Meteorfall vs Dungeon Scoundrel
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Meteorfall
Engage in rapid card battles by strategically playing cards and positioning allies. Build powerful combos by mixing card upgrades and impress the crowd with challenging feats to gain an edge. Assemble a dream team of heroes and explore over 200 unique cards to dominate the arena.
- Fast-paced card battles
- Mix-and-match card upgrades
- Impress crowd with feats
- Build a team of 3 heroes
- Over 200 unique cards
- Upgrade cards in Bramble Town
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Play cards, maneuver your allies, and brawl in fast-paced battles. Welcome to the Rustbowl Rumble - the great tournament in all of Meteorfall - where the likes of sozzled bearbearians and nuke-addled snotwolves battle it out for a chance to win the legendary Mask of the Uberlich. Win over legions of fans and help fill Bramble’s pockets as he seeks to rebuild his once-mighty arena. Winning the Rustbowl Rumble isn't about fighting fair - it's about winning. The crowd demands spectacle! Take advantage of Wild Cards to change the rules of the brawl, exploiting them to your advantage. - Mix-and-match multiple upgrades on a single card to build overpowered combos - Impress the crowd and power-up in battle by completing challenging feats - Build your dream team of 3 heroes (from a pool of 8), each with their own unique set of cards - Discover more than 200 cards to turn the tides of battle in your favor Between bouts in the arena, you'll take a break in Bramble Town, where you'll have an opportunity to upgrade your cards, train your heroes, or just enjoy the sights. There's not enough time between brawls to do it all, so you'll have to make critical decisions about which vendors you want to visit.
Dungeon Scoundrel
A tactical card-based dungeon crawler played in portrait mode. Explore a fixed deck, battle monsters, manage resources, and escape alive. Features multiple heroes with unique playstyles and strategic depth for quick, offline sessions.
- Tactical card-based dungeon crawling
- One-handed play
- Seven unlockable hero classes
- Strategic resource management
- Offline play
- Detailed stats and achievements
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A whole dungeon fits in one deck of cards. Every room deals four cards. Monsters, weapons, shields and potions land on the table, and you decide what happens next. Take the sword or leave it. Block the troll or take the hit. Drink now, or save the bottle for the fight you cannot see yet. Clear the room, leave one card behind, and the dungeon deals again. No grid. No timer. No filler. Just a table, a deck, and the next hard choice. THE JOURNEY Twelve dungeons run from the flooded sewers under the city to the dragon horde at the end of the world. Each one has its own monsters, its own story and a boss that ends it. Between runs you return to the Fallen Castle City: spend mana crystals in the Wizard Tower, take bounties from the Job Board, and read what you have killed in the Bestiary. EIGHT HEROES The Scoundrel fights dirty. The Barbarian rages. The Cleric heals what the dungeon takes. The Soundweaver plays by ear alone. Every hero brings a spell that changes how a room can be solved, and you unlock them by surviving. BUILT FOR SHORT SESSIONS Quick Play is a single run of classic rules, about ten minutes. Hero Journey is the full twelve dungeon campaign, saved between sessions. PLAYS WITHOUT SIGHT Full VoiceOver support. Every card, slot, attack and result is announced, so the whole game is playable by ear. NO STRINGS No account, no ads, no internet, no data collection. Buy it once and it runs offline.
Screenshots
Verdict
The clearest difference is in-app purchases: Meteorfall at none against Dungeon Scoundrel's 3. Meteorfall also leads on iOS requirement (13.0 vs 15.0). Dungeon Scoundrel's advantage is price ($1.99 vs $6.99). On rating, review sentiment, ratings volume and update cadence there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Meteorfall costs $6.99 and Dungeon Scoundrel $1.99 up front. Dungeon Scoundrel sells 3 one-off in-app purchases. Meteorfall asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 4.3 for Meteorfall against 4.2 for Dungeon Scoundrel. Both are backed by a comparable volume of ratings — 31 and 21 respectively. Written reviews are what separate them: 69% of Meteorfall's written reviews are positive against 71% of Dungeon Scoundrel's.
Both ship on a similar rhythm, roughly weekly. The most recent releases landed on November 4, 2026 and November 5, 2026 respectively.
| Parameter | Meteorfall | Dungeon Scoundrel |
|---|---|---|
| Price | $6.99 | $1.99 — better |
| Rating | 4.3 (31 ratings) — better | 4.2 (21 ratings) |
| Positive reviews | 69.4% of reviews | 70.8% of reviews — better |
| Number of ratings | 31 — better | 21 |
| Update frequency | Weekly | Weekly |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Paid | Paid |
| Best chart rank | #154 | #101 — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 13.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 780 MB | 50 MB |
| Age rating | 9+ | 9+ |
| Developer | Eric Farraro | MM&F Software LLC |
Customer experience
Meteorfall
Dungeon Scoundrel
Bugs and requests
Meteorfall
Reported bugs
3 issues- Game stalls and crashes during battles
- UI elements like card previews bug out
- Misclicks due to poor UI design
Requested features
3 requests- More playable characters
- Improved tutorial and training mode
- Larger text and better UI readability
Dungeon Scoundrel
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Meteorfall
No in-app purchases
Dungeon Scoundrel
- Small Coffee$0.99
- Medium Coffee$2.99
- Large Coffee$4.99









