Lost For Swords vs Two Thrones
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Lost For Swords
Explore rooms shaped by your deck in this roguelike deckbuilder. Equip gear, cast spells, and engage in tactical turn-based combat. Plan your resource management carefully as equipment can only be used once, and adapt your strategy with shuffled dungeon and equipment cards for a unique challenge each run.
- Deck-shaped room exploration
- Tactical turn-based combat
- Single-use equipment system
- Card synergy building
- Dungeon floor upgrades
- Procedurally generated challenges
Read full descriptionHide full description
Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring. Make your way up the tower, equip weapons and armor, cast spells and scrolls, activate auras, collect loot and defeat monsters in tactical turn-based combat. The clue: the equipment you pick up can only be used once! Plan ahead how you spend your resources. Are your cards strong enough? Can you make it to the next floor? Your equipment cards and the cards of the dungeon are shuffled together and placed on the board, creating a unique challenge every time! Between dungeon floors, you can upgrade your equipment to build the strongest deck possible. Can you find synergies between the cards? Lost For Swords is a... * Card Game * Roguelike Dungeon Crawler * Turn Based Strategy Game ...all in one!
Two Thrones
Read full descriptionHide full description
Two thrones, one battlefield. Two Thrones is a real-time battle game fought on a single lane between two facing thrones. Summon units, push the front line, and bring down the enemy throne within 4 minutes. When time runs out, sudden death begins — the first hit on a throne wins. ■ 4-minute matches, dense real-time combat - Ground units form a front line on a single lane; flying units pass over it - Skip anti-air and the sky breaks you; stack anti-air and the ground caves in - Thrones fight back, striking enemies in range with magic bolts - Your king rises from the throne to cheer, buffing your whole army ■ A 6-card deck, chess-like unit control - Pick 6 from 20 units (Common, Elite, Hero) — save up to 3 decks - Only one of each unit on the field. It must fall before you redeploy — every piece matters - One Hero per deck: Knight King, Shadow Reaper, or Dragon Lord - Bank mana for one big push, or bleed your opponent with cheap trades ■ Skills are cast by hand - All 20 units carry a unique skill — the timing is entirely yours - Piercing snipe, meteor, taunt, shadow-step assassination, carpet of flame... - The same deck plays a completely different game in different hands ■ Winning doesn't make you stronger. It makes you wider - Earn gold from victories and daily rewards to unlock new units - No stat advantages, ever — the same unit performs identically for everyone - No card levels, no random boxes. Unlocks only widen your options - No in-app purchases. There is nothing in this game money can buy ■ The daily loop - Daily login rewards and 3 rotating daily missions - Ranked trophies — win to climb, lose to fall - New player protection: early defeats cost you no trophies ■ Easy to start - Jump in as a guest — no sign-up required - Link email or Google to keep your account safe (optional) - A 5-step tutorial teaches the rules in live combat - 5 rotating battlefield backdrops (plains, snow, desert, misty forest, volcano) - Korean, English, Japanese / landscape only Cartoon-style fantasy combat — no graphic violence. New units and content are on the way. Take your throne. The other one is yours to break.
Screenshots
Verdict
The clearest difference is in-app purchases: Two Thrones at none against Lost For Swords's 1. Lost For Swords's advantage is ads (none vs shown) and iOS requirement (12.0 vs 15.0). On price, update cadence and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Lost For Swords sells 1 one-off in-app purchase. Two Thrones asks for nothing beyond the download.
Lost For Swords ships an update every 3 weeks, Two Thrones monthly. The most recent releases landed on October 23, 2026 and October 16, 2026 respectively.
| Parameter | Lost For Swords | Two Thrones |
|---|---|---|
| Price | Free | Free |
| Rating | 4.7 (322 ratings) — better | — |
| Positive reviews | 90.5% of reviews | — |
| Number of ratings | 322 — better | — |
| Update frequency | Every 3 weeks — better | Monthly |
| Ads | No — better | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 214 MB | 25 MB |
| Age rating | 4+ | 9+ |
| Developer | Maximilian Csuk | SeungDae Bang |
Bugs and requests
Lost For Swords
Reported bugs
2 issues- Backtracking bug in rooms
- Purchasing issues on some devices
Requested features
3 requests- More unlockable classes and cards
- Improved in-game explanations
- Ability to reset progress
Two Thrones
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Lost For Swords
- Full Game$4.99
Two Thrones
No in-app purchases









