Will It Fly? vs Limb from Limb
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Will It Fly?
Pilot a small aircraft, balancing cargo and passengers with safety. Navigate terrain and obstacles, pushing your plane's limits to earn points. Experience realistic aviation physics, including the impact of wind, altitude, and weight on performance.
- Realistic aviation physics
- Cargo and passenger management
- Terrain and obstacle avoidance
- Aircraft performance simulation
- Headwind mechanics
- Upgradeable aircraft
- Unlockable maps
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As a freshly graduated pilot of a small aircraft you must take off with as much cargo and as many passengers as you safely can, while avoiding terrain and obstacles. Earn points by pushing your airplane to it's limit, but beware: The more you carry, the worse your aircraft will perform! How many passengers and how much cargo can you successfully take off with, and still out climb obstacles and terrain? This game applies the real-world laws of aviation to a variety of challenging scenarios. As in the real world of flying, a headwind can be your ally. Wind reduces the speed at which you travel over ground, but it does not affect climb speed, so a strong headwind can provide pilots with a steep climb angle. Hot, High, and Heavy. Any combination of these can produce disastrous results. Hot or high atmospheric conditions indicate thin air, which reduces aircraft performance by lengthening the takeoff roll and reducing your climb angle. Too much weight will have the same effect on aircraft performance. Earn money, upgrade your plane. Complete achievements, earn gems, unlock new maps. Be sure to check out Airport Madness Mobile and Airport Madness Challenge!
Limb from Limb
Engage in a humorous zombie defense experience where you physically manipulate ragdoll zombies. Grab, throw, and improvise with an escalating arsenal of weapons and environmental hazards to survive waves of the undead across multiple campaigns.
- Ragdoll physics-based zombie manipulation
- Three distinct campaign locations
- Ninety challenging nights
- Arsenal of 32 upgradable weapons
- Sandbox mode for free experimentation
- Offline campaign play
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Flickin' love killing zombies? Good. Flick them, pick them, grab them, stick them. Smash them, bash them, thrash them. Oh, and you can drop pianos on them. Limb from Limb is a ragdoll zombie survival comedy. You defend the house with your bare hands and whatever the yard has lying around. Grab a shambler by the arm, swing it into the dirt, hurl it into the horde, or let gravity do the ugly work. Every zombie is built from real physical joints, so every impact, pile-up and missing limb changes the fight. GRAB, THROW, IMPROVISE Nothing here runs on rails. Pick the dead up, aim them, and let momentum finish the argument. Bodies collide, stack, trip each other and come apart. The physics decide, so no two nights of zombie defense play out the same way. THREE CAMPAIGNS, NINETY NIGHTS Hold the line at the farmhouse, the prison yard and the fairgrounds, thirty nights apiece. Every night raises the count and adds new trouble: armored brutes too heavy to grab, dynamite carriers that solve their own problem, and the occasional boss that will not go down politely. NORMAL, THEN HARD Finish a campaign on Normal and Hard opens up for it. Bigger crowds, tougher undead, and a great deal more armor. The same ninety nights, a very different survival run. AN ARSENAL THAT ESCALATES Earn stars and spend them at the Zombie Depot. Thirty-two weapons, each with five upgrade tiers, from practical firearms to anvils, pianos, wrecking balls, meteor showers, rolling boulders, fireworks, anti-gravity, and other solutions that should not work nearly as well as they do. ENDLESS MODE No campaign and no ending. The zombie horde just keeps coming, wave after wave, and the leaderboard remembers how far you got. SANDBOX MODE A physics playground with no objectives and no timer. Spawn whatever you like, break it however you want, then record a clip or grab a still and share the wreckage. RAGDOLL PHYSICS, NOT ANIMATIONS Every zombie is a jointed ragdoll, not a canned death animation. Limbs tear off, bodies fold over fences, and one well-thrown corpse takes down three more. It is a destruction sandbox wearing a zombie defense game's clothes. PLAYS OFFLINE The whole campaign runs with no signal at all. No account, no login, no wifi. Open it and start smashing zombies. Limb from Limb is free to play with optional in-app purchases. Stars can be earned by playing, earned from optional rewarded videos, or bought outright, and the entire arsenal can be unlocked at once. Rewarded videos require an internet connection. No account is required and the campaign runs offline.
Screenshots
Verdict
The clearest difference is review sentiment: Limb from Limb at 60% against Will It Fly?'s 17%. Limb from Limb also leads on rating (4.1 vs 3.0) and update cadence (every 3 days vs every 20 months). Will It Fly?'s advantage is in-app purchases (none vs 5) and ratings volume (320 vs 8). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Limb from Limb sells 5 one-off in-app purchases. Will It Fly? asks for nothing beyond the download.
Limb from Limb holds the better App Store score, 4.1 against 3.0. That said, the two scores are not equally well evidenced: Will It Fly? has 320 ratings behind it against 8, so its average is the more settled of the two. Written reviews point the same way: 17% of Will It Fly?'s written reviews are positive against 60% of Limb from Limb's.
Will It Fly? ships an update every 20 months, Limb from Limb every 3 days. The most recent releases landed on October 21, 2026 and October 17, 2026 respectively.
| Parameter | Will It Fly? | Limb from Limb |
|---|---|---|
| Price | Free | Free |
| Rating | 3.0 (320 ratings) | 4.1 (8 ratings) — better |
| Positive reviews | 17.3% of reviews | 60.0% of reviews — better |
| Number of ratings | 320 — better | 8 |
| Update frequency | Every 20 months | Every 3 days — better |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Ad-supported — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 165 MB | 391 MB |
| Age rating | 9+ | 12+ |
| Developer | Fluik | Jayme Schroeder |
Customer experience
Will It Fly?
Limb from Limb
Bugs and requests
Will It Fly?
Reported bugs
6 issues- App crashes frequently
- App fails to open/launch
- Game freezes during gameplay
- Crashes after 1-2 levels
- UI elements blocked by ads preventing interaction
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- Level advancement occurs regardless of win/fail status
Requested features
7 requests- More levels and content
- Actual flight controls (velocity, flaps, etc.)
- Tilt/motion control implementation
- Metric measurement option
- Better level progression system
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- More obstacles to navigate around
- Improved difficulty scaling
Limb from Limb
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Will It Fly?
No in-app purchases
Limb from Limb
- Pocketful of Stars$1.99
- Sack of Stars$4.99
- Crate of Stars$9.99
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- Vault of Stars$14.99
- The Whole Arsenal$19.99
Questions
Is Will It Fly? free?
Is Limb from Limb free?
Which has better reviews, Will It Fly? or Limb from Limb?
Do Will It Fly? or Limb from Limb have ads?
Which is updated more often, Will It Fly? or Limb from Limb?
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