Material Box vs DGArt
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Material Box
Visualize PBR materials with realistic depth using motion tracking and off-axis rendering. This app creates the illusion of real depth for heightmaps as you move your device.
- PBR material preview
- Motion tracking for depth
- Off-axis rendering
- Heightmap depth illusion
- Realistic material visualization
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Preview PBR materials as if they were actually on your phone. Material Box uses motion tracking and off axis rendering to give heightmaps the illusion of real depth as you move your phone.
DGArt
Create 3D models, animations, and digital art with this comprehensive tool. Features include polygon modeling, keyframe animation, and physically-based rendering. Export your creations in various formats for use in games and apps.
- 3D Scene Editor
- Polygon Modeler Mode
- Animation Timeline & Keyframe Support
- Render Images & Animations
- Physically-Based Rendering (PBR)
- Export to .usdz / .obj
- Works with Apple Pencil
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DGArt is a 3D modeling, animation, and rendering tool for artists, game designers, and developers to create 3D assets and content from start to finish. It is affordable, comprehensive, and easy to learn. With DGArt on your iPad, you can easily construct 3D models, animate them, and create digital art. DGArt provides a variety of basic geometric primitives, including extra/custom polygons. It features an edit mode with tools like extrusion, inset, knife cuts, and more. Animation System: DGArt now includes animation features, allowing users to create movement, rotation, and scaling animations. The animation timeline supports keyframe-based animation with easing options, making it easy to create smooth transitions. You can preview and render animations directly within the app. DGArt creates a .scn file, which stores geometry, nodes, lights, cameras, and animation data. This format can be used in the Playgrounds App for your apps or games. Please refer to SceneKit for more details. Main Features: • 3D Scene Editor • Polygon Modeler Mode • Animation Timeline & Keyframe Support • Render Beautiful Images & Animations • Layer, Object, Material, Light & Camera Property Panels • Global Environment Settings • Image Library • Works Great with Apple Pencil • Physically-Based Rendering (PBR) Support • Save Scene in .scn [SceneKit] Format • Export to .usdz / .obj Format • Native App with Small Size 3D Scene Editor: • Select, Move, Rotate, and Scale tools • Reset object to center or ground • Clone objects with Array, Radial, Random, and Points Cloning • Add objects like basic shapes, editable polygons, text, nodes, lights, and cameras • Light types: Ambient (No Shadow), Area, Omni, Spot, Directional • Add Perspective or Orthographic Camera Animation Features: • Animation Timeline & Keyframe System • Animate movement, rotation, scaling, visibility • Animate morph for object • Animate light intensity and color • Easing options for smooth transitions • Preview & Render Animations Scene Navigation: • Standard pinch-to-zoom & two-finger pan • Top, Right, Front, and Perspective preview windows • Long press to switch between Top and Bottom views, Right and Left views, and Perspective and Orthographic views • Reset View, Frame Object, and Frame All Objects buttons Layer Panel: • Hide/Unhide & Delete objects • Parent/Unparent objects • Set/Save custom objects • Set active camera Property Panels: • Precisely set position, rotation, scale, etc. • Adjust light intensity, color, shadow settings • Configure camera focal length, FOV, depth of field Material Panel: • Customize color, metalness, transparency, emission, etc. • Enable double-sided, smooth shading, and cull modes Global Environment Panel: • Adjust background color, lighting, fog, reflections, etc. Image Library: • Load external images for UV mapping, reference, or environments Polygon Modeler Mode: • Selection Tools: Select, Deselect, Expand, Loop Select, Material/Element Select and more • Vertex Tools: Move, Rotate, Scale, Drag, Extend, Snap Guide, Twist, Bend, Taper, Stretch, Skew, Vortex, Draw Poly, Make Poly, Split, Merge Points, Randomize • Polygon Tools: Extrude, Inset, Bevel, Loop Cut, Smooth Shift, Knife, Poly Cap, Boolean, Bridge, SubD Surface (Catmull-Clark), Lathe, Merge, Flip, Make Pole, Rotate Face • Additional Tools: Copy/Paste (across Object Nodes), Duplicate, Delete, Mirror (X, Y, Z), Snap Options, Assign Materials Render Image & Animation: • Render high-quality images & animations with RT:Render and save to Camera Roll For artists, game designers, and developers who travel, work as freelancers, or prefer tablets over desktops, DGArt is the perfect mobile 3D solution. Thanks for your support! Visit nitrio.com for more info.
Screenshots
Verdict
The clearest difference is price: Material Box at Free against DGArt's $19.99. Material Box also leads on rating (5.0 vs 3.3) and device support (3 vs 1). DGArt's advantage is ratings volume (10 vs 1). On ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Material Box is free to download; DGArt costs $19.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Material Box holds the better App Store score, 5.0 against 3.3. That said, the two scores are not equally well evidenced: DGArt has 10 ratings behind it against 1, so its average is the more settled of the two.
| Parameter | Material Box | DGArt |
|---|---|---|
| Price | Free — better | $19.99 |
| Rating | 5.0 (1 ratings) — better | 3.3 (10 ratings) |
| Positive reviews | — | 16.7% of reviews |
| Number of ratings | 1 | 10 — better |
| Update frequency | — | Monthly |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free — better | Paid |
| Devices | iPhone, iPad, iPod — better | iPad |
| Requires iOS | 13.7 — better | 15.0 |
| Further details — not scored | ||
| Size | 7 MB | 18 MB |
| Age rating | 4+ | 4+ |
| Developer | Alexander Zhang | Heng Jia Liang |
Customer experience
Material Box
DGArt
In-app purchases
Material Box
No in-app purchases
DGArt
No in-app purchases









