Comparison

CardsAlone vs Dungeon Scoundrel

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

CardsAlone

Enjoy two unique solitaire games not commonly found in other apps, including Napoleon's Grave and Hexagon. This app offers a simple, accessible experience with VoiceOver support and a one-step undo feature.

Highlights
  • Two unique solitaire games
  • Napoleon's Grave game
  • Hexagon game
  • One-step undo
  • VoiceOver accessibility
  • No sounds
Features
Read full description

CardsAlone is a nice little solitaire app. It features two different games, which are usually not seen in solitaire apps: Napoleon's grave and Hexagon. This app is also totally accessible with VoiceOver. Features - one step undo - no sounds - accessible with VoiceOver

About

Dungeon Scoundrel

A tactical card-based dungeon crawler played in portrait mode. Explore a fixed deck, battle monsters, manage resources, and escape alive. Features multiple heroes with unique playstyles and strategic depth for quick, offline sessions.

Highlights
  • Tactical card-based dungeon crawling
  • One-handed play
  • Seven unlockable hero classes
  • Strategic resource management
  • Offline play
  • Detailed stats and achievements
Features
Read full description

A whole dungeon fits in one deck of cards. Every room deals four cards. Monsters, weapons, shields and potions land on the table, and you decide what happens next. Take the sword or leave it. Block the troll or take the hit. Drink now, or save the bottle for the fight you cannot see yet. Clear the room, leave one card behind, and the dungeon deals again. No grid. No timer. No filler. Just a table, a deck, and the next hard choice. THE JOURNEY Twelve dungeons run from the flooded sewers under the city to the dragon horde at the end of the world. Each one has its own monsters, its own story and a boss that ends it. Between runs you return to the Fallen Castle City: spend mana crystals in the Wizard Tower, take bounties from the Job Board, and read what you have killed in the Bestiary. EIGHT HEROES The Scoundrel fights dirty. The Barbarian rages. The Cleric heals what the dungeon takes. The Soundweaver plays by ear alone. Every hero brings a spell that changes how a room can be solved, and you unlock them by surviving. BUILT FOR SHORT SESSIONS Quick Play is a single run of classic rules, about ten minutes. Hero Journey is the full twelve dungeon campaign, saved between sessions. PLAYS WITHOUT SIGHT Full VoiceOver support. Every card, slot, attack and result is announced, so the whole game is playable by ear. NO STRINGS No account, no ads, no internet, no data collection. Buy it once and it runs offline.

Screenshots

CardsAlone3 screens
Dungeon Scoundrel4 screens

Verdict

The call

The clearest difference is in-app purchases: CardsAlone at none against Dungeon Scoundrel's 3. CardsAlone also leads on rating (4.7 vs 4.2) and review sentiment (85% vs 71%). Dungeon Scoundrel's advantage is update cadence (weekly vs every 18 months) and iOS requirement (15.0 vs 26.0). On ratings volume, ads, monetization model and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

CardsAlone costs $0.99 and Dungeon Scoundrel $1.99 up front. Dungeon Scoundrel sells 3 one-off in-app purchases. CardsAlone asks for nothing beyond the download.

ReceptionRating · Positive reviews · Number of ratings

CardsAlone holds the better App Store score, 4.7 against 4.2. Both are backed by a comparable volume of ratings — 62 and 21 respectively. Written reviews point the same way: 85% of CardsAlone's written reviews are positive against 71% of Dungeon Scoundrel's.

UpkeepUpdate frequency

CardsAlone ships an update every 18 months, Dungeon Scoundrel weekly. The most recent releases landed on November 1, 2026 and November 5, 2026 respectively.

Scorecard6 real differences · 4 level
CardsAlone versus Dungeon Scoundrel: the parameters behind the verdict, then further details
ParameterCardsAloneDungeon Scoundrel
Price$0.99 — better$1.99
Rating4.7 (62 ratings) — better4.2 (21 ratings)
Positive reviews85.0% of reviews — better70.8% of reviews
Number of ratings62 — better21
Update frequencyEvery 18 monthsWeekly — better
AdsNoNo
In-app purchasesNo — betterYes
MonetizationPaidPaid
DevicesiPhone, iPad, Apple TViPhone, iPad, iPod
Requires iOS26.015.0 — better
Further details — not scored
Size17 MB50 MB
Age rating4+9+
DeveloperIiro ViitanenMM&F Software LLC

Customer experience

CardsAlone

All ratings62 ratings
Positive93.5%
Neutral4.8%
Negative1.6%
Written reviews20 reviews
Positive85.0%
Neutral5.0%
Negative10.0%

Dungeon Scoundrel

All ratings18 ratings
Positive72.2%
Neutral11.1%
Negative16.7%
Written reviews24 reviews
Positive70.8%
Neutral12.5%
Negative16.7%

In-app purchases

None

CardsAlone

No in-app purchases

3 purchases

Dungeon Scoundrel

One-time3
  • Small Coffee$0.99
  • Medium Coffee$2.99
  • Large Coffee$4.99

Questions

Is CardsAlone free?
CardsAlone costs $0.99, with no in-app purchases.
Is Dungeon Scoundrel free?
Dungeon Scoundrel costs $1.99, and also offers in-app purchases.
Which has better reviews, CardsAlone or Dungeon Scoundrel?
CardsAlone is rated higher. CardsAlone averages 4.7 out of 5 from 62 ratings, while Dungeon Scoundrel averages 4.2 from 21 ratings.
Do CardsAlone or Dungeon Scoundrel have ads?
Neither CardsAlone nor Dungeon Scoundrel shows ads.
Which is updated more often, CardsAlone or Dungeon Scoundrel?
CardsAlone ships an update every 18 months, and Dungeon Scoundrel weekly. Most recently, CardsAlone was updated on November 1, 2026 and Dungeon Scoundrel on November 5, 2026.

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