Afterplace vs Mazor
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Afterplace
Embark on an open-world adventure on your mobile device, exploring a vast landscape filled with hidden secrets, treasures, and quirky characters. Engage in combat, uncover mysteries, and forge your own path through a world without waypoints.
- Open world exploration
- Hidden secrets and treasures
- Combat with monsters
- Interactive characters
- No virtual buttons
- Dynamic control adaptation
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An open world adventure game filled with silly characters and terrible secrets. Afterplace is an adventurous indie game for mobile devices. It's a huge open world, full of hidden secrets, treasures, and creatures. You'll run around the woods, fight monsters, and talk to ostensibly shady characters! All from your pocket! Be warned though - you never know what the forest might be hiding, and not all trails are paved. Labyrinths and dungeons are tucked away in the most concealed nooks. There are no waypoints in Afterplace. You'll have to forge your own path. Afterplace has been designed from the ground up to be a fast, fluid, beautiful experience for mobile. There are no virtual buttons. You can move and attack by touching anywhere. You can tap objects directly to interact or attack, use two thumbs like a traditional controller, or control the game with a physical gamepad. The game will adapt dynamically to your play style. Pick up and set down the game at your own pace, it will always save your progress. Afterplace is made to feel like a full-fledged indie adventure game that fits in your pocket. About the Author: Afterplace is made by one person, Evan Kice. A former software engineer from Austin TX, Evan quit his job (to the dismay of his friends and family) and has been working full time on Afterplace since early 2019. The initial game released in December of 2022, but Evan plans on continuing to support and polish the game when he can!
Mazor
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The maze never changes. You do. Mazor is a pocket roguelike where every floor is fixed: learn its halls, treasures and traps, and your next descent starts with a real edge. Your knowledge is your best upgrade. Your health is a candle: it never regenerates. Every fight, every detour burns light. Do you take the elite guarding a new skill — or run for the stairs while the flame still holds? YOUR BUILD FIGHTS FOR YOU Combat is automatic — your decisions happen before it. Skills fire on triggers: at combat start, on critical hits, on dodges, on kills. Fire spreads, frost makes enemies brittle, shields swallow blows, blades answer back. Five skill families, countless combinations — and fire melts frost, so pick a side. EVERY DEATH PAYS FORWARD All gold banks to your permanent hoard — every run is a real attempt, never farming. Buy lasting upgrades, unlock new characters, and push your best mark one floor deeper. THE DAILY DELVE Once a day: a fresh maze, identical for everyone. One attempt, one leaderboard, one excuse to gloat. • A fixed, learnable maze — knowledge is progression • Automatic combat driven by your build • Elites guard new skills, bosses hoard relics • Permanent progression: upgrades and five characters • Daily Delve with a global leaderboard • Fully localized in English and German • No ads, no in-app purchases, no account required The maze remembers. Do you?
Screenshots
Verdict
The clearest difference is price: Mazor at Free against Afterplace's $6.99. Mazor also leads on update cadence (every 2 days vs monthly). Afterplace's advantage is chart position (#39 vs unranked) and device support (5 vs 3). On ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Mazor is free to download; Afterplace costs $6.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Afterplace ships an update monthly, Mazor every 2 days. The most recent releases landed on October 29, 2026 and October 9, 2026 respectively.
| Parameter | Afterplace | Mazor |
|---|---|---|
| Price | $6.99 | Free — better |
| Rating | 4.9 (631 ratings) — better | — |
| Positive reviews | 94.1% of reviews | — |
| Number of ratings | 631 — better | — |
| Update frequency | Monthly | Every 2 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Best chart rank | #39 — better | — |
| Devices | iPhone, iPad, iPod, Mac, Apple TV — better | iPhone, iPad, iPod |
| Requires iOS | 12.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 249 MB | 32 MB |
| Age rating | 12+ | 12+ |
| Developer | Evan Kice | Alexander Sippel |
Bugs and requests
Afterplace
Reported bugs
2 issues- Crashes on certain devices
- Saves not loading properly
Requested features
3 requests- Landscape mode support
- Ability to restart or replay the game
- More in-depth combat and progression systems
Mazor
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Afterplace
No in-app purchases
Mazor
No in-app purchases









