Comparison

DGArt vs Spatial Shader

Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.

Head to head
About

DGArt

Create 3D models, animations, and digital art with this comprehensive tool. Features include polygon modeling, keyframe animation, and physically-based rendering. Export your creations in various formats for use in games and apps.

Highlights
  • 3D Scene Editor
  • Polygon Modeler Mode
  • Animation Timeline & Keyframe Support
  • Render Images & Animations
  • Physically-Based Rendering (PBR)
  • Export to .usdz / .obj
  • Works with Apple Pencil
Features
Read full description

DGArt is a 3D modeling, animation, and rendering tool for artists, game designers, and developers to create 3D assets and content from start to finish. It is affordable, comprehensive, and easy to learn. With DGArt on your iPad, you can easily construct 3D models, animate them, and create digital art. DGArt provides a variety of basic geometric primitives, including extra/custom polygons. It features an edit mode with tools like extrusion, inset, knife cuts, and more. Animation System: DGArt now includes animation features, allowing users to create movement, rotation, and scaling animations. The animation timeline supports keyframe-based animation with easing options, making it easy to create smooth transitions. You can preview and render animations directly within the app. DGArt creates a .scn file, which stores geometry, nodes, lights, cameras, and animation data. This format can be used in the Playgrounds App for your apps or games. Please refer to SceneKit for more details. Main Features: • 3D Scene Editor • Polygon Modeler Mode • Animation Timeline & Keyframe Support • Render Beautiful Images & Animations • Layer, Object, Material, Light & Camera Property Panels • Global Environment Settings • Image Library • Works Great with Apple Pencil • Physically-Based Rendering (PBR) Support • Save Scene in .scn [SceneKit] Format • Export to .usdz / .obj Format • Native App with Small Size 3D Scene Editor: • Select, Move, Rotate, and Scale tools • Reset object to center or ground • Clone objects with Array, Radial, Random, and Points Cloning • Add objects like basic shapes, editable polygons, text, nodes, lights, and cameras • Light types: Ambient (No Shadow), Area, Omni, Spot, Directional • Add Perspective or Orthographic Camera Animation Features: • Animation Timeline & Keyframe System • Animate movement, rotation, scaling, visibility • Animate morph for object • Animate light intensity and color • Easing options for smooth transitions • Preview & Render Animations Scene Navigation: • Standard pinch-to-zoom & two-finger pan • Top, Right, Front, and Perspective preview windows • Long press to switch between Top and Bottom views, Right and Left views, and Perspective and Orthographic views • Reset View, Frame Object, and Frame All Objects buttons Layer Panel: • Hide/Unhide & Delete objects • Parent/Unparent objects • Set/Save custom objects • Set active camera Property Panels: • Precisely set position, rotation, scale, etc. • Adjust light intensity, color, shadow settings • Configure camera focal length, FOV, depth of field Material Panel: • Customize color, metalness, transparency, emission, etc. • Enable double-sided, smooth shading, and cull modes Global Environment Panel: • Adjust background color, lighting, fog, reflections, etc. Image Library: • Load external images for UV mapping, reference, or environments Polygon Modeler Mode: • Selection Tools: Select, Deselect, Expand, Loop Select, Material/Element Select and more • Vertex Tools: Move, Rotate, Scale, Drag, Extend, Snap Guide, Twist, Bend, Taper, Stretch, Skew, Vortex, Draw Poly, Make Poly, Split, Merge Points, Randomize • Polygon Tools: Extrude, Inset, Bevel, Loop Cut, Smooth Shift, Knife, Poly Cap, Boolean, Bridge, SubD Surface (Catmull-Clark), Lathe, Merge, Flip, Make Pole, Rotate Face • Additional Tools: Copy/Paste (across Object Nodes), Duplicate, Delete, Mirror (X, Y, Z), Snap Options, Assign Materials Render Image & Animation: • Render high-quality images & animations with RT:Render and save to Camera Roll For artists, game designers, and developers who travel, work as freelancers, or prefer tablets over desktops, DGArt is the perfect mobile 3D solution. Thanks for your support! Visit nitrio.com for more info.

About

Spatial Shader

Read full description

Transform Stereoscopic Shaders into Stunning High-Res Spatial 3D Videos Unlock the next dimension of visual storytelling with our cutting-edge technology that converts dynamic shaders into breathtaking high-resolution spatial 3D videos. Perfect for immersive experiences, futuristic digital art installations, and next-level advertising, our solution brings depth, realism, and cinematic quality to every frame. Elevate your creative projects with fluid, lifelike motion and unparalleled detail—seamlessly rendered for Vision Pro. Step into the future of 3D content creation today! This is where code meets cinematic immersion. Background Spatial Shader is a shader engine that creates stereosopic, immersive, and 3D spatial shader experiences. The engine achieves the stereosopic effect, by rendering two shader images, one for each eye, taking into account the positional differences between the device anchor and the position of the person’s eyes. A shader is a small program that determines how pixels and vertices are rendered on screen, creating realistic lighting, shading, and effects in 3D graphics. It's the key to making objects in a scene look lifelike and visually appealing. A spatial shader, similar to a spatial photo or spatial video, will appear in 3D when viewed on Apple Vision Pro. Spatial Shader uses Apple's low-overhead 3D hardware-accelerated Metal API 3D to draw everything a user sees. Spatial Shaders Mandelbulb Voyage A mandelbulb is a 3 dimensional fractal, widely recognized for its intricate and visually stunning structures. It is an extension of the Mandelbrot Set (2D fractal) into three dimensions. It is created in 2009 by Daniel White and Paul Nylander and uses a novel formula involving spherical coordinates. Red vs Blue Gyroid A blue vs red irregular gyroid. Apollonian Glow Gnarly Colorful Apollonian Cloudy Crystal Marble Glow Cloudy Crystal inspired by 3D marble texture Ocean Wave The ocean shader uses weighted normals to give a cartoon style shading effect Terrain Sculpt This shader shows a randomly generated Terrain using mathematics. Other Spatial Shaders Cosmic Pulse Spiral, Aetheric Flame, Spiral Cube Vortex, Stereo String Spiral, Spatial Tunnelwisp Gyroid, Canyon Light, Alien Ridge, Smoke Twist, Pulse Wave, Vivid Turbulence

Screenshots

Spatial Shader4 screens

Verdict

The call

The clearest difference is price: Spatial Shader at Free against DGArt's $19.99. Spatial Shader also leads on device support (4 vs 1). DGArt's advantage is iOS requirement (15.0 vs 18.0). On ads and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Spatial Shader is free to download; DGArt costs $19.99 up front. Neither carries in-app purchases, so what you see is what you pay.

Scorecard3 real differences · 7 level
DGArt versus Spatial Shader: the parameters behind the verdict, then further details
ParameterDGArtSpatial Shader
Price$19.99Free — better
Rating3.3 (10 ratings) — better—
Positive reviews16.7% of reviews—
Number of ratings10 — better—
Update frequencyMonthly—
AdsNoNo
In-app purchasesNoNo
MonetizationPaid—
DevicesiPadiPhone, iPad, Mac, Vision Pro — better
Requires iOS15.0 — better18.0
Further details — not scored
Size18 MB751 MB
Age rating4+4+
DeveloperHeng Jia LiangConnectCode Pte Ltd

In-app purchases

None

DGArt

No in-app purchases

None

Spatial Shader

No in-app purchases

Questions

Is DGArt free?
DGArt costs $19.99, with no in-app purchases.
Is Spatial Shader free?
Spatial Shader is free to download, with no in-app purchases.
Do DGArt or Spatial Shader have ads?
Neither DGArt nor Spatial Shader shows ads.

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