don't make it all the way to the end, but it's fun anyway. As levels progress, more bugs are introduced with higher point values. Special bugs come into play in higher levels, like the "x2" bug which doubles your score, or the "Restore" bug which causes all bugs that have previously been eaten to reappear so they can be eaten again. Worm holes are introduced in level 14. There are always two. When you go though one, you come out the other. This adds a new level of complexity to the game. Puzzles are randomly generated, so you will never see the same puzzle twice (at least it's highly unlikely). The computer figures out the maximum possible score for each puzzle and your job is to score at least 80% of that number of points. If you don't, you'll have to try again. And trying again costs a ticket. Each game starts with 5 tickets. Each game also comes with 10 hints which can be used at any time to tell you which direction is the best from your current position. If you run out of hints, you can use a ticket to buy 10 more.
Everything is Content
A simple puzzle game where players capture cubes of the same color. The more cubes collected at once, the higher the score. The game continues until the player chooses to quit, encouraging high-score attempts.
- Capture same-colored cubes
- Score points based on collection size
- Endless gameplay
- High-score focused
- Simple controls
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"If the content works, keep doing more of it. And make sure to stay on brand!" Lol but nah honestly do what ya want, I made this thinking about how everything is content nowadays.. not sure if it's good or bad, but I guess we'll see in about 10 years lol Oh, and to play you literally just try to capture multiple cubes of the same color.. the more cubes you collect at once, the more points you get. Also the game doesn't end until you quit, so be careful when trying to go for high scores Anyway that's enough of my rants, hope you enjoy :)
Screenshots
Verdict
The clearest difference is ads: Everything is Content at none against Eat Bugs's shown. On price, rating, ratings volume and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 5.0 for Eat Bugs against 5.0 for Everything is Content. Both are backed by a comparable volume of ratings — 1 and 1 respectively.
| Parameter | Eat Bugs | Everything is Content |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) | 5.0 (1 ratings) |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 1 | 1 |
| Update frequency | Weekly | — |
| Ads | Yes | No — better |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 13.0 | 12.0 — better |
| Further details — not scored | ||
| Size | 45 MB | 78 MB |
| Age rating | 4+ | 4+ |
| Developer | Scott Slocum | Nigmatic Sound LLC |
Customer experience
Eat Bugs
Everything is Content
In-app purchases
Eat Bugs
No in-app purchases
Everything is Content
No in-app purchases
Questions
Is Eat Bugs free?
Is Everything is Content free?
Which has better reviews, Eat Bugs or Everything is Content?
Do Eat Bugs or Everything is Content have ads?
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