CozyBlanket vs DGArt
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
CozyBlanket
Prepare and optimize 3D models for animation, games, and rendering directly on your iPad. This app offers manual retopology, UV unwrapping, and baking of normal maps and vertex colors with an intuitive, puzzle-like interface. It's designed to be beginner-friendly yet powerful, integrating seamlessly with desktop pipelines.
- Manual retopology
- Seam-based UV unwrapping
- Normal maps and vertex colors baking
- High-poly mesh import
- Game-ready asset export
- Network streaming for desktop integration
- Apple Pencil optimized tools
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CozyBlanket includes in-app purchases to fully unlock its import/export options and advanced features. For the best experience, Apple Pencil is recommended, but not required. ## A complete suite for model preparation and optimization CozyBlanket can perform manual retopology, seam-based UV unwrapping, manual packing, normal maps and vertex colors baking. With CozyBlanket you can take your high poly models and manually prepare them for animation, video games, real-time rendering and surfacing. All with a single app. With CozyBlanket you can move the technical, manual work of creating 3D assets from your desktop to your iPad. By using a minimal UI and its innovative UX you can perform retopology, uv and baking as an enjoyable, game-like process similar to solving a puzzle, from the comfort of your sofa, on the train or while enjoying a hot chocolate at your favorite cafe. CozyBlanket was designed to be able to handle high resolution meshes coming from scans and desktop DCCs in mobile devices. Its performance is mostly limited by the iPad available memory. CozyBlanket allows you to import a high-poly sculpt and export a game-ready asset that looks the same, all without common pipeline issues such as scale mismatches, tangent space errors and snapping artifacts. ## A different approach to retopology, UV and baking CozyBlanket was designed to be beginner friendly and approachable, but very powerful. You can learn CozyBlanket's fundamentals and start working with it just by seeing it in action. From there, you can start digging into the included instructive tutorial slides and Action Gallery to discover its advanced features. All tooling was designed to take the most advantage of Apple Pencil and multitouch screens. When doing retopology, you create new quads, patches and grids by directly drawing on the high poly mesh. You can also transform the UV coordinates and texture position by using multitouch over the 3D mesh. CozyBlanket actions are also coherent between different tasks. Fox example, its Relax action behaves identically when using it for smoothing topology positions, UV coordinates or the baking cage's shape. ## Integrates with desktop software and pipelines CozyBlanket Standard version supports network functionality, This way it can be integrated with desktop software and pipelines by streaming geometry over the local network. No exporting and transferring files between devices is needed. CozyBlanket provides a network protocol that can be fully scripted to fit the requirements of your studio pipelines and custom tooling.
DGArt
Create 3D models, animations, and digital art with this comprehensive tool. Features include polygon modeling, keyframe animation, and physically-based rendering. Export your creations in various formats for use in games and apps.
- 3D Scene Editor
- Polygon Modeler Mode
- Animation Timeline & Keyframe Support
- Render Images & Animations
- Physically-Based Rendering (PBR)
- Export to .usdz / .obj
- Works with Apple Pencil
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DGArt is a 3D modeling, animation, and rendering tool for artists, game designers, and developers to create 3D assets and content from start to finish. It is affordable, comprehensive, and easy to learn. With DGArt on your iPad, you can easily construct 3D models, animate them, and create digital art. DGArt provides a variety of basic geometric primitives, including extra/custom polygons. It features an edit mode with tools like extrusion, inset, knife cuts, and more. Animation System: DGArt now includes animation features, allowing users to create movement, rotation, and scaling animations. The animation timeline supports keyframe-based animation with easing options, making it easy to create smooth transitions. You can preview and render animations directly within the app. DGArt creates a .scn file, which stores geometry, nodes, lights, cameras, and animation data. This format can be used in the Playgrounds App for your apps or games. Please refer to SceneKit for more details. Main Features: • 3D Scene Editor • Polygon Modeler Mode • Animation Timeline & Keyframe Support • Render Beautiful Images & Animations • Layer, Object, Material, Light & Camera Property Panels • Global Environment Settings • Image Library • Works Great with Apple Pencil • Physically-Based Rendering (PBR) Support • Save Scene in .scn [SceneKit] Format • Export to .usdz / .obj Format • Native App with Small Size 3D Scene Editor: • Select, Move, Rotate, and Scale tools • Reset object to center or ground • Clone objects with Array, Radial, Random, and Points Cloning • Add objects like basic shapes, editable polygons, text, nodes, lights, and cameras • Light types: Ambient (No Shadow), Area, Omni, Spot, Directional • Add Perspective or Orthographic Camera Animation Features: • Animation Timeline & Keyframe System • Animate movement, rotation, scaling, visibility • Animate morph for object • Animate light intensity and color • Easing options for smooth transitions • Preview & Render Animations Scene Navigation: • Standard pinch-to-zoom & two-finger pan • Top, Right, Front, and Perspective preview windows • Long press to switch between Top and Bottom views, Right and Left views, and Perspective and Orthographic views • Reset View, Frame Object, and Frame All Objects buttons Layer Panel: • Hide/Unhide & Delete objects • Parent/Unparent objects • Set/Save custom objects • Set active camera Property Panels: • Precisely set position, rotation, scale, etc. • Adjust light intensity, color, shadow settings • Configure camera focal length, FOV, depth of field Material Panel: • Customize color, metalness, transparency, emission, etc. • Enable double-sided, smooth shading, and cull modes Global Environment Panel: • Adjust background color, lighting, fog, reflections, etc. Image Library: • Load external images for UV mapping, reference, or environments Polygon Modeler Mode: • Selection Tools: Select, Deselect, Expand, Loop Select, Material/Element Select and more • Vertex Tools: Move, Rotate, Scale, Drag, Extend, Snap Guide, Twist, Bend, Taper, Stretch, Skew, Vortex, Draw Poly, Make Poly, Split, Merge Points, Randomize • Polygon Tools: Extrude, Inset, Bevel, Loop Cut, Smooth Shift, Knife, Poly Cap, Boolean, Bridge, SubD Surface (Catmull-Clark), Lathe, Merge, Flip, Make Pole, Rotate Face • Additional Tools: Copy/Paste (across Object Nodes), Duplicate, Delete, Mirror (X, Y, Z), Snap Options, Assign Materials Render Image & Animation: • Render high-quality images & animations with RT:Render and save to Camera Roll For artists, game designers, and developers who travel, work as freelancers, or prefer tablets over desktops, DGArt is the perfect mobile 3D solution. Thanks for your support! Visit nitrio.com for more info.
Verdict
The clearest difference is price: CozyBlanket at Free against DGArt's $19.99. CozyBlanket also leads on review sentiment (41% vs 17%) and ratings volume (71 vs 10). DGArt's advantage is in-app purchases (none vs 3). On rating, update cadence, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
CozyBlanket is free to download; DGArt costs $19.99 up front. CozyBlanket sells 3 one-off in-app purchases. DGArt asks for nothing beyond the download.
CozyBlanket holds the better App Store score, 3.5 against 3.3. That said, the two scores are not equally well evidenced: CozyBlanket has 71 ratings behind it against 10, so its average is the more settled of the two. Written reviews point the same way: 41% of CozyBlanket's written reviews are positive against 17% of DGArt's.
CozyBlanket ships an update every 3 weeks, DGArt monthly. The most recent releases landed on September 21, 2026 and June 5, 2026 respectively.
| Parameter | CozyBlanket | DGArt |
|---|---|---|
| Price | Free — better | $19.99 |
| Rating | 3.5 (71 ratings) — better | 3.3 (10 ratings) |
| Positive reviews | 40.7% of reviews — better | 16.7% of reviews |
| Number of ratings | 71 — better | 10 |
| Update frequency | Every 3 weeks — better | Monthly |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases — better | Paid |
| Devices | iPad | iPad |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 377 MB | 18 MB |
| Age rating | 4+ | 4+ |
| Developer | Sparseal SL | Heng Jia Liang |
Customer experience
CozyBlanket
DGArt
Bugs and requests
CozyBlanket
Reported bugs
87 issues- Mesh covers topology
- Camera freaks out
- Denser topology areas not showing
- Touch controls not working
- Undo/redo buttons unreliable
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- Deleted project without warning
- No way to save or export
- In-app purchases not applied
- UI clunky
- Modifier buttons not sticky
- Touch/pencil gestures hard to remember
- Saving files clunky/unclear
- Buggy with iPad multitasking
- Undo button placement issue
- Mixing models
- App breaking bugs
- Not precise with pen
- Tools incomplete
- Doesn't utilize Apple Pencil features
- No palm detection
- Purchase not restored
- App crashes
- Crashes with import
- Crashes when importing
- Weird input registration
- Tools not performing actions
- Input registration issues
- Gestures iffy
- Settings don't save well
- Toolset removing erase tool
- File management clunky
- Cannot import/export FBX
- App crashes on open
- Camera erratic zooming/panning
- Camera stuck inside model
- App reset loses work
- Zoom and move tool not working
- Retopology works inconsistently
- Doesn't weld fine details
- Camera pivot out of whack
- Clone tool crashes program
- Camera trouble with small decals
- Merge UVs gesture not working
- Basic function broken
- Handling of scale issues
- Camera snaps and goes wacky
- Double tap to re-center issues
- Texture preview doesn't work
- UV unwrapping requires repacking islands
- UV maps export mirrored
- Tools do too many things
- Gestures work less off target mesh
- Cannot adjust camera orbit speed
- Cannot transition target mesh verts to flat surface
- Cannot add vertex to existing triangle
- App reads gestures on back of mesh
- Unwanted actions from gestures
- App consistently adds tri instead of quad
- Cannot isolate sections of meshes
- App crashes when opening
- Zoom and move tool issues
- Retopology works inconsistently
- Cannot weld fine details
- Camera erratic zooming
- Cannot pan/orbit
- Camera stuck inside model
- App reset loses work
- Save locked behind license
- No redo gesture
- Poly strokes, patches, knife tools missing
- Cannot slide edge loops
- Difficult to retopo fingers/cylinders
- Limited finger gestures
- No 3-finger redo
- No updates for months
- Cannot sub-D surface
- Cannot do loop extrude
- Manual retopo needs work
- Pivot camera out of whack
- Finger gestures don't work well
- Double tap to pull verts counterintuitive
- Auto-merged polys
- Vertices/edges count unclear
- Tri count vs poly count unclear
- Cannot isolate meshes
- Cannot retopo tight areas
- Cannot work with thin areas
Requested features
29 requests- Import Lo poly to rework
- Add more to $20 version
- Sticky modifier buttons
- Improve touch/pencil gestures
- Save/export functionality
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- Web app for UV unwrapping
- Better palm rejection
- Adjust camera orbit speed
- Flat surface transition for UVs
- Hide sub-models
- Object manager
- UV seam tool
- Layer system
- Better mirroring system
- Unsubdivide button
- Sliding edge loops
- Knife cut tool
- Poly strokes, patches, knife tools
- Subdivision
- Import texture for reference
- Apply mirror for asymmetrical objects
- X-ray underlying mesh
- Extruding edges
- More undo history steps
- Redo gesture
- Support for FBX with multi-object meshes
- More file type support
- Dark mode option
- Advanced analytics dashboard
DGArt
Not enough reviews yet to summarise bugs or requests.
In-app purchases
CozyBlanket
- Lite$19.99
- Standard Upgrade$69.99
- Standard$89.99
DGArt
No in-app purchases









